Fallout: New Vegas

Fallout: New Vegas

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how to storm ncrcf with the ncr helping
??
its been a while since i played and i cant remember how you start it.

also, if i start a game with no mods atall then get mods is the save still usable?
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Showing 1-14 of 14 comments
Bansheebutt Sep 30, 2015 @ 11:40am 
Pretty sure the only way is by betraying Eddie, The Powder Ganger Boss, during one of his quests.

Pretty odd, but there you go.
Ladez Sep 30, 2015 @ 11:50am 
Yes, I think you have to indulge yourself in the NCRCF questline and then help the NCR later on. Otherwise speaking with Lt. Hayes will be fruitless.
Mr Robert House Sep 30, 2015 @ 1:12pm 
also, where can i find all the varmin rifle mods?
Straybow Sep 30, 2015 @ 3:30pm 
Strange questline to be sure
talgaby Sep 30, 2015 @ 11:38pm 
Originally posted by Mr Robert House:
also, where can i find all the varmin rifle mods?
At low-level vendors, usually before level 12 I think? It's tier 1 stuff. Chet most of the time has one and if you beeline to the Gun Runners, the Vendotron may have all three with the starting stock. But weapon mods are purely random. There are a few I have never seen sold in all my play throughs. This is why I like the Weapon Mod Vending Machine mod.
Ladez Oct 1, 2015 @ 2:32am 
Would be easier to just go for the Ratslayer early on, since it's basically a fully modded varmint rifle with increased damage.
Mr Robert House Oct 1, 2015 @ 3:48am 
Originally posted by Ladez:
Would be easier to just go for the Ratslayer early on, since it's basically a fully modded varmint rifle with increased damage.
yeah screw it im going to broc flower cave, all ive seen is the extended mags but no scope or surpressor
darinbob Oct 1, 2015 @ 11:09pm 
Trouble with that quest line is that it's extremely difficult to get unless you skip the early quest in Goodspring that gets you vilified. Or if you mysteriously have foreknowledge of workarounds (ie, break character by reading the wiki).
talgaby Oct 1, 2015 @ 11:18pm 
Not extremely difficult. All you have to do is not kill any powder gangers and let the townsfolk deal with them. Simple as that.
Mr Robert House Oct 2, 2015 @ 10:55am 
i loaded sn early save where i hadnt got vilified and did therir quest so i could double cross them

but seriously why do i need to lol?
Originally posted by talgaby:
Not extremely difficult. All you have to do is not kill any powder gangers and let the townsfolk deal with them. Simple as that.

Which, barring adding an additional mod, becomes nearly impossible with AWOP installed, since the level of the generic Powderheads is raised to 8 and Cobb gets a boost to 12.
Last edited by Dosbilliam, Boring but Practical; Oct 2, 2015 @ 12:12pm
darinbob Oct 2, 2015 @ 10:00pm 
Originally posted by talgaby:
Not extremely difficult. All you have to do is not kill any powder gangers and let the townsfolk deal with them. Simple as that.
But that is extremely difficult, unless you have foreknowledge of the game plot lines. Ie, you've played it before, you read the wki, etc.

As the game is designed and presumably intended to be played, you will fight those powder gangers in Goodsprings instead of standing aside and watching, and you'll fight them before getting to the correctional facility. Unless you are power gaming.
Last edited by darinbob; Oct 2, 2015 @ 10:01pm
Straybow Oct 2, 2015 @ 10:23pm 
Originally posted by darinbob:
Originally posted by talgaby:
Not extremely difficult. All you have to do is not kill any powder gangers and let the townsfolk deal with them. Simple as that.

As the game is designed and presumably intended to be played, you will fight those powder gangers in Goodsprings instead of standing aside and watching, and you'll fight them before getting to the correctional facility. Unless you are power gaming.

I understand what you mean and I agree just not entirely, You can simply ignore goodsprings which I suspect many do. Certain games make you expect to have to follow the questlines, but in Fallout (even bethesda fallout) you can often just do it later.

I tend to avoid making quick judgement in my maiden playthough. If they started shooting at me or something to that effect, then yeah its likely I would get involved (not wanting to die and all) but if the game doesn't force me to do it, often I'll leave it until a later date.

When I first played Pillars I remember being uneasy as I knew nothing about any factions that existed in the world, I tried to avoid any dialogue that look liked it commited me to anything :)

If the gangers were just called raiders then there would have been a greater chance of just following through, simply because if they didn't bother to name the faction or provide a description about em then I'd assume they were generic XP pools.
Originally posted by Lysimarkos:
When I first played Pillars I remember being uneasy as I knew nothing about any factions that existed in the world, I tried to avoid any dialogue that look liked it commited me to anything :)

If you ever play Two Worlds 1, go ahead and do everything for all the factions. Even though they're technically "enemies," there's no consequences for maxing your rep with one, then helping the other.
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Date Posted: Sep 30, 2015 @ 11:37am
Posts: 14