Fallout: New Vegas

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What weapons and armor do you reccommend for lonesome road?
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Showing 1-15 of 29 comments
talgaby Nov 6, 2015 @ 1:36pm 
Either some sturdy armour against the tunnellers and irradiated deathclaw, or a very light one with all speed bonuses. The Stealth Suit Mk. II can do it too.
If you choose the first option, the elite riot gear is probably the best all-around armour in the entire game without any perks to assist it, easily rivalling the Gannon armour. Of course you also get said gear almost at the end of LR… until then, a power armour or the best variant of the combat armour you can get your hands on.

Weapons… melee characters have it easy with the critters since you can bypass a lot of defence and especially the elevator ride is easier when you can just spam the whack button endlessly. Some fast but piercing weapon can be useful against the tunnellers, standard fare for all else.
If you like ranged weapons, LAER or RCW, maybe tri-bean for energy weapons, Christine's DKS-501 or the desert variant + shotgun + M1911 for conventional firearms.
Or you can stock up on roughly 1200-1500 12.7 mm ammo and go crazy with the SMG. Just make sure to pack a scoped/sniping weapon for the hanging road/crow's nest/hotel roof segments.
Last edited by talgaby; Nov 6, 2015 @ 1:39pm
Ben Drinkin Nov 6, 2015 @ 1:49pm 
Originally posted by talgaby:
Christine's DKS-501
Where do i get that gun? never heard of it
talgaby Nov 6, 2015 @ 1:57pm 
The in-game name is Christine's COS silencer rifle, but I prefer to use the actual gun names. It's the weapon you find at the burnt-out building in OWB, next to the ghoul concentration camp on the NW side, the one near the ridge that looks on the construction site with the red crystals.
Cadian Nov 6, 2015 @ 1:57pm 
I strongly agree with Talgaby, totally recommending the LAER as well, I'd also stick with something sturdy like Enclave Adv. Power armour, if going light I'd recommend the AWESOME SS Mk. II as well, For close quarters I'd recommend the Saturnite Super-heated fist (Have yet to try that in this playthrough against the damn Tunnelers but with the Pyromaniac perk included it should most likely be a damn beast! Would recommend that as well, give it a shot, otherwise you'll be surprised at how lethal Power Fists can be!)

About the speed bonuses... I'd also advise being as speedy as can be, since you'll really have some encouters where the you'd really wish for speed and agility to avoid and fight your foes at the same time. Medium/Light armour would do well, Oh by the way the Ganon Tesla armour is apparently good as well! But I also yet have to try that one out... Never did get it, just because I hate loosing Arcade as a follower, but then again there's a mod for that as well... Hope it helped you out, also stock up on as much energy cells you can, P.S. the Sprtel Wood 9000 is also so damn lethal it's unpossible (as Mobius and Klein would say...) to believe!
Ben Drinkin Nov 6, 2015 @ 2:12pm 
Originally posted by talgaby:
The in-game name is Christine's COS silencer rifle, but I prefer to use the actual gun names. It's the weapon you find at the burnt-out building in OWB, next to the ghoul concentration camp on the NW side, the one near the ridge that looks on the construction site with the red crystals.
aaaand i sold that gun right after i finished old world blues
along with almost every OWB item, because they're worth a ♥♥♥♥♥♥♥♥ of caps
Last edited by Ben Drinkin; Nov 6, 2015 @ 2:13pm
Cadian Nov 6, 2015 @ 2:15pm 
Originally posted by XxX_EUPHORICUS.FEDORIA_XxX:
Originally posted by talgaby:
The in-game name is Christine's COS silencer rifle, but I prefer to use the actual gun names. It's the weapon you find at the burnt-out building in OWB, next to the ghoul concentration camp on the NW side, the one near the ridge that looks on the construction site with the red crystals.
aaaand i sold that gun right after i finished old world blues
along with almost every OWB item, because they're worth a ♥♥♥♥♥♥♥♥ of caps

Worth a ♥♥♥♥ ton of caps indeed... But they're one of the most powerful items in the game IMHO, afaik, Christine's DKS-501 is right behind the Gobi Campaign Rifle, when it comes to being the "Strongest" sniper/weapon/rifle in the game...
talgaby Nov 6, 2015 @ 2:23pm 
I think more people (including me) consider Christine's rifle better than the Gobi one. But yes, those two are, in practical use, the best sniper weapons, outclassing the very much overhyped Hécate II (anti-materiel rifle). Funny enough, the third best is most likely the ratslayer with AP rounds, if we consider scoped firearms. (Otherwise it's the holorifle, followed by the gauss rifles.)
Ben Drinkin Nov 6, 2015 @ 2:29pm 
Originally posted by talgaby:
I think more people (including me) consider Christine's rifle better than the Gobi one. But yes, those two are, in practical use, the best sniper weapons, outclassing the very much overhyped Hécate II (anti-materiel rifle). Funny enough, the third best is most likely the ratslayer with AP rounds, if we consider scoped firearms. (Otherwise it's the holorifle, followed by the gauss rifles.)
Well, the antimat is great for taking down highly resistant targets, such as power armored troops or powerful robots, which is the purpose of anti-materiel rifles IRL, taking down unusually tough targets
talgaby Nov 6, 2015 @ 2:37pm 
Their real-life purpose is taking out armoured vehicles. They are also heavy as hell, kick like an angry mule on steroids, and completely impractical in anti-personnel combat due to slow reload and being so loud that you really need to be behind twenty centimeters of steel over a roaring engine to not hear it from the next city.
In the game, it is just a very heavy sniper with ridiculous ST requirement and ultra rare ammo that also weights a ton. Plus it's slow. You can empty the clip of the ratslayer and reload it by the time you fire a magazine of the Hécate II. And there are very, very few vanilla enemies that cannot be killed with a sneak crit headshot with Christine's rifle. Heck, even the ratslayer can kill normal adult deathclaws with one hit.
Combat in this game is really not the focus, so it's quite easy, once you learn the game mechanics. We often say that a half-decent player should be immortal around level 20, and a good one around level 12. And if you are really, really good, then you can stock up and be invincible by level 4, after doing a few rounds around the map for some specific stuff.
Last edited by talgaby; Nov 6, 2015 @ 2:39pm
Straybow Nov 6, 2015 @ 2:46pm 
Considering everything seems to kill me in one hit whatever I'm wearing, I tend to go light.
Last edited by Straybow; Nov 6, 2015 @ 2:47pm
Cadian Nov 6, 2015 @ 2:48pm 
Originally posted by talgaby:
Combat in this game is really not the focus, so it's quite easy, once you learn the game mechanics. We often say that a half-decent player should be immortal around level 20, and a good one around level 12. And if you are really, really good, then you can stock up and be invincible by level 4, after doing a few rounds around the map for some specific stuff.

That's very true... When I started OWB for the second time now at level... 21 or so? I was basically already, Semi-Godlike, after it I'm basically a damn beast, just saying... Also about the Sniper Rifles... I'd also say that I myself prefer the Ratslayer and Christine's rifle over the Gobi or anyhting else... But I also REALLY love the YCS-186, went for Wild Wasteland this time so I didn't get it... :'( But I won't need it anyway in this playthrough... Also played through all the DLC's before, all of em but Dead Money, yet have to see the Holorifle for myself!
talgaby Nov 6, 2015 @ 3:05pm 
The holorifle is the best all-around energy weapon and would be the best weapon in the game if the M1911 wouldn't exist in HH. It takes time to learn how to handle the holorifle, and it's a pain in the ass to keep it repaired (it's a super-unique weapon type even jury rigging cannot touch), but it just has better balance in characteristics than anything else.
ghpstage Nov 6, 2015 @ 5:15pm 
Originally posted by talgaby:
Some fast but piercing weapon can be useful against the tunnellers, standard fare for all else.
The only tunneler that has any DT is the queen, against the rest its DPS all the way. SMGs with JHP should demolish them. The oddest thing about tunnelers is that headshots do no extra damage.....

On weapons to bring,
A sniping weapon of some description, be it anti mat, hunting, holo, gauss or sniper or any variant will be useful if you want to bring one. Unlike the Mojave however you cannot rely on it to do everything for you, there are a few places you will be forced into close fighting.

As I already mentioned, a high DPS weapon for fightng tunnelers.

Something capable of dealing with high DT targets at close-mid range. Depending on your skills, perks and ammo stockpiles the potential number of weapons in this group is huge, but you shouldn't go wrong if you bring your favourite mid-close range legion/ranger hitman/deathclaw killer.
Riot shotguns, a light shining in darkness, .45 or 12.7mm smgs, trail carbines, brush guns, LAERs or the survivalist rifle are probably among the most popular.

That being said, the weaponry you find in the divide should be enough to get you through. The flare gun and nail gun are particularly useful.
Don't forget that you can leave at any point, so if you find yourself wanting a different weapon your free to head back and get it.
Last edited by ghpstage; Nov 6, 2015 @ 5:22pm
Fawx Nov 6, 2015 @ 5:36pm 
Originally posted by talgaby:
Either some sturdy armour against the tunnellers and irradiated deathclaw, or a very light one with all speed bonuses. The Stealth Suit Mk. II can do it too.
If you choose the first option, the elite riot gear is probably the best all-around armour in the entire game without any perks to assist it, easily rivalling the Gannon armour. Of course you also get said gear almost at the end of LR… until then, a power armour or the best variant of the combat armour you can get your hands on.

Weapons… melee characters have it easy with the critters since you can bypass a lot of defence and especially the elevator ride is easier when you can just spam the whack button endlessly. Some fast but piercing weapon can be useful against the tunnellers, standard fare for all else.
If you like ranged weapons, LAER or RCW, maybe tri-bean for energy weapons, Christine's DKS-501 or the desert variant + shotgun + M1911 for conventional firearms.
Or you can stock up on roughly 1200-1500 12.7 mm ammo and go crazy with the SMG. Just make sure to pack a scoped/sniping weapon for the hanging road/crow's nest/hotel roof segments.

I do like the stealth armor as well, problem is its always talking and it gets pretty annoying lol
Ben Drinkin Nov 6, 2015 @ 5:44pm 
I can't really use high tier armor, because barely getting them damaged costs several thousand caps to repair, and i don't have a steady enough income of caps to afford the costs
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Date Posted: Nov 6, 2015 @ 1:06pm
Posts: 29