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I don't think Int is overpraised as it is quite remarkably useful, but I find just as much enjoyment specializing in other stats and neglecting things like Intelligence, Charisma, etc. for varied playthroughs. I guess it depends on whether you value roleplaying over "power builds"; if you're trying to squeeze the most out of a single character, I'd say Intelligence is still king.
But I don't think a high intelligence is needed to squeeze out the most of a single character. Quote me if I am wrong, but isn't it possible to get the most out of a character with only 5 intelligence with almost max luck. Counting all of the skill books you can find, Educated at level 4 and the craftable skill books can I think get you every skill maxed.
I think I fall into the latter category somewhat. Granted if you reach a high enough level you can eventually become a master of all trades, but I personally still enjoy being capable of multiple non-combat feats from relatively early on. That again depends entirely on what kind of character/playthrough I'm going for though, as the game is indeed quite generous in terms of character flexibility and different, viable builds - I find this to be a definite positive in the game's favor.
Strength has nothing to do with unarmed or melee damage in new Vegas, so you're wrong. In fact, an INT 10 character is gonna be better at them, because he has more skillpoints to get to 50 faster, thus unlocking superior attacks.
Initial level= Strength X 0.5
Example: A starting Strength of 5.
5 X 0.5=2.5
All this means, that you get Bonus melee/unarmed damage for having a higher strength. Plus you pretty much lose some good melee perks if you don't put in points for Strength.
Please do note it DOES deal more melee and unarmed damage. I've tested this before and it does work.
Its not overpraised. The other stats give you some minor skill boosts at the start of the game and some other minor boosts throughout the game, but since its *skills* that define your character and its Intelligence that controls the number of skill points its Int that has the greatest effect on what you can do throughout the game.
One thing I wished they had done with FO4 (since they merged skills and perks into one group) is to have gotten rid of that. But no, INT can give you a 30%+ boost to XP gain. Of course they murdered the perk setup anyway . . .
There's also the Luck perk with the incredibly stupid name that gives you a randomized XP boost based on how low your Int is.
IN and LU are probably the least meaningless, as they can give you apparent advantages over any other stat. ST follows them, with PE, AL, EN only used to unlock perks, therefore being totally meaningless.
Atm my character is:
8 str (needed for the OP melee perks and best weapons in the game)
10 per (lucky shades+recon helm+ed-e)
6 end (needed for melee perks)
2 cha (this always stays 1 its useless imo) best armour in game gives you +1 though
10 intel (needed to get every skill 100 with skill books/no perks)
10 agil (faster sneak/reload speeds/drawing/holstering/more vats points)
10 luck (playing a non-crit build is bad, only exception to this is the shotgun build/perks but i haven't got around to that build yet, also you can get so many caps from casinos)
If you get that +1 implant before level 10 and find most of the skill books in the game enjoy your super OP character :)