Fallout: New Vegas

Fallout: New Vegas

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TastyWinner Jun 22, 2020 @ 1:06pm
Sunglasses on side of face
I'll add screenshots if I can and throw up my mod list later, but for now I'll just say that sunglasses are hanging sideways from the ears of NPC's instead of wearing them normally. Is this a familiar mod problem for anybody?
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Showing 1-10 of 10 comments
Nuke 4 Duke Jun 22, 2020 @ 1:09pm 
NCR Overhaul Beta, when installing, let all other mods take priority over it
Bansheebutt Jun 22, 2020 @ 1:23pm 
There's a flag that has to be manually set with FNVedit for any new headgear, else this happens.

https://www.youtube.com/watch?v=Exc5pm92akk
Labargoth Jul 8, 2020 @ 4:44am 
Originally posted by Nuke 4 Duke:
NCR Overhaul Beta, when installing, let all other mods take priority over it

I'm encountering the same issue, but the only mods that have file conflicts with the NCR overhaul are Caesar's New Regime and the NCR Overhaul Distributed addition which already overwrite the main trooper overhaul for me.

Originally posted by Bansheebot:
There's a flag that has to be manually set with FNVedit for any new headgear, else this happens.

https://www.youtube.com/watch?v=Exc5pm92akk

Sadly the video is only about hats and only with an abstract example mod. The NCR Trooper Overhaul doesn't seem to include any entries for glasses/sunglasses under armor.
Last edited by Labargoth; Jul 8, 2020 @ 4:59am
katnerd Jan 30, 2021 @ 11:35pm 
Originally posted by Labargoth:
Originally posted by Nuke 4 Duke:
NCR Overhaul Beta, when installing, let all other mods take priority over it

I'm encountering the same issue, but the only mods that have file conflicts with the NCR overhaul are Caesar's New Regime and the NCR Overhaul Distributed addition which already overwrite the main trooper overhaul for me.

Originally posted by Bansheebot:
There's a flag that has to be manually set with FNVedit for any new headgear, else this happens.

https://www.youtube.com/watch?v=Exc5pm92akk

Sadly the video is only about hats and only with an abstract example mod. The NCR Trooper Overhaul doesn't seem to include any entries for glasses/sunglasses under armor.

The video is how you correct the issue. The NCR Overhaul overwrites the Authority Glasses but doesn't include the correct head flag as shown in the video. Just open the esp in FNVEdit, find an npc who has the glasses issue. Most likely they are wearing the authority glasses. Find the Authority Glasses and add the flag as the video says.
I know this is the issue because I just fixed it.
Grimsdottir Jan 31, 2021 @ 12:11pm 
I thought that is how you normally wear sunglasses. You're telling me I've been wrong my WHOLE LIFE?
ThisIsKyle May 10, 2021 @ 5:57pm 
Originally posted by katnerd:
Originally posted by Labargoth:

I'm encountering the same issue, but the only mods that have file conflicts with the NCR overhaul are Caesar's New Regime and the NCR Overhaul Distributed addition which already overwrite the main trooper overhaul for me.



Sadly the video is only about hats and only with an abstract example mod. The NCR Trooper Overhaul doesn't seem to include any entries for glasses/sunglasses under armor.

The video is how you correct the issue. The NCR Overhaul overwrites the Authority Glasses but doesn't include the correct head flag as shown in the video. Just open the esp in FNVEdit, find an npc who has the glasses issue. Most likely they are wearing the authority glasses. Find the Authority Glasses and add the flag as the video says.
I know this is the issue because I just fixed it.
I'm confused by this video. What am I supposed to do to fix the problem?
AK4mat Mar 20, 2022 @ 5:12am 
Originally posted by ThisIsKyle:
I'm confused by this video. What am I supposed to do to fix the problem?
I know I'm a little late but....
Open up your FNVEdit, check ALL packages to load, open FalloutNV.esm -> Armor -> Authority Glasses -> MODD - FaceGen Model Flags. You will see there is default value for FalloutNV.esm on the left and some other value(s) (or blank) on the right that overwrite it. Just drag and drop default value onto any other so that they are all identical to original. In my case it was YUP's fault
Born2Kill Sep 3, 2022 @ 11:00am 
Originally posted by AK4mat:
Originally posted by ThisIsKyle:
I'm confused by this video. What am I supposed to do to fix the problem?
I know I'm a little late but....
Open up your FNVEdit, check ALL packages to load, open FalloutNV.esm -> Armor -> Authority Glasses -> MODD - FaceGen Model Flags. You will see there is default value for FalloutNV.esm on the left and some other value(s) (or blank) on the right that overwrite it. Just drag and drop default value onto any other so that they are all identical to original. In my case it was YUP's fault
Thank you for breaking it down like this - I had seen the solution in the video and on the reddit thread but your instructions are the clearest and easiest to follow. Fixed the issue for me.
Salamand3r- Sep 3, 2022 @ 12:17pm 
For anyone stumbling across this in future - JSUE also does the same thing, and has the same fix.
AuVel Sep 3, 2022 @ 12:27pm 
Originally posted by TastyWinner:
I'll add screenshots if I can and throw up my mod list later, but for now I'll just say that sunglasses are hanging sideways from the ears of NPC's instead of wearing them normally. Is this a familiar mod problem for anybody?
i believe that's an issue with the Jsawyer mod, had the same issue before so here's the fix: -install fnvedit
load all plugins
type 0011f881 in the FormID search box and click on the highlighted item(should be authority glasses)
drag [00]FalloutNV.esm on top of JsawyerUltimate.esp and click "yes i'm sure"
exit fnvedit and click ok after getting the prompt to save plugin edits

Of course you can do this to any mod that alters them(I.e NCR overhaul)
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Date Posted: Jun 22, 2020 @ 1:06pm
Posts: 10