Fallout: New Vegas

Fallout: New Vegas

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Getting DarNified UI to work with Mod Organizer
Rather than mess with the grief of resurrecting a 2-year-old thread dealing with the same issue of getting the fonts to the proper size, here's a step-by-step for getting DarN's UI to work through Mod Organizer.

The thing you have to keep in mind is that Mod Organizer grabs a copy of the .ini files the first time you launch MO, and then doesn't pay a lick of attention to them after that. So you have to edit MO's copy of the Fallout.ini file (sort of).

You can try to use the INI Editor under the Puzzle icon, but that makes a permanent change that affects all profiles, which kind of messes you over if you ever uninstall the mod in favor of some other UI mod (don't know why you'd want to do that, but ...), so you need to make an .ini edit that only affects DarN's mod and only while DarN's mod is active.

1. I assume that you already have DarN's UI. If not, you can download it from here:

At this late date, I don't think he's going to be doing further updates. So even though it says it's officially a WIPZ/Beta, this is the final version as far as I know.

2. DarN's directory structure is fine, so you can just bring it into MO as-is.

3. In the left pane of MO, right-click the mod and select "Information" from the context menu

4. On the INI-Files tab, right-click in the bottom-left pane (INI Tweaks) and select "Create Tweak". Give it a name (I called mine "DarNified UI Fonts") and paste the entire modified FONTS section into the right pane and click "Save" at the bottom.

[Fonts] ;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt ;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt ;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt ;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt ;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt sFontFile_9=Textures\Fonts\NVFont_Test.fnt

5. Close the information window and activate the mod by checking its box.

6. Make sure it's at the bottom of your load order in the right pane of MO and that any other UI mods load after DarN's.

7. Launch the game and you should be good to go.
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1-3 / 3 のコメントを表示
Wasn't the problem that although dUI was easy to get to work, when you try to install aHUD/oHUD? it doesn't want to acknowledge its existence in the virtual system, therefore installing a wrong version of itself, breaking the HUD? Or does UIO in MO finally solve that?
I've used uHUD, iHUD and oHUD, so can only speak to those, but they've worked fine for me as long as they load after DarN's UI.
Ladez 2015年8月10日 14時18分 
As far as I know UIO should fix any problems, but I don't use MO so I can't say for sure. Anyways, uHUD is not supported anymore and should be replaced with UIO.
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投稿日: 2015年8月10日 13時38分
投稿数: 3