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OT: I don't think there's any truly creepy stuff in the game. Vault 22 and 11 maybe comes closest. And maybe the face designs of some NPCs.
That's just down to the engine. All Bethesda games have that potato faced villager syndrome.
Just take a look at this: http://staticdelivery.nexusmods.com/images/130/1155425-1403540056.jpg
ewww. yeah that sounds creepy. Never noticed that, but now I'm going to have to pay attention next time I find one. Is that just when you pick it up, or is it when you "read" it?
As for the DLC, I found Dead Money to be outright horrifying the first time I played through it; the ghost people creeped me the hell out and cornered me and hunted me down like a wounded animal, plus there's the eerie atmosphere and depressing backstory of the Sierra Madre. Also my first playthrough of Old World Blues, when I realized how dark all of this seemingly comical stuff actually is. I find New Vegas to be pretty effective in that regard, there is alot of "fridge horror", it's more subtle than Fallout 3's grimmdark attempts at being a horror game.
The things which pop out from the roads
I find "Survival Horror" games to be as tame as the frist Friday the 13th (by todays standards), even movies of today are nothing but wimpy jump scares.
I've heard a quote a long time ago that goes; "Those who are easily fightened have a lot of secrets."
Also Cazadors they are twice as fast as a Deathclaw and also deliver a deadly sting. Their only minor weakness is their moderate heath.
On another subject I agree with Kellfyfoil ... Lily is TERRIFIC!!! I still laugh when the 'evil' Leo half of her schizo-grandmother nightkin personality wreaks bloody havoc on some hapless legion assassination squad! I think she would make an absolutely wonderfull Player Character as a sort of 'Carrie Nation' type of axe swinging femminist to clean up the New Vegas casinos and restore order at the Hoover Dam.
Something popping up in front of a riot shotgun is mincemeat, not scary...