Fallout: New Vegas

Fallout: New Vegas

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texture issues
I keep having an odd texture glitch that causes textures in the distance to look extremely low poly and it really ruins the immersion, I have tried everything I can think of including disabling all my mods, uninstalling and reinstalling the game and creating a new character, of which nothing changes except for the colour of the glitched texture.
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Showing 1-15 of 20 comments
CloudSeeker Aug 20, 2020 @ 1:54pm 
That is not a glitch, it is how games like this work. Skyrim is the same if you actually look at it.

To not force the game to load an extreme amount of objects, textures and more it will only load some parts that is the closest to the player. This is to prevent huge amounts of lag because NO game loads the whole game in at the same time, and no computer is going to be able to handle a fully rendered game world. What the game does is to have a low poly texture and very very basic features in the distance so it is easy to load, but you will not see much of it as it is in the distance.
There is simply no point to render the whole game world and lose performance. It is only more noticeable in FNV because the game has long stretches of open field (like El Dorado Dry Lake). That is why most devs try to hide such locations with dust clouds in the distance.

If you ever go on a ride with a vertibird in Fallout 4 and take it over the city of Boston this will become obvious. Since you can travel over the city so fast, the game does not have enough time to load around you. That is why the vertibird has to stop in the middle of the flight all the time as it now have to load the map before continuing. Yes it is immersion breaking but it is a game development fact that we can not recreate the real world in a videogame. Especially not a game that is 10 years old that is built from a game released 12 years ago. Unless this is a clear bug (which I do not think it is as you didn't provide a picture), there is nothing you can do to change this.
vietnamese rambo Aug 20, 2020 @ 2:23pm 
Last edited by vietnamese rambo; Aug 20, 2020 @ 3:29pm
Vex Hilarius Aug 20, 2020 @ 4:06pm 
Yeah that's not normal. Verify the game files and post your mod load order if that doesn't solve it.
Last edited by Vex Hilarius; Aug 20, 2020 @ 4:06pm
vietnamese rambo Aug 20, 2020 @ 4:26pm 
so I verified the game files which did nothing so here's my mod list,
ACTIVE [Name] WMX-DLC http://www.nexusmods.com/newvegas/mods/39651 ACTIVE
Vex Hilarius Aug 20, 2020 @ 4:37pm 
Might be NMC, George's Terrain Overhaul, Wasteland Flora and Terrain, or Wasteland Lighting. May not cause the issues by themselves but may be conflicting with eachother.
vietnamese rambo Aug 20, 2020 @ 4:48pm 
I tried it with all mods uninstalled, uninstalled new vegas and reinstalled it, and then made a new character, all of which have changed nothing. any ideas?
Vex Hilarius Aug 20, 2020 @ 8:03pm 
my only other guess would be to make sure your drivers are up to date.
Bomb Bloke Aug 20, 2020 @ 9:50pm 
Originally posted by The White Star Line fanboy:
I keep having an odd texture glitch that causes textures in the distance to look extremely low poly and it really ruins the immersion

Note that textures don't have polygons: you're thinking of meshes.

Going by your screenshot, you actual issue is that textures are being applied to the wrong objects. Rocks and trees are being rendered using house textures. This is the sort of thing you might expect with a fake graphics card...

Has the game worked correctly on this computer with this graphics card before? If so, what's changed since then? What other games can you test with?
vietnamese rambo Aug 21, 2020 @ 6:02am 
I've had the computer and graphics card for three years at this point and I have never run into this problem before and it hasn't happened with any other games yet.
talgaby Aug 21, 2020 @ 10:42pm 
That is usually the sign of overmodding and memory overflow. You either have too many ESM/ESP files in the data directory or too many GB of texture files in the data\textures directory.
Bomb Bloke Aug 22, 2020 @ 3:49am 
Originally posted by talgaby:
That is usually the sign of overmodding and memory overflow. You either have too many ESM/ESP files in the data directory or too many GB of texture files in the data\textures directory.

Supposedly this issue has persisted with no mods (plus a full game wipe and re-installation), so I'm thinking it's not that.
CloudSeeker Aug 22, 2020 @ 4:34am 
Try the following thing. Remove mods one by one until you find the problem.
Or
Make a clean game and start applying mods one by one.

If you have to many mods that may be the cause all by itself.
vietnamese rambo Aug 22, 2020 @ 5:51am 
I have tried both of those things and nothing has changed other than the broken texture changes from what looks like a car mesh to what is seen in the screenshot,
CloudSeeker Aug 22, 2020 @ 9:47am 
Originally posted by The White Star Line fanboy:
I have tried both of those things and nothing has changed other than the broken texture changes from what looks like a car mesh to what is seen in the screenshot,
I can't see the screenshot because it only link to my own home page. However. Does it not work with a complete new install? Like did you go to the game data location after the uninstall and delete the whole install folder? You often have files left in the folder a uninstall if you have modded the game.
If it still have the problem after that, it is a issue with the computer.
vietnamese rambo Aug 22, 2020 @ 2:50pm 
update, having any mods-enabled is causing the glitch problem, is this a problom with mod mannager?
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Date Posted: Aug 20, 2020 @ 1:38pm
Posts: 20