Fallout: New Vegas

Fallout: New Vegas

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Hollow point ammo
I´ve just started to play Fallout and the character I have now is kind of a stealthy sniper type character. From Chet´s store in Goodsprings I can buy hollow point ammo but I was wondering if hollow point ammo can penetrate a human skull??

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it should be able to. a .22 can do that. if not, the designers dropped the ball, big time!
Are you asking in gameplay terms? Hollow Point is good against un-armoured or low DT enemies as it has a 1.75x damage multiplier, but also has a multiplier that triples the targets DT, so it won't really touch someone with armour.
It's somewhat more simple than that. Since this game is not a shooter, there are no headshots or other stuff like that. Special ammo simply has a set of multipliers to damage, enemy armour rating and gun condition damage. HP ammo increases damage but also multiplies enemy armor in term of calculating said damage.
So to translate the math, it's good if the enemy has low DT rating (you can use Awareness perk to see the actual numeric values for enemies) and high hit points.
For example if enemy has 5 DT, then normal shot from hunting rifle (base 52 damage) will do 52 damage.* Hollow Point triples DT and uses 1.75 multiplier on damage. So you would do (52×1.75)-(5×3) = 76 damage.
But if said enemy would have 25 DT, then normal ammo does 27, HP does 16.

*Actual damage is WAY more complex than this formula, it has more than half a dozen variables, including gun condition and player skill. But you cna get the idea from that.

Also, here is a link, read this:
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_ammunition
And this:
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_combat
En son talgaby tarafından düzenlendi; 1 Ağu 2014 @ 12:31
@baddude1337 Yes in gameplay terms offcourse.. :)

also... so @talgaby by more simple do you mean that DT is determined overall and not in terms of what bodypart you hit?
i got the headshot mod from the nexus. one head-shot = one kill. just like it should be.
En son R5CYA tarafından düzenlendi; 1 Ağu 2014 @ 13:05
the DT is the same on every part of the body, head, torso, limbs, the only difference according to the wiki is headshots recieve a 2* damage multiplier
Yes, as I said, it's not a shooter, so damage is calculated by old cRPG standards: you hit something, you do damage. You can one-shot things, but only because you do so much damage they would die anyway. You can one-shot kill things by shooting at the feet. (Heck, there will be enemies that are best to be killed by shooting them in the feet.)

I have to add: there are separate values for each limb + torso + head, but you can cause a critical head wound by shooting a riot shotgun at point blank range, yet it may not kill the enemy, only cripple their head, which lowers their accuracy.
But in combat the best damage is always either a sneak attack critical to the head (4× damage) or a sneak attack critical melee (in melee combat the whole body is one big hitbox).
İlk olarak talgaby tarafından gönderildi:
Since this game is not a shooter, there are no headshots or other stuff like that.

They don't 1hko but last I checked Headshots deal an additional 50% damage.
Should be double. Also hand and leg damage is 0.75. In theory. But the system is a little bit clunky, the hitboxes are… well, kinda last decade. I just wanted to put an emphasis on that shooting someone in this game is not like in titles like Far Cry, CoD, Crysis, battlefield or any other popular console shooters where the gameplay is pretty much focusod only on shooting.
En son talgaby tarafından düzenlendi; 1 Ağu 2014 @ 14:03
Headshots have a 2x Dmg Modifier. The Damage Treshold of the Armor is for every Body Part so if you aim to the Head you have the DT like on every other Bodypart but you get a 2x Modifier so aiming to the Head is always good ;)

Hollow Ammo is nice it does a great Difference, you just have to know if your Enemy has low DT. A lot of Animals have low DT for example. For heavy Armored Humans, Deathclaws and Robots you better go with Armor piercing ammo.
İlk olarak talgaby tarafından gönderildi:
You can one-shot kill things by shooting at the feet. (Heck, there will be enemies that are best to be killed by shooting them in the feet.)

Would that explain why I somehow killed and blew a Viper's legs clean off in one shot with the Survivalist's Rifle? That's awesome if that's the case.
Yes, it does. If your damage is greater than the base hit points, then you can one-shot somebody by shooting their pinky toe off. Old school damage mechanism. And I'm not sure it will change much in Fallout 4 – Creation Engine or no – unless they turn it into a full-blown shooter.
İlk olarak talgaby tarafından gönderildi:
Yes, it does. If your damage is greater than the base hit points, then you can one-shot somebody by shooting their pinky toe off. Old school damage mechanism. And I'm not sure it will change much in Fallout 4 – Creation Engine or no – unless they turn it into a full-blown shooter.
hold up. did i understand that right? my DT has an effect on how bad i hurt a guy?
sorry. i'm a shoter. i just muscle my way thorough new vegas. perhaps i should spend more tome learing to kill easier?
No, your DT is for protection only. Your DAM value can be a deciding factor, even when lot of people (including myself) tend to choose weapons based on DPS.

What I'm trying to say, and this may be the best way to describe it:
When you have the Anti-Materiel Rifle, it doesn't matter if you shoot a raider in the head or in the ankle, he will die in the first shot.
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Gönderilme Tarihi: 1 Ağu 2014 @ 12:14
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