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Grab one of the infinite-ammo energy weapons (you can often get an almost guaranteed spawn in the coyote den north of Nipton, or on any of the dead Bright follower bodies scattered around the REPCONN area).
Go to the quarry and run on top of a large rock or the crane.
Shoot them until they are dead.
You can clear out the entire thing at level 2 and under an hour of starting the game, if you get lucky with the weapon spawn.
There are seven snowglobes in the game. I'm going to put a spoiler tag over where they are just in case someone doesn't want to know.
The first one is in Goodsprings, you can pick it up right at the start of the game.
The second one is at Hoover Dam, and aside from the long walk, is a piece of cake to get.
The third is at Jacobstown, and again, it's a long walk but not a difficult fight to get there.
Three of them are in New Vegas. One in the Old Mormon Fort, one in the Lucky 38, and one in Vault 21. The Vault 21 globe requires Lockpick 50, but it can be skipped. Edit: Sarah has the key on her person and she can be pickpocketed for it, so nevermind.
The last one is in Nellis Air Force Base, and that one can probably be skipped too, thanks to the Boomers.
Still, skipping the Boomer globe, you'll get 12,000 Caps, which should be enough for the Anti-Material Rifle and ammo. Add on another thousand or so from the junk the player collects and sells, and that should be enough for both the gun and mods.