Fallout: New Vegas

Fallout: New Vegas

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JackCthulhu Feb 16, 2019 @ 6:33am
Leveling in New Vegas
I would take the position the dlc ruins the base game. Reason is every dlc excluding the pre-order increases your level cap by 5 meaning you will have 20 more levels. If you gain 15 skill points you will have 300 more skill points do distribute. Base game maximum allows the player to distribute 450 skill points. If we add both of them together you will have 750 skill points. Lets says you started with 1 in each stat. You can upgrade 7 skills to the max. In the base game you can only have 4 skills to the max. There are 13 skills in the game and with the dlc you can max out all stats with two characters whereas with just the base game you require 4 characters. Sure this is a weird way of looking things but if I am correct with my stats there is no reason to play this game more than twice if you wanted to max out the stats. This is based upon only using 15 skill points per level and I know it can be increased to 20 with implants etc.

This was going to be in another discussion but did not find it fitting so I made a new discussion. Would like an outside opinion on how I may be wrong.
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Showing 1-15 of 20 comments
MannsOverMeta Feb 16, 2019 @ 7:44am 
Why would you stop playing the game after maxing all the stats? I did that on my first play through, didn’t stop me from putting hundreds of hours into the game.

You’re already a god by the time you reach level 20, if you build your character right, and by level 30 you’re unquestionably able to get past anything with little trouble. Another 20 levels isn’t going to do much besides make DLC enemies damage sponges.
JackCthulhu Feb 16, 2019 @ 8:08am 
"Why would you stop playing the game after maxing all the stats?"
I am not saying as if you would stop playing but if the person was trying to make a class capable of most things the extended level cap allows that to occur with almost double the amount of skill points gained from all DLC's.

"I did that on my first play through, didn’t stop me from putting hundreds of hours into the game."
Did not say you can't enjoy the game instead it would be too easy. Lets take Fallout 4 for example. I remember being level 70 and I was a god at the things I wanted to be in and was maxing out stats that I don't even use. This did not make me feel like I have improved because the enemies level up as I do but most do stop leveling at a certain point. New Vegas makes you feel less like a God but more chances of mistakes with increased levels and I am sure the enemies do not scale with you.

"You’re already a god by the time you reach level 20"
I wouldn't say maxing 3 stats makes you God tier because there are 13 skills in the game. Meaning you would not be able to level 9 others. Lets say you put it all in repair, speech and science. Combat would be difficult. With the DLC it makes you a one man army or at the very least also be really good at combat as well.

"Another 20 levels isn’t going to do much besides make DLC enemies damage sponges."
I would much rather the game be restricted to only 20 levels. Meaning you can only have 300 skills points if you get 15 skill points per level. That is less than the base game amount of 450 but it makes your choices more meaningful and there is reason for new playthroughs instead of mostly picking the same options again. 7 maxed out stats with the DLC means you will at the very least upgrading the same skill once due to the amount of skills you put points into are 13.
MannsOverMeta Feb 16, 2019 @ 8:33am 
Originally posted by omar2345:
I am not saying as if you would stop playing but if the person was trying to make a class capable of most things the extended level cap allows that to occur with almost double the amount of skill points gained from all DLC's.

Originally posted by omar2345:
Sure this is a weird way of looking things but if I am correct with my stats there is no reason to play this game more than twice if you wanted to max out the stats.
Well you did say that.

More levels does mean you'll max more stats yes, but that's only near the end of the game when you'd done pretty much everything. You've already had to work around your disadvantages before.

Originally posted by omar2345:
Did not say you can't enjoy the game instead it would be too easy. Lets take Fallout 4 for example. I remember being level 70 and I was a god at the things I wanted to be in and was maxing out stats that I don't even use. This did not make me feel like I have improved because the enemies level up as I do but most do stop leveling at a certain point. New Vegas makes you feel less like a God but more chances of mistakes with increased levels and I am sure the enemies do not scale with you.
I was following up on the "why would you play the game if you maxed your stats?" thing. You can always do different playthroughs with different characters and get wildly different experiences. Again, you don't begin experiencing the overleveling until you've done most of the content anyways.

Also, Fallout 4 is not a good comparison to make. Completely different type of game, and the balancing and leveling in it is incredibly sloppy.

Originally posted by omar2345:
I wouldn't say maxing 3 stats makes you God tier because there are 13 skills in the game. Meaning you would not be able to level 9 others. Lets say you put it all in repair, speech and science. Combat would be difficult. With the DLC it makes you a one man army or at the very least also be really good at combat as well.
It's not about the stats. It's about how you can get through any situation with little issue due to perks and the high powered late game weapons. Even if I put little to no points into combat skills I'd be cruising through the game with good weaponry and reliance on my other strengths.

Originally posted by omar2345:
I would much rather the game be restricted to only 20 levels. Meaning you can only have 300 skills points if you get 15 skill points per level. That is less than the base game amount of 450 but it makes your choices more meaningful and there is reason for new playthroughs instead of mostly picking the same options again. 7 maxed out stats with the DLC means you will at the very least upgrading the same skill once due to the amount of skills you put points into are 13.
Again, you only start maxing out your skills at the end of the game where you've already put your character to the test on many occasions while it was still in the lower levels. When I've gone 80 hours into a playthrough I don't mind being perfect in my stats alone for the last 10 hours. I still have my perks and a personality I defined for the character over the playthrough.

Really, the problem is that you level up to quickly and that the game is just easy in general. You already start to reach the god status by the time you hit your twenties, which can be done as early as reaching New Vegas. And this is without exploring half of the map.

There's a mod that reduces your base max level to 20 and 35 with all the DLCs. It also reduces your experience gain by half if I remember correctly. Prevents your character from becoming a god until the very end, and allows skills, perks, and everything else to define your character to the very end.
Lucifer69 Feb 16, 2019 @ 8:35am 
Ultimately a dead end topic that provides nothing productive. If you hate the system so much then either download a mod or make one for yourself to bend it to your liking.
psychotron666 Feb 16, 2019 @ 8:41am 
Jsawyer mod, made by Joshua sawyer the director of new Vegas.

/thread
JackCthulhu Feb 16, 2019 @ 9:05am 
"Well you did say that."

From what I said "Sure this is a weird way of looking things but if I am correct with my stats there is no reason to play this game more than twice if you wanted to max out the stats."

Note the want. Meaning if you wanted to max out your stats. It will require two playthroughs instead with the base game it requires 4.

"Completely different type of game"
How?

"Even if I put little to no points into combat skills I'd be cruising through the game with good weaponry and reliance on my other strengths."
Not the Anti-Material which requires the player to have 100 gun stat and 8 in strength.

"When I've gone 80 hours into a playthrough I don't mind being perfect in my stats alone for the last 10 hours. I still have my perks and a personality I defined for the character over the playthrough."
Maxing out 7 when there are 13 is a lot. Meaning removing less relevant stats like explosives, unarmed, survival and melee weapons you are left with 3 to miss out on.

"Really, the problem is that you level up to quickly and that the game is just easy in general."
I don't think that is the problem instead what you gained from levels and the maximum you can get. If gains were reduced then choices would matter more.

"It also reduces your experience gain by half if I remember correctly. Prevents your character from becoming a god until the very end, and allows skills, perks, and everything else to define your character to the very end."
I think that should have been in the game to start with. It is has made it easier for people who are bad at making choices to simply dump a load of points and find loop holes. With overpowered weapons like the Anti-Material rifle and the amount of money you can gain from milking the casinos dry. Yes I know Obsidian were limited in time but I think the focus was more on accessibility than choices mattering in terms of leveling up not in quests due the ending cutscence pretty much telling you what happened with the choices you had.

JackCthulhu Feb 16, 2019 @ 9:08am 
"Ultimately a dead end topic that provides nothing productive."
I don't think so because it is a core part of the game which most people who will go through. Obsidian made it this way to make it less annoying when you made mistakes. Even hardcore which my playthrough is one just forces me to eat food, sleep and drink water instead of just using stimpak in situations when I am injured.

"Jsawyer mod, made by Joshua sawyer the director of new Vegas."
Thanks I will check it out.
JackCthulhu Feb 16, 2019 @ 12:22pm 
Originally posted by Grendalcat:
Logan's Loophole

https://fallout.fandom.com/wiki/Logan%27s_Loophole

Found out how to quote. That is a restriction given to the player instead what the game forced you to do. The rushed development cycle I think had a part to play with that. The JSawyer mod is my example of that. Why would the lead designer include mods when the game was finished?
psychotron666 Feb 16, 2019 @ 12:35pm 
Originally posted by omar2345:
Originally posted by Grendalcat:
Logan's Loophole

https://fallout.fandom.com/wiki/Logan%27s_Loophole

Found out how to quote. That is a restriction given to the player instead what the game forced you to do. The rushed development cycle I think had a part to play with that. The JSawyer mod is my example of that. Why would the lead designer include mods when the game was finished?

Well he even says with the jsawyer it was more how he envisioned the game and completely optional, as a complete rebalance, not what the producers (Bethesda) or the rest of the company wanted in the final product.

That's why it's an optional mod. If it was meant for the game in general, it would have just been an update/bug fix.

It's too "hardcore" for some (really not bad at all), and that's why they didn't want it in the base game.
JackCthulhu Feb 16, 2019 @ 12:37pm 
Originally posted by psychotron666:
Originally posted by omar2345:

Found out how to quote. That is a restriction given to the player instead what the game forced you to do. The rushed development cycle I think had a part to play with that. The JSawyer mod is my example of that. Why would the lead designer include mods when the game was finished?

Well he even says with the jsawyer it was more how he envisioned the game and completely optional, as a complete rebalance, not what the producers (Bethesda) or the rest of the company wanted in the final product.

That's why it's an optional mod. If it was meant for the game in general, it would have just been an update/bug fix.

It's too "hardcore" for some (really not bad at all), and that's why they didn't want it in the base game.

Okay. Personally I prefer a mod which makes New Vegas more difficult because the game is too easy. To many exploits which is really similar with many Bethesda titles even with Fallout 1 and 2. More so with Skyrim due to the alchemy.
wicked lester Feb 16, 2019 @ 5:46pm 
Originally posted by omar2345:
Originally posted by psychotron666:

Well he even says with the jsawyer it was more how he envisioned the game and completely optional, as a complete rebalance, not what the producers (Bethesda) or the rest of the company wanted in the final product.

That's why it's an optional mod. If it was meant for the game in general, it would have just been an update/bug fix.

It's too "hardcore" for some (really not bad at all), and that's why they didn't want it in the base game.

Okay. Personally I prefer a mod which makes New Vegas more difficult because the game is too easy. To many exploits which is really similar with many Bethesda titles even with Fallout 1 and 2. More so with Skyrim due to the alchemy.

try A World of Pain for many more encounter areas, some of which can be quite difficult.
Project Nevada lets you tweak many things in the gameplay, including max level, skill points per level, loot frequency, xp gain, carry weight, hp gain from endurance and level for you and npcs separately, DT, damage from skills, radiation gain, perk gain (down to 1/5 levels) and much more.

Honestly, if you can't make the game difficult enough with PN, you're doing it wrong.
JackCthulhu Feb 16, 2019 @ 6:20pm 
Originally posted by wicked lester:
Originally posted by omar2345:

Okay. Personally I prefer a mod which makes New Vegas more difficult because the game is too easy. To many exploits which is really similar with many Bethesda titles even with Fallout 1 and 2. More so with Skyrim due to the alchemy.

try A World of Pain for many more encounter areas, some of which can be quite difficult.
Project Nevada lets you tweak many things in the gameplay, including max level, skill points per level, loot frequency, xp gain, carry weight, hp gain from endurance and level for you and npcs separately, DT, damage from skills, radiation gain, perk gain (down to 1/5 levels) and much more.

Honestly, if you can't make the game difficult enough with PN, you're doing it wrong.

World of Pain reminds me of Fallout 4. Many dungeons hardly enough context to care about them. Maybe I should have stuck with it a while longer. For me it just added more dungeons which was I disliked Fallout 4. I rather quality over quantity. Make me care about doing this side quest. Don't make it feel monotonous.

Forgot about Project Nevada. Going to decide between Project Nevada or JSawyer mod.

What is PN?
talgaby Feb 17, 2019 @ 12:25am 
Never play Fallout 4 then.
Or, heck, Fallout 2. Not only it had a level 99 cap by default, it also had an item that gave you max skills (300% everywhere) upon using it.

This is not a hardcore survival game, this is a cRPG. It is very difficult to name a single cRPG in video game history where you couldn't be an overpowered demigod after doing all quests to level and finding all loot. (Baldur's Gate 1's original version is close, mostly because it has a very low player level cap; its expansion unlocked it and yet again you turned into a demigod, so I guess it had your problem. :))
On top of that, let's be honest: a decently skilled player can be an overpowered force of indestructibility in New Vegas at around level 10-12 anyway. Your gear is a bigger factor than your stats are.
Last edited by talgaby; Feb 17, 2019 @ 12:26am
wicked lester Feb 17, 2019 @ 12:42am 
Originally posted by omar2345:
Originally posted by wicked lester:

try A World of Pain for many more encounter areas, some of which can be quite difficult.
Project Nevada lets you tweak many things in the gameplay, including max level, skill points per level, loot frequency, xp gain, carry weight, hp gain from endurance and level for you and npcs separately, DT, damage from skills, radiation gain, perk gain (down to 1/5 levels) and much more.

Honestly, if you can't make the game difficult enough with PN, you're doing it wrong.

World of Pain reminds me of Fallout 4. Many dungeons hardly enough context to care about them. Maybe I should have stuck with it a while longer. For me it just added more dungeons which was I disliked Fallout 4. I rather quality over quantity. Make me care about doing this side quest. Don't make it feel monotonous.

Well, I don't use AWOP any more; just one playthrough, but it was fun. No, it doesn't add depth to NV, but it's challenging. You said you wanted more difficulty; that is why I mentioned it.


Forgot about Project Nevada. Going to decide between Project Nevada or JSawyer mod.

What is PN?

Um, Project Nevada? :)

And yeah, PN does add both difficulty and immersion, depending what options you use. I don't generally use it to make the game more difficult. I like the cybernetics and the bullet time. Plus, I have terrible Analysis Paralysis so I like 1 perk per level. But it can also be used for brutal difficulty. Try 0 HP for leveling, say.
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Date Posted: Feb 16, 2019 @ 6:33am
Posts: 20