Fallout: New Vegas

Fallout: New Vegas

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♦Pieramyd Aug 30, 2015 @ 9:45pm
Any physics mods?
I'm trying to find mods that enhance the feel of combat and the dynamics of the world, like shooting bottles and having them shatter and explode, there was a mod like that for Fallout 3 and I think new vegas, but is there any other mods that could incorporate more physics-related stuff to the game?
Like let's say banners with cloth physics or bullet hole puffs on walls spewing splinters and chunks of drywall and stone around, extra gibs, extra headshot gibs, breast physics, maybe cars or something, extra bottles and junk to knock over and shoot, things of that nature.
Especially the extra gibs and bottles/junk, I have an idea for an action film kind of video, like a montage.
Someone might just point me towards something like google, but some of these are just difficult to find and I know exist, like they were hidden by mod authors on Nexus Mods or something. Damn shame.

Last edited by ♦Pieramyd; Aug 30, 2015 @ 9:51pm
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talgaby Aug 30, 2015 @ 10:40pm 
Bouncing boobs was implemented, and there is a car mod, XRE. Clothing cannot be implemented without imploding this engine or looking really, really stupid.
The walls should already spew splinters if you shoot them, but they last milliseconds and are really low-res.
Adding clutter to shoot can be done, but generally the aim of most modders is to reduce such clutter because it is one of the things that causes gradual slowdowns as you play.
Extra gibs… that would be modeling work. May be done somewhere, but modelers usually aim to create living stuff that looks better, or updated item meshes.
♦Pieramyd Aug 31, 2015 @ 12:39am 
Originally posted by talgaby:
Bouncing boobs was implemented, and there is a car mod, XRE. Clothing cannot be implemented without imploding this engine or looking really, really stupid.
The walls should already spew splinters if you shoot them, but they last milliseconds and are really low-res.
Adding clutter to shoot can be done, but generally the aim of most modders is to reduce such clutter because it is one of the things that causes gradual slowdowns as you play.
Extra gibs… that would be modeling work. May be done somewhere, but modelers usually aim to create living stuff that looks better, or updated item meshes.
Thanks for the info, also know of any custom maps with large amounts of characters in small-ish spaces, destructible crate mods, item spawner mods (creating destructible junk), things like that? I found an NPC/Creature spawn tool.

And could modders copy existing ambiguous gored body parts to increase the amount of red meat rigidbodies that spawn as individual parts gib? Maybe a Mortal Kombat style mod where there's 5 legs, 7 eyeballs, 4 skulls, (and so on) as parts gib just for ♥♥♥♥♥ and giggles? Perhaps extra and/or larger blood puffs and blood particles as well as more frequent decal spawns?

Like I said, over the top action video.
I'm gonna look up a Mighty Foot / Smod-esque kick mod, and a dual-wield/akimbo mod, like a John Woo Film. Double the gun, double the fun.
talgaby Aug 31, 2015 @ 12:55am 
That would require to reach further into the engine and modify what it spawns exactly when a limb (in the engine the torso and head are all "limbs") explodes. I'm not sure even the GECK lets them go this far down.

Rooms with lots of NPCs exist. Don't ask me names though, I just know I saw this. It is also super easy to crash the game with a memory overflow with this. With creatures it is more tolerable, but humans have everyday routines by default and it can tax the scripting engine beyond hope.

Forget dual wielding. It took Bethesda 11 years to implement it and it was in their new engine only. It has been attempted in New Vegas, but neither the graphics, nor the scripts (especially the scripts) are not able to handle it, even if they tried to inject the new behaviour into it.

Destructible crates were not implemented, I only recall explodable juke boxes from somewhere. Check the mod list integrated into New Vegas Enhanced Content (NVEC), because it may have been expandedin the past 20 or so months since I last used that mod.

Item spawning is done with the console mostly. Although you usually need to search the GECK (or its associated wiki) to get the exact codes for objects.
Last edited by talgaby; Aug 31, 2015 @ 12:55am
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Date Posted: Aug 30, 2015 @ 9:45pm
Posts: 3