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No, it's not really fair. While on the surface they may seem like they largely offer the same gameplay experience, one is a story-focused RPG inspired by the classics while the other is a dungeon crawler/sandbox. What's wrong with the former is that it really doesn't go well inside an engine designed for the latter. That's the problem with New Vegas.
Absolutely. The UI design in this game is shameful.
I felt that the side quests in New Vegas adequately complemented the overall plot and theme of the game, unlike Bethesda games where they're mostly comprised of crazy stuff put there to distract you from the main plot.
Skyrim made things interesting? Skyrims whole design philosophy is to spend as much time as possible distracting you from how lame the main quest is by offering you tons of equally lame things to do. It did blatantly tell you to do the same thing multiple times. Bounties? Slaying dragons? Exploring generic Dwemer ruin #17 that you explored two hours ago, because now the radiant system decided to put a quest item in there? Sorry for the bluntness, but what you said is outrageous.
Don't tell me you walked everywhere? :) Running is enabled by default. There's no sprint feature without mods, but the gameworld is not that large. Some places could have used a few more fast travel markers though.
Way more of an issue in Skyrim.
Disable auto saves.
Fallout 3 is a worse RPG and a worse Fallout game. It's also far less polished and stable than New Vegas. But honestly it will probably appeal more to you, since it's more of a Bethesda experience like Skyrim.
Sorry to hear you didn't enjoy the game. It certainly has its flaws, but there is a good roleplaying experience hidden underneath if you're able to overcome them.
I don't feel like formatting, so I'll reply in order.
1.) I had no issue with the story, so there's that.
2.) I suppose some detract, some add. It boiled down to the fact that I didn't feel any pleasure in doing the side missions for whatever reason.
3.)I explained that even though many of the things were the same, they were at least given a new spin. I also feel like Skyrim had more puzzles and less awful gauntlets you're forced to fight through.
4.) No, I had run enabled the entire time. However, it may as well have been walking as that's what it felt like. I felt like the only use for the walk feature was to keep me from getting ahead of slow-moving NPCs so it wouldn't detract from the story.
5.) It probably was, but I don't recall having this much of an issue with it in Skyrim.
6.) That would make it worse. Then I'd have no save period and dying would send me way too far back.
7. Perhaps I'll give Fallout 3 a whirl.
So there you go, problem solved.
Because that's what it is.