Fallout: New Vegas

Fallout: New Vegas

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aliteralkoala Jul 20, 2015 @ 12:40am
Does this run better than Fallout 3?
I have a ♥♥♥♥ computer, it's designed for music production and not gaming, so when I bought Fallout 3 it ran pretty badly and had lots of issues so naturally I was disappointed. I never played New Vegas before, and I've been wanting something new to play for a while, so I was just wondering if it runs better then FO3? Don't want to make the mistake of buying it and then not being able to run it well again. Thanks for anyone who helps.
Last edited by aliteralkoala; Jul 20, 2015 @ 12:41am
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Showing 1-14 of 14 comments
talgaby Jul 20, 2015 @ 12:41am 
Literally the exact same engine.
The difference is that we have a bunch of performance optimisations aimed at New Vegas, so thanks to the fans, a modded NV runs better than a modded FO3.
Delta 1038 Jul 20, 2015 @ 12:42am 
F NV should run better than F3 if nothing else it's because of compatibility issues from F3's end. You could post your specs so our more tech savvy forumers can help but in any case, I'd recommend that you wait for the sale.
aliteralkoala Jul 20, 2015 @ 12:48am 
Thanks guys. I think I'm going to jump the gun and buy it, if it doesn't go well I'll just refund it. Thx again :)
Delta 1038 Jul 20, 2015 @ 12:50am 
Originally posted by a literal koala:
Thanks guys. I think I'm going to jump the gun and buy it, if it doesn't go well I'll just refund it. Thx again :)

https://www.youtube.com/watch?v=ToKIkw3LIoQ
aliteralkoala Jul 20, 2015 @ 12:51am 
Originally posted by Delta 1038:
Originally posted by a literal koala:
Thanks guys. I think I'm going to jump the gun and buy it, if it doesn't go well I'll just refund it. Thx again :)

https://www.youtube.com/watch?v=ToKIkw3LIoQ


Oh my god
Delta 1038 Jul 20, 2015 @ 12:57am 
Originally posted by a literal koala:
Originally posted by Delta 1038:

https://www.youtube.com/watch?v=ToKIkw3LIoQ


Oh my god

That generally doesn't happen anymore.
aliteralkoala Jul 20, 2015 @ 1:02am 
Originally posted by Delta 1038:
Originally posted by a literal koala:


Oh my god

That generally doesn't happen anymore.

I'm disappointed now
Dufflebags Jul 20, 2015 @ 2:13am 
I wish i had gotten that bug. Looks hilarious.
AwkwardHillbilly Jul 20, 2015 @ 3:36am 
Originally posted by talgaby:
Literally the exact same engine.
The difference is that we have a bunch of performance optimisations aimed at New Vegas, so thanks to the fans, a modded NV runs better than a modded FO3.
Tale of Two Wastelands [taleoftwowastelands.com] uses New Vegases newer engine to make Fallout 3 a better experience. Similar to Skywind, Morroblivion, and Skyblivion for TES games. So, no they are not the same engine.
talgaby Jul 20, 2015 @ 3:45am 
They changed a few lines in the INI for NV, that was it. :) Maybe coded in a few more shaders. But the main gripe of these games was that Bethesda still used/supplied the exact same engine for them that they leased for Morrowind; they didn't even update their GameBryo version, this is how cheap they were. And as for Skyrim, they finally made a new graphics engine, but the scripting engine remained completely untouched from Morrowind.

What people refer as new engine in terms of TTW is the modified gameplay mechanics Obsidian tried to add in using what they could figure out of the scripts. In this regard it's similar to what they did, for example, with Knights of the Old Republic 2, where they used the exact same engine supplied by the creators of the first game, yet managed to add in new gameplay elements/features.
Ace (Banned) Jul 20, 2015 @ 3:47am 
Originally posted by talgaby:
They changed a few lines in the INI for NV, that was it. :) Maybe coded in a few more shaders. But the main gripe of these games was that Bethesda still used/supplied the exact same engine for them that they leased for Morrowind; they didn't even update their GameBryo version, this is how cheap they were. And as for Skyrim, they finally made a new graphics engine, but the scripting engine remained completely untouched from Morrowind.

What people refer as new engine in terms of TTW is the modified gameplay mechanics Obsidian tried to add in using what they could figure out of the scripts. In this regard it's similar to what they did, for example, with Knights of the Old Republic 2, where they used the exact same engine supplied by the creators of the first game, yet managed to add in new gameplay elements/features.

Well it wasn't made by the Bethesda crew, but by Obsidian.
talgaby Jul 20, 2015 @ 3:51am 
The engine itself… well, neither. GameBryo, the graphics engine, was a leased thing, and although the scripting one was made by Bethesda, the fact they never even tried to touch it to address the 15-yo bugs they were very much aware of indicates that they have nobody at the company who actually can understand their own code.

I am aware Obsidian developed the game itself, but the engine itself was supplied by the publisher, so they had nothing to do with the technical aspects.

Although based on the few games they developed as Obsidian or Trokia, where they made their own engine, I'd say it is a blessing. This Gamebryo may be a mess, but it is a godsend pinnacle of stability compared to what we had to endure with Arcanum or Temple of Elemental Evil (or with Pillars of Eternity now…).
2020 Strongest of 3 fallout games (76 not included)
Canon to the first 2 games.
Dang this game has a companion who is a daughter to the companion of Fallout 2
Developers who understood the engine and scripts better then whom created them :P
Stable then Fallout 3(i had crashed in DLC every 5 min or so on modern PC(works best with only one core if not modded))
Crashes on Fallout NV if to many loadings seq. (enter reenter area 20-30 times or quick load) or prolong gameplay
And yes Docs head spinning i downloaded a mod so it would recreate the bug( I JUST WANTED IT :D)
Redboy May 29, 2020 @ 3:39pm 
New Vegas is buggy and janky af. But it's also one of the GOAT. You want one, you take the other.
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Date Posted: Jul 20, 2015 @ 12:40am
Posts: 14