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Skyrim seems to have a better content creation system, plus thanks to all the hype the game got it has a much larger modding community, whereas for New Vegas the mods which have actual staff try to focus on cleaning up the numerous bugs, glitches and problems, or just try to make the game look finally good with reworked NPCs and areas. It simply hasn't reached the stage where several people try to add additional content, the closest we have is someguy and his quest mods.
Still, the peaceful life aspect isn't really explored, and the game design doesn't really support it. Skyrim's world despite being in a conflict, still has a lot of towns and villages which aren't struggling for survival but live in a somewhat peaceful and average life, so being a merchant can be a good, immersive option. In New Vegas you pretty much have to play a character who is involved in an upcoming large-scale battle, and unlike Skyrim you can't just disregard the main quest, since almost literally two-thirds of the game map is dedicated to this one notion.
You idea may be feasible for Fallout 3, but it has even less modders now.
Huh. Didn`t think that would come out without hearts.