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Seems like a good idea for the NEXT Fallout game, Makes me think that Bansheebot only read the title.
Or that MacchuS doesn't understand what examples are.
You know, like how I said that if Bethesda wrote a quest LIKE Tenpenny Tower where the player being a Ghoul screws up the whole script, Bethesda's preferred, and much simpler solution would be to not allow you to be a Ghoul in the first place.
I've gotten two but one has missing textures for hands and the other one has terrible textures for hands. Plus you still absorb radiation. If Bethesda were to add them they should have unique dialouge and they wouldn't be able to absorb radiation. To even that perk out some places/factions will not accept you
And like talgasby said, Bethesda tossed almost all of the Ghoul lore when they took over the series, so what Ghouls can and can't do is really anyone's guess.
Im sure its not as big an issue as you 2 are making it out to be.. Ill reference The Elder scrolls series, Especially Argonians...
So i dont see how that is an issue in an entriely new game. Argonians in The Elder scrolls games are immune to poison and are lizards, and Khajit are Cats, they dont have a problem in that series why would it be an issue here? I could understand OP was talking about adding it to Fallout 3 or NV but he isnt, nor am i.
As for adding this to FO4, again, it's mostly to do with the fact that, according to canon, Ghouls aren't meant to be a playable race. FO3 tossed a lot of that canon, but NV tried to bring it back.