Fallout: New Vegas

Fallout: New Vegas

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Help Please! Return to sender conclusion (spoliers)
Hey all, so first off ~spoilers~.
Anyway, I've finished all the running around and have now been sent to speak with Hanlon at Ranger Station Golf. I've removed him from the balcony and he is waiting in his office. I decided to wait a bit, because as of then I could only kill him, turn him in (resulting in a speech and then suicide), or hide his secret. I looked on the Wiki Article for Return To Sender[fallout.wikia.com] , and it says there are 3 outcomes that can cause a different outcome from thoes mentioned above. One is doing the Silus Treatment[fallout.wikia.com] quest, the other is the Et Tumor, Brute?[fallout.wikia.com]. The last is if you kill Caesar.

I did the Silus interogation with the Intelligence speech path. Silus mentions Caesar delaying their mission for 3 days because of a head ache, but no new diologue options have opened up for Hanlon.

Does anyone have any idea how to get the diologue option for Caesar's illness without doing the Et Tumor, Brute quest, because at that point, that makes the NCR perminately hostile toward you?

Also, I'm good with a console change or reset if need be, but would perfer to do it legitly.
Thanks in advance! :D
Last edited by Siñor Stripper~Pole; Jul 7, 2015 @ 11:21am
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Showing 1-7 of 7 comments
talgaby Jul 7, 2015 @ 1:45am 
Try 'sqv 14f3b1' and look through the flags. Hopefully there is one that controls that one speech option. You can manually change it with 'set "14f3b1".<variable> to <value>'.
Sierra-117 Aug 15, 2015 @ 6:45am 
Originally posted by talgaby:
Try 'sqv 14f3b1' and look through the flags. Hopefully there is one that controls that one speech option. You can manually change it with 'set "14f3b1".<variable> to <value>'.
The sqv thing doesn't work unfortunately. It only gives me information as to whether the quest is running, what quest stage it is and something about station Charlie being destroyed.

I've looked around and the supposed option to inform Hanlon of Ceasar being sick seems to be tied to Ceasar's death.
There is a mod that might add the 'Caesar is sick' option, but no one has confirmed if that will actually trigger the proper ending for Hanlon.
The option of killing Caesar seems to be the safer option, one that does seem to work.

If you are willing to try out the mod (unknown if it triggers the right ending):
http://www.nexusmods.com/newvegas/mods/44370/?

This walkthrough doesn't mention the option to inform that Caesar is sick:
http://fallout.alteredgamer.com/fallout-new-vegas/97254-walkthrough-return-to-sender/
I had also taken a look at the IGN guide, but that guide doesn't mention that you can kill Hanlon at all (telling him that he's dead). I get the feeling that IGN's guide is incomplete.
http://www.ign.com/wikis/fallout-new-vegas/Return_to_Sender

Other places where this was discussed:
http://fallout.wikia.com/wiki/Talk:Return_to_Sender#Help_on_Convincing_him_to_stop
https://www.reddit.com/r/fnv/comments/3fb3cx/decision_in_return_to_sender/

I think I'll wait untill I've killed Caesar until I try to talk him out of it.

Last edited by Sierra-117; Aug 15, 2015 @ 6:53am
Vassago Rain Aug 15, 2015 @ 6:50am 
Yeah, you're supposed to be able to trigger it by knowing that Caesar is ill, but it seems killing him is the only way.

He's typically dead by then in my playthroughs, so hey.
red255 Aug 15, 2015 @ 10:00am 
Not sure why you wouldn't want the traitor to face justice.

He's broken, I suppose he needs help, but if he isn't willing to get it, then its better than anything else.

Perhaps if you take his gun away from him prior to that?
Sierra-117 Aug 16, 2015 @ 7:14am 
Originally posted by Vassago Rain:
Yeah, you're supposed to be able to trigger it by knowing that Caesar is ill, but it seems killing him is the only way.

He's typically dead by then in my playthroughs, so hey.
Someone needs to edit the wiki page then. It should be listed as a bug rather than listing it as a dialogue option.
I assume it's during a main quest? I have mostly been doing side-quests :P .

Originally posted by red255:
Not sure why you wouldn't want the traitor to face justice.

He's broken, I suppose he needs help, but if he isn't willing to get it, then its better than anything else.

Perhaps if you take his gun away from him prior to that?
I might have done that if that didn't mean that he would kill himself.
He had good intentions, but the way he did it was wrong. If I can talk him out of it, then why not? He only needs to believe that the NCR can survive.
His arrest (or death rather) may also do more harm than good. It's not a typical black & white situation.

And no, his gun cannot be taken away. It's the same as how you can't take away a companion's gun: they don't appear in their inventory.
Last edited by Sierra-117; Aug 16, 2015 @ 7:15am
Straybow Aug 16, 2015 @ 7:32am 
Originally posted by Vassago Rain:
Yeah, you're supposed to be able to trigger it by knowing that Caesar is ill, but it seems killing him is the only way.

He's typically dead by then in my playthroughs, so hey.

Yeah I noticed that in my last playthrough had to console my way to the ending that I wanted.
Caesar showed him mercy, I prefered the lanius option, oh well
Vassago Rain Aug 16, 2015 @ 7:43am 
Originally posted by Clin:
Originally posted by Vassago Rain:
Yeah, you're supposed to be able to trigger it by knowing that Caesar is ill, but it seems killing him is the only way.

He's typically dead by then in my playthroughs, so hey.
Someone needs to edit the wiki page then. It should be listed as a bug rather than listing it as a dialogue option.
I assume it's during a main quest? I have mostly been doing side-quests :P .

Originally posted by red255:
Not sure why you wouldn't want the traitor to face justice.

He's broken, I suppose he needs help, but if he isn't willing to get it, then its better than anything else.

Perhaps if you take his gun away from him prior to that?
I might have done that if that didn't mean that he would kill himself.
He had good intentions, but the way he did it was wrong. If I can talk him out of it, then why not? He only needs to believe that the NCR can survive.
His arrest (or death rather) may also do more harm than good. It's not a typical black & white situation.

And no, his gun cannot be taken away. It's the same as how you can't take away a companion's gun: they don't appear in their inventory.

It's occasionally in his inventory, and can be stolen. If he doesn't have it there, you can force it to appear by sneaking ammo and a stronger weapon onto him, but it doesn't always work.

He still shoots himself with another copy of his revolver, and you can take that one, too.
Last edited by Vassago Rain; Aug 16, 2015 @ 7:44am
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Date Posted: Jul 6, 2015 @ 2:37pm
Posts: 7