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I always put the game I'm currently playing on the ssd. Games with less system req don't need it, or games I only play here and there so those stay on my hdd. I use steam mover to shuttle back and forth.
My ssd is a Samsung 850 EVO 500GB. It's my 1st ssd, & i was blown-away by how fast Win.7 starts compared to before the ssd upgrade.
I did have a problem with the Samsung Magician software though. It was making any game that used DirectX not start. I un-installed the program & all of my games were sudenly playable again. Apparently it's a known issue, & is fixed by removing the program from Start-Up, so i should probably re-install it & do that.
The entire game does not load onto ram. It loads from the disk onto the ram for usage. it's not loading the engine, but the assets. The entire purpose of a loading screen is transfer of data from the hdd to the ram., with the main bottleneck being the physical limitations of a spinning hdd.
There are memes dedicated to the plight of not having enough time to read the tips on loading screens anymore due to ssd. Do you have an ssd??
here
And that hardware is old and crap compared to now. My ssd is lightning compared to that one..
https://www.youtube.com/watch?v=FQpiZ44GyYU
An SSD using the Sata II will have a moderate decrease in this stutter, whereas an SSD using Sata III will have a heavy reduction in stutter.