Fallout: New Vegas

Fallout: New Vegas

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Settyness Jan 31, 2015 @ 11:33pm
USB Controller Issues
I have a PSX/PSone/PS2 to USB adapter and I use my PS2 and Saturn PS2 controllers for a lot of games. For New Vegas, I tried to use my PS2 controller. For the most part, it seems New Vegas recognizes it, as in I can map the controller in the game settings. But for some reason it seems to prioritize the mouse and keyboard. Is there a way I can switch it to use the controller only in the INI? It clearly knows the controller is there.
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Showing 1-15 of 30 comments
talgaby Feb 1, 2015 @ 12:52am 
There is a checkbox in the game options in the launcher.
ronr42 Feb 1, 2015 @ 3:57am 
On the games menu, click key mappings and in the bottom right corner, click device. You can set it to use a controller from there.
Settyness Feb 1, 2015 @ 10:25am 
Originally posted by talgaby:
There is a checkbox in the game options in the launcher.
Where? I'm pretty sure that doesn't exist. Advanced only takes you to display options.
https://i.imgur.com/jNPieWO.png

Originally posted by ronr42:
On the games menu, click key mappings and in the bottom right corner, click device. You can set it to use a controller from there.
Yeah, I've done that, and I can map the controller and everything (again, the game recgonizes that it's there), but there is no option visible to switch to the controller primarily. The game still expects input from a mouse and keyboard.
Ladez Feb 1, 2015 @ 10:28am 
Use software like x360ce or similar to emulate Xinput. The game requires an Xbox 360 or other Xinput-compatible controller.
Settyness Feb 1, 2015 @ 10:53am 
Okay, I used an Xbox controller emulator last night that sucked horribly and did not work. X360ce, however, works and works like a charm. Thank you very much for the recommendation.

Really a shame, this controller has waaaaaay more features than Xinput, and yet games are now only supporting Xinput. I feel bad for people trying to rock six button pads. I don't know why Microsoft wanted to dumb down controllers for everyone.

Thanks for your help, Ladez. You resolved my problem.
Ladez Feb 1, 2015 @ 11:12am 
DirectInput doesn't really have any kind of standard as to the button layout, which leaves us with tons of controllers with tons of differing layouts. It's easy to look at Xinput as being dumbed down, but the fact is that with a strict standard to follow that ensures identical layouts across all controllers, it becomes much easier for developers to implement. Whether you agree with the simplified layout or not, this standardization is a good thing for PC gaming. I wouldn't be owning a controller today if people still had to muck about with the chaotic DirectInput.

There's a short post here with some perspective from a small indie studio: http://zeppelinstudio.net/directinput-vs-xinput/
talgaby Feb 1, 2015 @ 11:30am 
Easier to implement and slowly killing the gaming industry. Games made in 2015 are controlled the exact same way as in 1994, on the first PlayStation. Even sloth-paced industries like cars developed more in terms of how you drive/control them.
Settyness Feb 1, 2015 @ 11:35am 
I see how it affects indie games. I own a couple of indie games that support Xbox controllers. It certainly is a hell of a lot better than those games not supporting any controllers at all. I definitely see the appeal of a simplified, universal control scheme in terms of independant development. But New Vegas? A monstorous triple-A game? Give me a break, Beth. They have the budget to do better.

Ladez Feb 1, 2015 @ 11:52am 
Well that's an overstatement talgaby, I can think of things that are hurting the industry more than a simplified controller layout. But as I said, simplified or not, standardization is a good thing.

And it doesn't just affect indies. Whether it's an upstart indie studio or a AAA giant like Bethesda, time spent pandering to differing standards is time that could be better spent refining a single, standardized control layout. DirectInput and Xinput are not competing standards, the latter is intended as a replacement of the former, so it doesn't make sense to include support for the former in a new game.
Legion Feb 1, 2015 @ 2:29pm 
I don't get why anyone would willingly use an inferior control format in the first place. I mean, the KB+M are right there, and they work better than any controller ever made.
Settyness Feb 1, 2015 @ 2:53pm 
Yeah, I'm totally gonna use KBM if I'm playing a 2DF when I have a six button Saturn pad sitting right next to me. :rolleyes:
Legion Feb 1, 2015 @ 3:45pm 
OMG, a whole SIX BUTTONS?! NOWAI!

It's not like KBM has 102 buttons or anything. And the mouse is totally not way more precise than analog sticks.
Settyness Feb 1, 2015 @ 4:02pm 
No need to follow up your already dumb statement with more idiocy. We're all PC gamers here, so your unwarranted superiority just looks petty and asinine. Go sign-up for a 2DF tournament with your KBM, I'm sure everyone could use a good laugh.
Last edited by Settyness; Feb 1, 2015 @ 4:07pm
Legion Feb 1, 2015 @ 4:57pm 
You're the one who's whining about playing an FPS with a gamepad buddy.
Ladez Feb 1, 2015 @ 5:17pm 
I see no whining and the issue is resolved. I don't know what you're getting at--controller input is an option in this game.
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Date Posted: Jan 31, 2015 @ 11:33pm
Posts: 30