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Сообщить о проблеме с переводом
I do
STR 4 (then get Weapon handling as fast as possible)
PER 8 (you don't *need* this at 8, 7 or even 6 is enough - this is just my preference).
END 4
CHA 4
INT 7
AGI 7
LUC 6
Tag Sneak and either SG or EW
Better Criticals - this works with the SA criticals
Finesse
Sniper
Weapon Handling
Hunter
Lazer Commander (only if you tag EW)
Travel Light
Silent Running
Light Step
I typpically go through nearly half the game headshotting people with the Varmit Rilfe/Ratslayer.
Later upgrade to the Hunting Rifle with Scope.
What I do know is that Perception is pretty important and so is skill with Guns. Beyond that, a sniper is what what you do, not who you are. You don't have to have maximum stats, benefits and all the right perks to have fun as a sniper. Some people might argue that you will have more fun just by playing the game rather than trying to "game" the game, if that makes any sense?
It's not a right/wrong, better/worse thing, I'm just offering another perspective in case you or someone else might get some value from it. When I'm in the game and I'm wondering what I can do to get better at stuff, I play it through and have fun with it. It isn't necessary to plan it all out ahead of time and do what somebody else has already done, is my only point.
It's about having fun and I'm glad that you are doing just that.
Most of my sniping took place outside of VATS range so picking perks that improve VATS is optional. Other than Sniper I would only get perks/traits that increase your AP in VATS (even at the expense of accuracy - you'll have plenty of that, AP are hard to come by) for the use of a sidearm in those situations where they get close, but not for sniping itself.
The Doctor one - where you get a bonus to damage - requires a lot of points spent in doctor, if you're already planning onspenidng them then get it. But otherwise you don't need to max out damage perks. Beyond what I have listed up there, for sniping and stealthy gameplay, use the rest of your perks for stuff outside of this build - stuff you enjoy. FO isn't *about* combat (comabt really is just an unfortunate thing you have to get through sometimes), and building around combat missing a huge chunk of what the game is best at. Take Speech related perks for example.
My playthroughs are usually a mediocre sniper, decent repair/survivalist, great talker type.
I take the Good-Natured trait at the start - its not hard to get your weapon skills up and the speech/doctor/whater bonuses are nice for a well-rounded character.
TD is utterly useless for snipers. Does far more harm than good. The accuracy gain is completely unnoticeable, but a 20% fire rate decrease can be massive.
Fast Shot, on the other hand, is bloody great for snipers. Faster shooting, but no change to accuracy.
In all seriousness though, do what the above posters have recommended. They know what they are talking about.
Increased damage, clip, silencer, x5 crits, very narrow spread (Good for long distance sniping). I've used it as a good sniper for my guy and it never fails. Aim is also very steady.