Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now, where does Intense Training fit into that picture? In practice it does not because there's really no reason to pick it with all the other benefits you could at any time be getting from other, better perks...
But you'll probably ignore this advice and pick IT anyway, nothing actually wrong with that of course.
Now I'll try to answer your question, I think taking the perk two times would probably not hurt very much, but you'd need to balance that with the understanding that there are alternatives to Intense Training, such as Small Frame. That at least integrates nicely into the character creation process itself. Food for thought... :)
Personally i dont find intesive training a waste if you take it, say 3 or 4 times? With all the DLC the max level is 50, so you got 25 perks to pick from, which is A LOT for a single character.
I remember my friend when he first got new vegas (long before the DLC), he spent his first 20 levels getting intensive training. Now THAT is a waste (especially when the max was level 30 at the time).
But yes, it's inifinitely better to choose it the amount of times you mentioned, and learn from that experience than just rigidly pick it every chance you get. The latter truly is a recipe for some measure of disaster!
Even if there weren't hordes of raiders and other such random event-based enemies there'd still be quite enough xp to reach 50. If anything, the level cap could stand to lose to be just a bit lower with less xp gained. Around 34-40 is fine in my books, but 45 would be a good compromise since character progression tends to kind of plateu beyond that point for many people.
It's not actually that bad at all once you understand the strength is simply used to meet the perk requirements of weapons some of which do exist early on, but regardless of that my purpose in using that as an example is showing how it is possible, with some thought to create a build that meets the perk requirements for almost every perk in the game and the numbers that would be relevant for things agility or perception. Because despite people asking for advice on things like Intense Training, it's very rare indeed that someone actually points to means to bypass quite a few S.P.E.C.I.A.L 'blocks' that actually quite a few folks run into. Of course I would like to have more points in things like Charisma if I could, but the fact is at level 9 my barter and speech skills are in the 60s and 70s respectively, and don't forget I could be 2 points higher charisma later in the game if I really needed. Instead of seeing how functional the reasoning behind those numbers is (for the record 6 strength, what i suspect you see as the problem, actually is a requirement for a lot of weapons, various of which be very potent) you apparently saw 'awful gatling laser canidate build'. I'm not bothered I just find that silly, especially when my basis is hopefully objective here... Anyway I well understand people have different ways of viewing the game ^_^
Also here's the guide I was referring to earlier: http://steamcommunity.com/sharedfiles/filedetails/?id=130687323