Fallout: New Vegas

Fallout: New Vegas

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Random Enemys, there HP Value, and difficulty spikes
So i have been having a blast with FO3 and decided to buy NV for myself and a friend and.... instantly having issues. Not technical but more like gameplay poblems, and that being difficulty spikes. We both have hit issues where we encounter an enemy or get a quest and enemies have GIANT amounts of life, or armor so tough that we cant perice it with our weapons. Even when we arent getting the DT armor icon popping up its like these random enemys (usually wild life ) have such HUGE amounts of hp they are freaking damage sponges.

We both hate idea of damage sponges, its fine to get rushed down and die to a pack of wild beasts its, however annoying when you use your entire aresenal just to kill ONE enemy because he just has that much hp....

I've never encountered this in FO3 everything always felt fair and justfified if i die was my fault in FONV seems like game is geared to murder you randomly with no real way to avoid it or win some scenarios.

Curious if we are missing a basic concept or, if some trick we don't know about because the frustraition is mounting to a point i am about to fire up FO3 and have fun again, rather then struggle against damage sponges just designed to consume all your ammo
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Showing 1-15 of 17 comments
Incunabulum Feb 2, 2015 @ 3:22pm 
No trick, just a basic concept - sometimes its best to run away and come back later.

The game isn't balanced so that any one area is suitable for a particular level range and then you move on when you outlevel. There're hard and easy enemies in all areas.
Rincewind Feb 2, 2015 @ 3:37pm 
Considering in 3 you can come across super tanky mutants within about an hour of playing, I dont see the issue
I see a huge issue actually, is randomness and preperation, and quest areas being hard, and then are enemies have 20 billion life, and 20+ DR just impossible to hurt at level 1-2 why are they in these areas again? nm i don't really care i'm just console command killing enemies like that because its pointless.

If i shoot you in the face you should die short of power armor war stomping badass, but a gecko or dog should not be able to 1-2 shot me while i can deal zero damage to them... FO3 was far better in this regard and was never a moment i felt over powered or under powered. I could die at a moments notice, but played intelligently careful use of grenades and VATs i always managed to deal with most dicey situations.

Issue i am having is that are mobs are are popping up around start area that are literally unkillable because of level and armor ... I'm sorry but that isn't fun for me, and i want to like this game BUT lol so far its just frustraiting...
Feathers McGraw Feb 2, 2015 @ 8:24pm 
I'm a little confused to be honest, I've heard of people struggling with this, but I don't understand... I'm not being a brag or anything - sorry if it sounds that way.


What enemies are you very specifically having trouble with and what weapons are you using on them? Also I'm guessing you've put your skill points into the proper weapon categories?

Also, are you generally following the main quest line at the beginning? Cause that will create a gentler learning curve for you at the beginning...
CRACKHEAD MORRISSEY (Banned) Feb 2, 2015 @ 8:28pm 
Follow the main questline as intended, high level enemies were deliberately put outside of boundaries...
This is not Bethesda Fallout. New Vegas is largely unleveled. Follow the main quest all the way to your rendezvous with Benny. You'll meet enemies in the vicinity of your level, and afterward you'll be better prepared to deal with other areas of the game world. Wandering off in a random direction in the beginning of the game is a great way to get killed.
Feathers McGraw Feb 2, 2015 @ 8:29pm 
Originally posted by NEW school ghoul:
Follow the main questline as intended, high level enemies were deliberately put outside of boundaries...

I feel as if thats only neccesary for the first few levels until your on your feet with some good gear.
CRACKHEAD MORRISSEY (Banned) Feb 2, 2015 @ 8:30pm 
Originally posted by Darth Hammerklavier:
Originally posted by NEW school ghoul:
Follow the main questline as intended, high level enemies were deliberately put outside of boundaries...

I feel as if thats only neccesary for the first few levels until your on your feet with some good gear.
Mhmm, after you get to Vegas you should at least be a good level and you should have enough supplies and money thanks to the Gun Runners
Originally posted by NEW school ghoul:
Originally posted by Darth Hammerklavier:

I feel as if thats only neccesary for the first few levels until your on your feet with some good gear.
Mhmm, after you get to Vegas you should at least be a good level and you should have enough supplies and money thanks to the Gun Runners

Indeed. Aside from setting up proper roleplay, seeing what is essentially the first chapter of the game to its conclusion will put the player in the area of level 12 or 13 and with enough caps and tradeable goods to get some proper armor and weapons.
Originally posted by Two Bears:
Originally posted by NEW school ghoul:
Mhmm, after you get to Vegas you should at least be a good level and you should have enough supplies and money thanks to the Gun Runners

Indeed. Aside from setting up proper roleplay, seeing what is essentially the first chapter of the game to its conclusion will put the player in the area of level 12 or 13 and with enough caps and tradeable goods to get some proper armor and weapons.

Assuming you've only played once or twice. By now, even unmodded, I usually have about that amount of net wealth by the Mojave Outpost.

The last time I measured that, the most game-changing mod I had installed was the Weapon Mod Menu.
Originally posted by Dosbilliam (Permanent Smartass):
Originally posted by Two Bears:

Indeed. Aside from setting up proper roleplay, seeing what is essentially the first chapter of the game to its conclusion will put the player in the area of level 12 or 13 and with enough caps and tradeable goods to get some proper armor and weapons.

Assuming you've only played once or twice. By now, even unmodded, I usually have about that amount of net wealth by the Mojave Outpost.

The last time I measured that, the most game-changing mod I had installed was the Weapon Mod Menu.

Sure. Sometimes I do more quests by any given point than others. I have played some characters that just followed the chain as quickly as possible. I had others that were all "I'll help you everybody, regardless of how long it takes".
I discovered the issue, i had installed MoMod rerelased for some monster variety, and turns out they aren't balanced what so ever!

Just as an example, it threw a DT 15, 250 hp Geko at me when i was level 3.... and did so right south by the springs near start town... both my friend and i were throwing a fit over what was going on and we both realized we had same mod running. Removed it and game was instantly more manageable.
Stuff like that and AWOP are mods you add when you're a bit more experienced. I get the feeling the level 14 Viper at Lone Wolf Radio that can and usually does spawn with a Hunting Rifle wouldn't be something the average person could handle.

Hell, I have issues with it and I'm probably the most or second-most experienced person with the game in this thread.
talgaby Feb 3, 2015 @ 12:26am 
Originally posted by LordLokai:
I discovered the issue, i had installed MoMod rerelased for some monster variety, and turns out they aren't balanced what so ever!
You know, complaining about vanilla game difficulty and deliberately leaving out the not so unimportant tidbit of you modding the game, especially the enemies you are complaining about is… not particularly honest.

As for vanilla game, most enemies are near or under 100 HP and the boss level ones are usually in the 400-700 range. And even on the lowest tier at level 1 you may bump into weapons capable of over 100 damage– not to mention high-tier weapons which with ideal circumstances can one-shot anything.
Combat is a lot easier than you'd think, there is a reason there are tons and tons of combat-enhancing, difficulty, and rebalancing mods on the Nexus: the game is just not hard enough by itself.
airmikee99 Feb 3, 2015 @ 12:30am 
Originally posted by LordLokai:
I see a huge issue actually, is randomness and preperation, and quest areas being hard, and then are enemies have 20 billion life, and 20+ DR just impossible to hurt at level 1-2 why are they in these areas again? nm i don't really care i'm just console command killing enemies like that because its pointless.

If i shoot you in the face you should die short of power armor war stomping badass, but a gecko or dog should not be able to 1-2 shot me while i can deal zero damage to them... FO3 was far better in this regard and was never a moment i felt over powered or under powered. I could die at a moments notice, but played intelligently careful use of grenades and VATs i always managed to deal with most dicey situations.

Issue i am having is that are mobs are are popping up around start area that are literally unkillable because of level and armor ... I'm sorry but that isn't fun for me, and i want to like this game BUT lol so far its just frustraiting...

If you're encountering enemies that hard at such low levels, you've gone into the wrong area. When I was around level 8 I wandered up north from Goodsprings, found a little quarry with a bunch of Deathclaws surrounding it. It literally took me 32 bullets, not counting what EDE and Boone fired, before the thing finally croaked. I left the area and came back when I was around level 15, and squished all those Deathclaws like they were nothing.

It's really no different than Skyrim. What happens if you wander into a dragons nest at level 1? You get squished, and squished hard. What happens if you wander into a dragons nest at level 30? You squish the dragon, and you squish it hard.

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Date Posted: Feb 2, 2015 @ 3:14pm
Posts: 17