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Zgłoś problem z tłumaczeniem
1. The cliffs, like in most games with such simple geometry, are slippery with few invisible walls to protect you.
2. If you cannot comprehend by the time you get to Zion that New Vegas is not CoD, try to restrain yourself for that 30 seconds you cross the starting canyon, otherwise you kill a plot-critical NPC while you keep blindly shooting at everything that moves out of sheer habit.
Funny thing, by the time I entered Zion for the first time, I was level twelve or so and had not killed a single human being in that play-through up until the Honest Hearts opening ambush which kills everyone else in your party. Killing Follows-Chalk was not from lack of "restraint." He died as a result of his perceived actions without regard to what the Pip-Boy's magic compass might have been trying to tell me.
The game developers hope you see that Follows-Chalk is "friendly" because he kills the last ambusher on your behalf. Unfortunately, that helpful act typically happens after the last ambusher fires on you only to die at your hands before Follows-Chalk can do anything except appear to be yet another ambusher, one who will charge right up to you through the same hail of fire that took down those you think are his comrades. Of course, he is a named NPC, but that only makes him seem to be some kind of "boss" which helps explain his relentless "charge," somewhat greater resistance to damage, and increases his seeming threat.
Now, killing Follows-Chalk could be just one of those simple and sometimes regrettable choices you make while playing and that would be no big deal. However, his death leaves you with virtually no quest-lines in Zion amidst an entirely hostile population who dog you until you return to the Mojave. The result is a DLC which seems to have vanishingly little content until you Google a bit in response to wondering what you might be missing.