Fallout: New Vegas

Fallout: New Vegas

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Baibro Jun 29, 2015 @ 1:24am
Is it worth having a good reputation with the Great Khans
I was wondering if it is worth making an effort to get a good reputation with the great khans, because I killed Jessup and a few of their soldiers for the NCR and I was wondering whether or not to try and reinvigorate my relationship with the Great Khans as I am now vilified by them.

What are the advantages of having a good relationship with the great khans and what are the disadvantages for having a bad relationship?

Thanks in advance
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Showing 1-7 of 7 comments
Vassago Rain Jun 29, 2015 @ 1:30am 
Having a good rep opens the secret khan armory. Having better than good rep makes her occasionally stock crazy items, like both types of basic power armor, and several hundred rounds of 45-70.

You need max reputation if you want a shot at becoming the next papa khan.
Baibro Jun 29, 2015 @ 1:33am 
Awesome, whats the best way of achiving a high reputation with the khans? And is it posibble for me considering i'm currently vilified by them and I killed Jessup :csgox:
talgaby Jun 29, 2015 @ 1:35am 
Advantage:
A buttload of experience if you have high science and survival skill, and a shop that sells the modified drugs that are normally only available by crafting.
You can do the last NCR bounty hunting mission inside the Fiend base without violence.
Two fetch quests for moderate experience. Their main quest for a good amount of XP.
An outro slide that will not state that you are a douchebag.
Their armourer. Who has an INSANE amount of ammo for everything. The only better ammo merchant than her is the quartermaster at the dam, who is even more tedious to get access to.

Disadvantage:
They have several ingredients growing around their camp, which are all owned. It is the best farming spot in the vicinity, since the fields around Jacobstown need a long detour to harvest. By killing them you can pick these without any worry.
They may give more experience killed than doing their quests.
They are the main drug suppliers to the region, so taking them out can give that warm fuzzy feeling. Even though they are actually classified as neutral and not evil.

Generally, it is usually better to keep a faction alive than taking them out. The only two on the edge of usability are the powder gangers and the BoS.
The gangers have only access to the lowest-level explosives, but their trader can be a somewhat reliable source of caps to get from selling. Also, killing them is the "good" ending.
The BoS only give you energy ammo, which is pretty pointless considering you can get an infinite amount in OWB.
Last edited by talgaby; Jun 29, 2015 @ 6:30am
Vassago Rain Jun 29, 2015 @ 1:37am 
If you do the super easy 'tell papa khan why Caesar's legion is a bad idea'-quest, that'll give you a huge rep boost.

You can also do some drug running for Jack, or teach him how to make new drugs.

If you're villified, you're kinda screwed.
talgaby Jun 29, 2015 @ 1:41am 
Originally posted by Vassago Rain:
If you're villified, you're kinda screwed.
Well, that. It is almost impossible to come back from that since all the NPCs that could help you improve relations will shoot on sight and cannot be talked to.
Baibro Jun 29, 2015 @ 2:39am 
thanks guys, this armoury sure does sound enticing, I might have to load an older save so I get get a better reputation with them
PRIPYAT RESIDENT Jun 29, 2015 @ 6:12am 
Befriending the Kahns will give you a "scarface" drug enterprise, if you know what you're doing. Full access to an area controlled by fiends? No problem. Make sure your Science skill is high. chems for days...
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Date Posted: Jun 29, 2015 @ 1:24am
Posts: 7