Fallout: New Vegas

Fallout: New Vegas

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happyPig Dec 14, 2018 @ 3:03am
Installing Mods with Fallout Mod Manager (FOMM)
First time moding Fallout New Vegas and I need help with FOMM.

I can activate mods with the file manager and it createas fomod files just fine.
But nothing appears beneath the FalloutNV.esm where I have to select them.

Most tutorials are ♥♥♥♥♥♥♥♥ awful because they show a huge lists of mods ready after installing FOMM. But not how you actually add the mod so it appears for selection.

Mods I want to use are:
FNV 4GB patch
MTUI
NVAC
NVSR

Most common mods. No biggy.
Just stable game with optimized UI.

Any help appreciated.
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Showing 1-10 of 10 comments
talgaby Dec 14, 2018 @ 3:53am 
MTUI is the only one that is an actual game plug-in. The rest are injectors or engine plug-ins. They cannot appear on the mod list. Not to mention that the 4GB patch is uninstallable through a mod manager, since it is a direct patcher, you need to run it. Run that as any other patcher program.
If you see MTUI in the ESP/ESM list, you should be good.
Last edited by talgaby; Dec 14, 2018 @ 3:54am
happyPig Dec 14, 2018 @ 4:30am 
Thank you. That explaines a lot.

4GB patch is correctly applied now.
The MTUI does not appear in the list. So I chosed the manual installation and now it runs fine.

So there is only one thing that bothers me:
How can I check that injectors and engine plug-ins are running fine?
talgaby Dec 14, 2018 @ 4:40am 
If NVAC is in the right folder, it will work.
As for NVSE, the site states the easiest way: use the GetNVSEversion command in the in-game console. If it returns a number,you are good.
happyPig Dec 14, 2018 @ 5:23am 
That was a misunderstanding.
I use NVSR (New Vegas Stutter Remover)
I'm pretty sure that there is no need for the script extender NVSE.
talgaby Dec 14, 2018 @ 7:30am 
Both NVAC and NVSR are plug-ins for the script extender; they are unable to work without a working NVSE installation. They even state this quite clearly.
happyPig Dec 14, 2018 @ 9:31am 
*sigh*
Thank you. I just used the "Requirements" tab on Nexus.
For NVAC I simply overlooked it. That was my fault.

But for NVSR that info is missing. Sure it is hidden inside a wall of text and hey it does not work with a german version in general.
Sometimes I hate modding communities. What is the point of a Requirements tab without requirements?
talgaby Dec 14, 2018 @ 1:30pm 
That tab is a relatively new addition to Nexus, NVSR stopped receiving updates long before it was implemented, and mod authors had to set those up manually. Just learn to always read the documentation. (Heavens know, my real-world job in general would be a lot easier if people actually did that. :P)
raubrey Dec 16, 2018 @ 11:44am 
I thought we weren't recommending NVSR anymore or has something changed?
talgaby Dec 16, 2018 @ 1:00pm 
Yeah, we just switch off some of its features. It still has the best frame limiter out of all possible solutions and some of its hacks like sleep cycle management and some memory handling algorithms are handy. Plus of course it still handles rendering microstutter well. We just have to gut many of its other core features to not make the game crash constantly. :D
raubrey Dec 16, 2018 @ 3:38pm 
Ah OK, that's good to know for my own use and so I don't pass on erroneous info. Thank ye.

I will see if I can catch up on the details of configuration, but it's nice that some of the features have been salvaged. Physics can be entertaining on the engine to a point, and I only have a 1050TI but it's much worse than years past and I'm nearly due for an upgrade.
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Date Posted: Dec 14, 2018 @ 3:03am
Posts: 10