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The hologram emmitters are in various places you have to search them out. Example. When you first enter the hotel there are 2 holograms in the main casino room that you have to dodge/move around. Various terminals can reprogram their movements.
When you first enter the main casino floor a hologram guards the floor directly in front of you. Go to the right to the computer terminal and use the first function which reprograms their movements. He will leave and go patrol the slot machine area. Then you can freely move around up the stairs. Etc.
One blue tramsmitter is on top of the walls near where he patrols you have to go upstairs and look over the railing to see it. The 2nd hologram guards the electrical door you need to get into, so you need to find a terminal to reprogram his guard pattern. Inside the door he guards is his hologram emitter. You'll find other holograms with emmitters spread about also.
Most of the the time they are hidden behind doors (you have to enter a room and close the door to search for them), or on top of wall areas. Search about, you'll be dodging speakers also, just a big dodging/searching party with no fighting, very boring.
As for the casino, it needs you, the player, to be very perceptive. Try to find all hologram emitters, especially in the vault. They are all accessible, but usually hidden.
You don't have to be as methodical as in the villa with the radios, but be ready for some platforming.
Make sure you are ready to deal with your companions. Many people fall into a few clever traps the devs put into the interactions, including a bait for a speech challenge that locks Dean into permanent hostility.
Never thought of that but I agree with this XD
As for my own tips, if you have certain playstyles in favor, while I agree melee is effective it's only truly useful if you have stuff like super slam to knock down ghost people.
I don't remember if the machines do or not, but the holorifle could also prove effective.
In the actual Sierra Madre CASINO (not hotel :P), Pray that you've had 7 luck min. before reaching here to rob them off of 10k chips/pre-war bucks, trust me it's WAY more than anything you'll earn in your life, with exception of the end...
Inside you'll have to sneak past the holograms and change their locations through the terminals in an order to make travelling easy. Oh! And make sure to find the blue emitters and disable them (with good repair), as it'll save you any more stealth.
From the main casino area you'll have to "deal" with your previous companions in 3 different areas. Reccommended to go Dean>Dog/God>Christine. If you wish to save them through that part (for an even more awesome ending):
Dean:
Some would say random, but apparently it's best to avoid barter checks with Dean, and make sure he's got defenses when sent to his area. Check your choice of speech to avoid sounding too insulting (passing any speech check other than barter doesn't seem to affect him, but might want to check). You should also avoid grabbing his secret staches with him in your party, or having him fallout unconcious during combat (I think).
Christine:
Find an alternative to sending her down the elevator and again, don't insult your companions (also! choosing to reason with Elijah might also be a bad choice).
Dog/God:
Can't really think of much, but if you want just God or just Dog to survive, only summon one of them, else you can have em both summoned and later merge them. Merging makes them forget both voices (and the actions of Sierra Madre), but it's personally my favourite :)
Pretty sure you don't want to insult this companion either.
Once done, the vault's the only thing that's left. Mostly watch for speakers, disable holograms, and crack the vault... (left for you of course, last part and what not :) ).
No no in all seriousness I just...snuck around the casinos and places.
This DLC is HORRID but if you get the long haul perk after completion wiht all 37 some odd bars, you can get everything!
Thing is, melee weapons are more effective against the ghost people. Guns do damnage yes, bu not so much as...they are...ghosts? Hope this helps <3
The melee weapons have the effect of dealing more damage against limbs. The Police Pistol has a higher crit rate, but it doesn't have the anti-limb effect.
Dead money tip #1, theres a caravan shotgun in the first area. its a decent gun. the holo rifle is a decent gun. the Police pistol is managable particularly if you get a sneak attack headshot....and tweak its damage with hand load rounds.
I generally kill them with the holorifle + cosmic knife clean to end them. alternatively with a mass of police pistol bullets. Holorifle has 3 upgrades get them. one's near the gala trigger, ones near the cafe (one of the exits leads to it) and ones near the place you dump christine.
Health wise...well theres a stimpack for 20 chips. I generally just drink water. you can craft a few caravan lunches which heal pretty good. the ingredients are generally right next to eachother and are like HINT HINT make caravan lunch.
But yeah an upgraded holorifle will down a ghost. pretty much with a body shot and the lightning, then you just need to knife it to keep it down.
The two-handed spear weapon you loot off them is pretty good and if you have jury rigging, the over abundance of throwable spear loot can be used to repair it.
The cosmic knife super-heated has a crazy high crit chance multiplier. If you have the better criticals perk, that weapon works really well.
Stimpacks are dirt cheap at the vending machines and you come across the recipe for stimpacks very early on.