Fallout: New Vegas

Fallout: New Vegas

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XpBillion Mar 1, 2015 @ 6:26am
Problem with Dead Money
I'm braving that final trial-and-error run through the Sierra Madre vault, and after myriad deaths, I finally pass it all, crack open the vault, kill Father Elijah, and make it too the elevator in time to save my head, when I face the ultimate disgrace....

My quest objective didn't update. It's bugged.

Basically, I do all of that, kill Elijah and get the followup objective from doing that: Escaping the vault before the collar pops your brains all over the wall. I run out, and upon taking the elevator back up too the Suites, my objective never updates. It's fixed at 'Escape the Sierra Madre Vault Before your Bomb Collar Goes Off.' Christine won't talk to me, leaving the hotel and re-entering doesn't fix anything, I've tried all I can....

Basically, it wants me to sit in the vault until the timer ushers it's final disheartening 'Beep' and my head explodes. And it won't change, whether I make it out of the vault or not.

Any help? :L It's really quite a dread I toppled the entire DLC to get hung up on a glitch. Would really love a fix.
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bobczes Mar 1, 2015 @ 6:41am 
Bug

After killing Elijah, the elevator may take you to Vera's suite, rather than the Villa's Fountain. If this happens the quest will not advance as it should.

At this point if you try to re-enter the vault, or leave the casino your collar will explode.

However, if you use the console commands tgm and unlock on the casino's doors, you will be taken to the fountain. Head to the Mojave Wasteland gate, and change your view to third person. Then, open the console and type showinventory, then select the player. If you now cannot see the collar id on the console, drop items until it is visible. Remove the collar using player.removeitem X # (X=item id #=amount of item). With the collar removed, pick up your gear and use unlock to open the Wasteland gate.

This will allow the ending slides to play, and you will be taken back to The abandoned BoS bunker. When back to the bunker, you can unlock Elijah's terminal, Elijah's footlocker, and the footlocker beside the ladder with the unlock command. Console commands can be used to complete the quest afterwards. You will then be able to continue the game, still gaining the perks and items you would have if this bug had not occurred.

http://fallout.wikia.com/wiki/Heist_of_the_Centuries
JDC UK Mar 1, 2015 @ 8:29am 
I'm not sure if the above is the safest option, as doing so will skip the script which disables the NPCs and sets up various other things at the end of the dlc.
Ideally you could go back into the vault, then exit again to trigger the script.(NVDLC01VaultElevatorScript 100BFBB).
Clearly this script didn't run the first time you exited.
.
I don't know if you can run scripts directly from the console. It would help a lot if you could.
Anyway, all this lot should set everything up the way it would have gone if the script had actually run.

"1012CB6".Disable
set "1006E93".iNumRadii to 0
SetStage "1000FC1" 100
set "1000FC1".bCompanionsOutro to 1
"1013F2F".Disable

(if Dean is alive)
"1001309".disable

(if Dog is alive)
"1001306".disable

(if Christine is alive)
"1001307".disable

And finally...
player.moveto 1013403

Edit: Use this command before you leave the vault. It's much simpler than that old method.
set "xx00AE1E".bSecurityAltInfo to 1
Replace xx with Dead Money's load order number.
Last edited by JDC UK; Nov 29, 2015 @ 12:03pm
XpBillion Mar 1, 2015 @ 2:19pm 
Originally posted by JDC UK:
I'm not sure if the above is the safest option, as doing so will skip the script which disables the NPCs and sets up various other things at the end of the dlc.
Ideally you could go back into the vault, then exit again to trigger the script.(NVDLC01VaultElevatorScript 100BFBB).
Clearly this script didn't run the first time you exited.
.
I don't know if you can run scripts directly from the console. It would help a lot if you could.
Anyway, all this lot should set everything up the way it would have gone if the script had actually run.

"1012CB6".Disable
set "1006E93".iNumRadii to 0
SetStage "1000FC1" 100
set "1000FC1".bCompanionsOutro to 1
"1013F2F".Disable

(if Dean is alive)
"1001309".disable

(if Dog is alive)
"1001306".disable

(if Christine is alive)
"1001307".disable

And finally...
player.moveto 1013403

Appreciated, both of you. I need to rely on people with extensive knowledge of things like this to pull me through. As for re-entering the vault, and exiting, that wouldn't work either, but I ran the script commands in the order you requested and broke through. Thanks mate :D This was quite the little offset. I was actually enjoying the DLC up unto this point...
XpBillion Mar 1, 2015 @ 3:09pm 
Originally posted by bobczes:
Bug

After killing Elijah, the elevator may take you to Vera's suite, rather than the Villa's Fountain. If this happens the quest will not advance as it should.

At this point if you try to re-enter the vault, or leave the casino your collar will explode.

However, if you use the console commands tgm and unlock on the casino's doors, you will be taken to the fountain. Head to the Mojave Wasteland gate, and change your view to third person. Then, open the console and type showinventory, then select the player. If you now cannot see the collar id on the console, drop items until it is visible. Remove the collar using player.removeitem X # (X=item id #=amount of item). With the collar removed, pick up your gear and use unlock to open the Wasteland gate.

This will allow the ending slides to play, and you will be taken back to The abandoned BoS bunker. When back to the bunker, you can unlock Elijah's terminal, Elijah's footlocker, and the footlocker beside the ladder with the unlock command. Console commands can be used to complete the quest afterwards. You will then be able to continue the game, still gaining the perks and items you would have if this bug had not occurred.

http://fallout.wikia.com/wiki/Heist_of_the_Centuries

Good lord, I read the page you linked that from. That's an absolutely ridiculous amount of bugs and errors... Did they even playtest this before they released it...?
talgaby Mar 1, 2015 @ 11:39pm 
With a development time which was cut almost in half? No, they didn't have time for it.
XpBillion Mar 2, 2015 @ 3:56am 
Originally posted by talgaby:
With a development time which was cut almost in half? No, they didn't have time for it.

They should've made time. This DLC really had a showstopping amount of potential...
Delta 1038 Mar 2, 2015 @ 4:04am 
Originally posted by Ether/Black:
Originally posted by talgaby:
With a development time which was cut almost in half? No, they didn't have time for it.

They should've made time. This DLC really had a showstopping amount of potential...

It's an Obby tradition to get screwed out of time at the last minute.
JDC UK Mar 2, 2015 @ 4:16am 
In an ideal world without publisher deadlines and all that jazz, I'm sure they would have been able to do a better job of it and made a far better game.

Going off on a bit of a tangent here...
Unfortunately, as has been shown over the past year in particular, quality doesn't seem to be an important factor any more, and too many gamers seem perfectly happy to fund this trend with pre-orders for unfinished broken games.
I don't know about you but I've had enough of it.
talgaby Mar 2, 2015 @ 5:07am 
Or just buy games a year after release. Between the pre-alpha releases and the DLC abuse, it usually takes about that much time to get a finished product after launch.
psychotron666 Mar 2, 2015 @ 10:34am 
Yeah, it's a curse of Obsidian. Basically any time they are developing a game for a publisher, they get rushed halfway through and have to scrap a bunch of planned content. This happened to them with Knights of the Old Republic 2, Fallout New Vegas and Neverwinter Nights 2.

Basically, lucas arts screwed them on KOTOR 2 straight up. Bethesda made them rush the game and DLCs as quick as possible because they didnt want any interference with their skyrim release, and Neverwinter nights 2 they were screwed by Bioware.

That's why i cant wait for pillars of eternity. Basically a baldurs gate style game, but funded on kickstarter so obsidian dont have to answer to anyone but themselves.
talgaby Mar 2, 2015 @ 11:29am 
I have seen the cut content of KotOR 2, it didn't make the terrible characters and the gods-awful, hilariously lazy plot a shred better, only longer.
NWN 2 on the other hand was the opposite: a massively superior follow-up to a very poor cRPG (which was only saved by the two expansions somewhat).
But they made finally SP: Stick of Truth and Wasteland 2, so I guess they finally did outweigh their blunder of a first game.
Last edited by talgaby; Mar 2, 2015 @ 11:31am
psychotron666 Mar 2, 2015 @ 11:35am 
Originally posted by talgaby:
I have seen the cut content of KotOR 2, it didn't make the terrible characters and the gods-awful, hilariously lazy plot a shred better, only longer.
NWN 2 on the other hand was the opposite: a massively superior follow-up to a very poor cRPG (which was only saved by the two expansions somewhat).

Not to mention they basically reused the KOTOR 2 plot for Lonesome road. Ulysses = Darth Treya (Kreia), Courier = Exile, The Divide = Malachior V, Ulysses Temple = The sith Academy at the centre of Malachoir V, EDE = Bao Dur's robot thingy at the end of KOTOR 2.

Still, though the story of kotor 2 may have been weak, the RPG mechanics was a huge step up from the first one. I also liked how you could affect every companion's alignment and turn them all into jedis.
talgaby Mar 2, 2015 @ 11:55am 
Now the Magical Touch of Jedidom was actually something that irritated me. You literally taught everyone how to be a skilled Jedi knight… by nicely asking them.
Decades of learning and meditation and stuff? Pfft. You touch them and they know how to use the Force and a lightsaber.
And they said Episode I was bad…

The dialogues were nice, I admit, especially for Mira (the only NPC whose name I remember), but it was a small consolation.
EolSunder Mar 2, 2015 @ 12:43pm 
In the age of internet, games have a time limit when they are suppose to be out, pending major bugs where you can't play they always throw them out early and will just patch it later. Timetable is a huge thing these days, maybe in the old days before internet they would work on a game a little longer trying to eliminate bugs (still can get buggy games). Now with the internet, a company can throw out a buggy game, get lots of money, and then "fix" stuff later. What are you doing to do, return the game? usually doesn't happen unless it doesn't work at all.
azxcvbnm321 Mar 2, 2015 @ 7:21pm 
Games are now much more complex than ever before, with cut scenes and voiced dialogue plus scripts. It's impossible nowadays for a large release not to have some bugs in them no matter what. The determining factor is whether these bugs are game breaking or occur often enough to prevent you from moving on. I never experienced the bug the OP mentioned and my playthrough was bug free.

Also in an "open world" game which allows you to do many things, bugs are going to happen because the developers might not have anticipated EVERY single thing that you could possibly do, like toss grenades before the cut scenes or place mines in the path of NPCs that you know will be going that way, etc. The more complex the game, the harder it is to cover every possibility.

Those who want a 100% bug free game that is not on the level of Angry Birds are being unrealistic.
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Date Posted: Mar 1, 2015 @ 6:26am
Posts: 20