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Not to mention the many skill checks that save you the hassle of lugging around a Radio Shack's worth of scrap metal and electrical bits.. they definitely have their uses... but in the grand scheme of things, sure I guess you could ignore it. I imagine it would take a lot of caps to keep your high end gear repaired though... caps that could be better spent on food/water (in Hardcore) or extra ammo for your weapons of choice.
Honestly though, I think the dump skill of choice would probably end up being Barter though... it doesn't really change a whole lot in the game.. sure you could buy stuff cheaper and sell items for more, but vendors only have so many caps, ya know?
But I for one do kind of like having Major Knight and others repair my weapons on occassion.
Dialogue options aside, maxing repair is less useful than it was in Fo3 because your maximum condition that you can repair isn't hardcapped. Even with repair 1 the only thing that prevents you from getting maximum condition is the number/quality of parts you need.
Jury Rigging which requires 90 repair is nice, but unless you're using a ton of weapon mods that greatly increases weapon variaty, it isn't that necessary, especially for the Energy Weapon character. Even less so if you just get your repair to 50 and build Repair Kits instead.
Of course, the difficulty of maintaining Power Armor is another thing all together, but if you're like me, you stick to lighter, more practical armor for general use, and use the Heavy Duty stuff only for when you really need it anyway. (I can't imagine how people don't go crazy from slogging through the wastes at a snail's pace in Heavy Armor constantly.)
Maybe you won't make as much money looting, but come on, you easily get 2 to 3k caps from Legion/NCR hitsquads anyway.
The main reason to get jury rigging is too repair armour as it can be difficult to repair certain types of armour without it aside from paying for repairs