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Brb gonna check
tcai
Yeah, tcai does work but NPCs were in "combat mode" where they would always stayed alert and couldn't be interacted with (in my case, I wanted to interact with NPCs like normal). I soon discovered "setav aggression 0" on each NPC that could go hostile worked fine, though it is tedious that I have to select each one that did.
I'll try the mouse wheel one when I get the chance.
If its because your reputation you can just use a command to make that better. Though there are some scripts that make some hostile no matter what if you went past a point of no return with a faction.
Yep, "stopcombat" works but only on the NPC that targets me. If it's a fight between two NPCs and such, it doesn't seem to work unless I use "setav aggression 0".
I think I tried that but for some reason for me, trying to make specific NPCs stop fighting through their reference ID didn't work.
EDIT: Maybe there's a command to set an NPC's cowardice to zero or something to make said NPC not care about any combat whatsoever (like in Neil's case I think if you lead him up in that mountain where he doesn't fight at all) and not flee, but should it exist, I haven't found any info on that.
True, I often had to reload earlier save files, ESPECIALLY when spawning NPCs that are normally hostile to each other. I soon discovered if I exit out of the console without changing the aggression values, they would fight each other when I didn't want to.
If you must know why I am spawning NPCs through the console, it's usually to make a video.
Look up the full command list for gamebryo. The easiest way to get critters to fight/not fight each other is to manually force stop combat, sort them into factions that are hostile/not hostile to each other as you please, then enable them again. Usually that works.
Been doing that. So far though, I haven't had much success in adding NPCs to certain factions as of yet.