Fallout: New Vegas

Fallout: New Vegas

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Incarnate Apr 8, 2021 @ 10:23pm
Skip Dead Money
First play through in about four years, and, wow, I just remembered how awful this is. Ruins the whole experience. This did not age well.

This is the worst DLC by far. I can't imagine how many new fans this disappointed if they were unfortunate enough to play this first. I specifically maxed out my stealth and melee and this is still borderline unplayable.
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Showing 61-75 of 77 comments
Marc Apr 16, 2021 @ 5:17am 
I personally disagree, at least in my experience, it was enjoyable all the way to the last part, the entering the caveau and killing/trapping of Father Elijah felt great, and so did the escape, my only problem is how sometimes entering the caveau feels like throwing ♥♥♥♥ at a wall until it sticks, the collars mechanic wasn't really all that troublesome, except for some specific areas, like the caveau
lukandroll Apr 16, 2021 @ 7:18am 
The final part of the gala event quest was epic
maxkidd Apr 17, 2021 @ 8:33am 
Originally posted by Lofty:
Unpopular opinion, I like dead money. I liked the secret scavenger hunt for items, i liked the people and i liked the story............... what I didn't like, is the self reflecting philosphical bullcrap ending with all the gold XD Why do you ask? I'll tell you....

I have spent the past 5 hours saving these quite frankly unsaveable people! I have done every damn errand asked of me! I have had my arse chewed off by undead freaks, glorified lightbulbs and an old man with a collar fetish!! I AM PLAYING A GAME WHERE I CAN CARRY AROUND A SEVERAL TON PIECE OF POWER ARMOUR, UNEQUIPPED, IN MY DAMN, POCKETS!!!!!! THOSE BARS ARE MINE!! I HAVE SAVED THESE PEOPLE I HAVE BEEN NICE I AM A LIBERATOR I AM A HERO, GIVE ME MUH GOLD!!!!!!!
*laughs in stealth boi and 100 sneak* you can escape with them all by trapping Elijah it's just kinda annoying. Also having the turbo implant would help since its obviously difficult to get turbo in dead money.
psychotron666 Apr 17, 2021 @ 8:50am 
Originally posted by Maxkidd:
Originally posted by Lofty:
Unpopular opinion, I like dead money. I liked the secret scavenger hunt for items, i liked the people and i liked the story............... what I didn't like, is the self reflecting philosphical bullcrap ending with all the gold XD Why do you ask? I'll tell you....

I have spent the past 5 hours saving these quite frankly unsaveable people! I have done every damn errand asked of me! I have had my arse chewed off by undead freaks, glorified lightbulbs and an old man with a collar fetish!! I AM PLAYING A GAME WHERE I CAN CARRY AROUND A SEVERAL TON PIECE OF POWER ARMOUR, UNEQUIPPED, IN MY DAMN, POCKETS!!!!!! THOSE BARS ARE MINE!! I HAVE SAVED THESE PEOPLE I HAVE BEEN NICE I AM A LIBERATOR I AM A HERO, GIVE ME MUH GOLD!!!!!!!
*laughs in stealth boi and 100 sneak* you can escape with them all by trapping Elijah it's just kinda annoying. Also having the turbo implant would help since its obviously difficult to get turbo in dead money.

You don't even need to invest any into sneak, or use Turbo, you simply need a stealth boy.

First you activate security when destroy the turrets. Then you confront Elijah on the computer and lure him down.

Now you exit the vault and go immediately to the right, and hide behind the generator. If you destroyed all the turrets, then Elijah will walk into the room and go straight for the computer next to the vault.
As he walks by, you hug the generator and stay out of line of sight on the opposite side of the generator (also you have a stealth boy activated now).

Now this is the tricky part, and recommend you quick save in case you screw up.

So if you try to go for the exit where Elijah came from, regardless whether you're seen or not, a force field will block the door before you can get through, except for in a window or about 3 seconds when Elijah is busy activating the computer.

So what you do here is turn around and watch Elijah, wait until he reaches his hand out to touch the computer. When he does, you stop sneaking and run for the door (and by run I mean walk really slowly cus you're over encumbered.
Because Elijah is busy, he can't spawn the force field in those 3 seconds. So this gives you just enough time to make it through the doorway before he gets it up. From there you simply walk towards the exit, he will try to activate your bomb collar but you got enough time to make it to the elevator.

I've done this multiple Times with characters with ♥♥♥♥♥♥ sneak skill, using just a stealth boy to avoid detection as Elijah passes the generator.
stcaFylnO Apr 17, 2021 @ 10:05am 
psychotron666,

Where did you find a Stealth Boy? I had to do it without one, because I didn't find a single one in DM. I almost got an alternate route to work, but missed it by half a second, then during reloads, for some odd reason, it would never work again. I had to do it the same route everyone uses, which you mentioned.

Lofty,
Yeah man, I waddled out with every piece of loot and crafting supply in all of Dead Money. Thousands of pounds of crap, which was worth 553,763, not counting what I planned to keep.

edited, looked up actual value
Last edited by stcaFylnO; Apr 17, 2021 @ 10:15am
maxkidd Apr 17, 2021 @ 4:47pm 
Originally posted by psychotron666:
Originally posted by Maxkidd:
*laughs in stealth boi and 100 sneak* you can escape with them all by trapping Elijah it's just kinda annoying. Also having the turbo implant would help since its obviously difficult to get turbo in dead money.

You don't even need to invest any into sneak, or use Turbo, you simply need a stealth boy.

First you activate security when destroy the turrets. Then you confront Elijah on the computer and lure him down.

Now you exit the vault and go immediately to the right, and hide behind the generator. If you destroyed all the turrets, then Elijah will walk into the room and go straight for the computer next to the vault.
As he walks by, you hug the generator and stay out of line of sight on the opposite side of the generator (also you have a stealth boy activated now).

Now this is the tricky part, and recommend you quick save in case you screw up.

So if you try to go for the exit where Elijah came from, regardless whether you're seen or not, a force field will block the door before you can get through, except for in a window or about 3 seconds when Elijah is busy activating the computer.

So what you do here is turn around and watch Elijah, wait until he reaches his hand out to touch the computer. When he does, you stop sneaking and run for the door (and by run I mean walk really slowly cus you're over encumbered.
Because Elijah is busy, he can't spawn the force field in those 3 seconds. So this gives you just enough time to make it through the doorway before he gets it up. From there you simply walk towards the exit, he will try to activate your bomb collar but you got enough time to make it to the elevator.

I've done this multiple Times with characters with ♥♥♥♥♥♥ sneak skill, using just a stealth boy to avoid detection as Elijah passes the generator.
No guaranteed stealthboy spawns which is why I said high sneak or if you get the assassin suit plus a la fantoma gives a good bonus but still need a min 40 stealth. Stealth boys are broken af but only have a % at spawn.
Danny Apr 17, 2021 @ 5:33pm 
1% chance for a stealthboy in each of Dean's stashes
stcaFylnO Apr 17, 2021 @ 5:34pm 
Originally posted by Danny:
1% chance for a stealthboy in each of Dean's stashes
thx, good to know. I also got shafted on skill books in Honest Heats, not a single one.
ayrtep Apr 18, 2021 @ 5:44pm 
I kind of liked Dead Money, except its the kind of DLC that one only wants to play once. Or leave long enough to forget it.
Last edited by ayrtep; Apr 18, 2021 @ 5:45pm
alex.n.gregory Apr 26, 2021 @ 4:08pm 
Originally posted by Replica Velocity:
The entire moral of the DLC is only take what you need, not greed.

The problem is that the story and moral is undercut in so many different ways via gameplay that it's a question of not if you get greedy, but when.

It's a tough sell for a DLC to put forward the notion of "letting go" when the player is showered with enough loot to make it a worthwhile investment, not counting all the ways the plot can be broken from a monetary standpoint. Have a Luck stat above 7? Congratulations, you've just broken the bank in the SM Casino. Went to the trouble of hoarding junk? You can either convert it to stacks of items or trade it all for stacks of Pre-War Money, which weighs nothing. You get numerous suits of armor and weapons that are all great in their own way.

And then there's the various ways players can escape the vault with all the gold, which can be as easy as bumrushing Elijah, pushing his corpse into the security fence near the entrance and grabbing what you need from the other side.

I tend to put off playing DM until last in the DLC list -- it's more annoying than anything, the level design and wayfinding is outright horrendous, the plotline is obnoxious with how much it tries to pound certain statements into the player (BEGIN AGAIN!) and the dumb gameplay mechanics just make it a chore more than anything else.
sackboi1211 Apr 26, 2021 @ 6:15pm 
i like the dlc , but cannot handle those damn frucking speakers and that stupid collar
Fryman Apr 29, 2021 @ 3:09am 
I usually just skip Dead Money because the only thing you really get out of it aside from levels is an infinite supply of stimpaks, weapon repair kits, doctor's bags, chems, and .308/.357 ammo, all of which are easy enough to find elsewhere.
Danny Apr 29, 2021 @ 3:24am 
Originally posted by Terms of Enrampagement =HKC=:
I usually just skip Dead Money because the only thing you really get out of it aside from levels is an infinite supply of stimpaks, weapon repair kits, doctor's bags, chems, and .308/.357 ammo, all of which are easy enough to find elsewhere.

Seriously?! The weapon repair kits alone are worth doing the DLC for!
No more valuable crafting supplies wasted on weapon repair kits. :D
Mr_Faorry Apr 29, 2021 @ 5:28am 
Originally posted by Danny:
Originally posted by Terms of Enrampagement =HKC=:
I usually just skip Dead Money because the only thing you really get out of it aside from levels is an infinite supply of stimpaks, weapon repair kits, doctor's bags, chems, and .308/.357 ammo, all of which are easy enough to find elsewhere.

Seriously?! The weapon repair kits alone are worth doing the DLC for!
No more valuable crafting supplies wasted on weapon repair kits. :D
I mean the Jury Rigging perk exists, and applies to armour too not just weapons.
Weapon Repair Kits are overrated, Jury rigging does the same job but with all your gear rather than just your weapons and doesn't require you to use inventory space hauling a pile of stuff around as you can just take the random trash gear off the enemies you just killed.
Danny Apr 29, 2021 @ 6:47am 
Originally posted by Mr_Faorry:
Originally posted by Danny:

Seriously?! The weapon repair kits alone are worth doing the DLC for!
No more valuable crafting supplies wasted on weapon repair kits. :D
I mean the Jury Rigging perk exists, and applies to armour too not just weapons.
Weapon Repair Kits are overrated, Jury rigging does the same job but with all your gear rather than just your weapons and doesn't require you to use inventory space hauling a pile of stuff around as you can just take the random trash gear off the enemies you just killed.

We also have Raul's full maintenance perk and since he has the guns skill tagged just like Boone or Cass, he can be just as good with any of the gun class of weapons.
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Date Posted: Apr 8, 2021 @ 10:23pm
Posts: 77