安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://www.youtube.com/watch?v=Exc5pm92akk
I'm encountering the same issue, but the only mods that have file conflicts with the NCR overhaul are Caesar's New Regime and the NCR Overhaul Distributed addition which already overwrite the main trooper overhaul for me.
Sadly the video is only about hats and only with an abstract example mod. The NCR Trooper Overhaul doesn't seem to include any entries for glasses/sunglasses under armor.
The video is how you correct the issue. The NCR Overhaul overwrites the Authority Glasses but doesn't include the correct head flag as shown in the video. Just open the esp in FNVEdit, find an npc who has the glasses issue. Most likely they are wearing the authority glasses. Find the Authority Glasses and add the flag as the video says.
I know this is the issue because I just fixed it.
Open up your FNVEdit, check ALL packages to load, open FalloutNV.esm -> Armor -> Authority Glasses -> MODD - FaceGen Model Flags. You will see there is default value for FalloutNV.esm on the left and some other value(s) (or blank) on the right that overwrite it. Just drag and drop default value onto any other so that they are all identical to original. In my case it was YUP's fault
load all plugins
type 0011f881 in the FormID search box and click on the highlighted item(should be authority glasses)
drag [00]FalloutNV.esm on top of JsawyerUltimate.esp and click "yes i'm sure"
exit fnvedit and click ok after getting the prompt to save plugin edits
Of course you can do this to any mod that alters them(I.e NCR overhaul)