Fallout: New Vegas

Fallout: New Vegas

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Eve Jul 23, 2014 @ 8:20am
change esm to esp
in order to use ambient temperature with nevada skies i need to change it to an esp. how would i do that?
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Showing 1-11 of 11 comments
Eve Jul 23, 2014 @ 11:38am 
bump
talgaby Jul 23, 2014 @ 12:27pm 
I don't think that is a good idea.
If you really want to do it, open the ESM in NVSE-supported G.E.C.K. (you need to create a BAT file for that) and recompile it to an ESP.
baddude1337 Jul 23, 2014 @ 12:30pm 
Having archive invalidation on should just ignore the esm/esp thing. I know my version of Willow had a similar error but works anyway.

If you really want to try it there is a way to do it on FOMM. I have never tried it thought so I don't know if it actually works properly:

In Fallout Mod Manager, highlight and right click the mod in question, right click, then go into TESSnip. From here go to the top left and hit File and then Save. You can then save it as either an ESP or ESM file. You could then try removing the dodgy file and replacing it with the one you just saved.

Again, I haven't tried this myself so I don't know if it actually works properly or not.
Eve Jul 23, 2014 @ 1:08pm 
Originally posted by talgaby:
I don't think that is a good idea.
If you really want to do it, open the ESM in NVSE-supported G.E.C.K. (you need to create a BAT file for that) and recompile it to an ESP.
how is it a bad idea?
as an alternative, is there any ways where i can change the master required to be an esm?
talgaby Jul 23, 2014 @ 1:13pm 
Masters are usually set as masters for a reason. There is a chance that the mod author just wanted it to be as high as possible because why not, but I haven't seen a mod like that.
Plus I don't really trust FOMM ESP conversion, but that's only me.
Eve Jul 23, 2014 @ 2:01pm 
Originally posted by talgaby:
Masters are usually set as masters for a reason. There is a chance that the mod author just wanted it to be as high as possible because why not, but I haven't seen a mod like that.
Plus I don't really trust FOMM ESP conversion, but that's only me.
but i have the mod, the master is listed as esp but i have an esm.
talgaby Jul 23, 2014 @ 10:06pm 
Doesn't this mean you need a different version? I remember something like that happening to WMX once regarding another mod and a compatiblity patch, and it only meant that it wasn't compatible with either the previous or the latest version and I had to upgrade or downgrade it.
Eve Jul 24, 2014 @ 6:45am 
Originally posted by talgaby:
Doesn't this mean you need a different version? I remember something like that happening to WMX once regarding another mod and a compatiblity patch, and it only meant that it wasn't compatible with either the previous or the latest version and I had to upgrade or downgrade it.
so like an earlier version?
Eve Jul 24, 2014 @ 7:40am 
i found a workaround for this however i cannot use fnvedit because of errors.
i need to make a dummy esp for the file to read. however i cannot edit files with fnvedit because of errors, i tried making the dummy file with the geck but upon making it i named it the wrong thing, after deleting it i tried redoing the process but not when trying to save it the geck freezes.
this is driving me crazy.
JDC UK Jul 24, 2014 @ 7:58am 
What's wrong with fnvedit?
Eve Jul 24, 2014 @ 8:00am 
Originally posted by JDC UK:
What's wrong with fnvedit?
i fixed it, just changed all the active plugins, however i tried it and still get the same error.
i assume its because the file i made isnt set as a master.
any way to do this?
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Date Posted: Jul 23, 2014 @ 8:20am
Posts: 11