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With these skills, you have a good offensive option, and two excellent crafting choices that (depending on your SPECIAL setup) will increase survivability in the early game and unlock excellent tactical choices in the mid-to-late game.
You won't need to craft anything after the first two hours - you'll be groaning under the amount of guns/ammo/food/chems/bottlecaps the game throws at you (even in Hardcore? Yes, even in hardcore) and Speech and Sci/Med give you some good *non-combat* options.
Bump up Sneak and . . . that's pretty much it. Well, lockpicking I guess. Once those are maxed out then start dropping some in Repair to get access to a few (non-essential) decent craftable-only armor/weapons.
S 5
P 5
E 4
C 4
I 8
A 8
L 6
Pick up the Weapon Handling Perk when it becomes available and there won't be any non-heavy weapon you can't use.
For beginners, it is usually advised to build some guns-using character with high intelligence, and tag speech at least. Other than that, it's personal opinion. For example, guns are not even the best weapon category, but many find them the most fun to play.
anything with 10 int . because that stat is completly broken in the fallout games, and man reason i'm glad they changed the system for Fallout 4.
each single point of INT gives a lv 20 (easy to reach) 40 skill points, Its the stat that just keeps on giveing.
5 int vs 10 int
is a 200 point differens at 20, thats 2 FULL max level skills -
Don't worry about being all powerful or having the ultimate build. Have fun with the consequences.
It's easy to survive on the hardest difficulties even with a non optimal or even 'bad' build if you know what you're doing. My point is playing with a 'bad' build could end up being the most fun. If you're overpowered it gets boring fast from my experience.
That is incorrect.
Fallout: New Vegas gives 10 + Int/2 skill points (round down) per levelup (not factoring in perks).
At Level 20, a Int 10 Courier only has 3 x 19 = 57 skill points more than a Int 5 Courier, and 5 x 19 = 95 skill points more than an Int 1 Courier.
Fallout 3 gives 10 + Int skill points per level up, and a high Int Lone Wanderer does end up with a lot more skill points to distribute.