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Also, Ring-a-Ding does not take up more substance than the rest of the main questline. You make it seem that way as you feel obligated to put in more time on the sidequests that pertain to Ring-a-Ding than the actual quest. All it is about is getting the Platinum Chip, not getting rid of ghouls, not clearing out a hotel filled with convicts, and not about confronting the Khans that Benny hired.
My opinion > Your opinion.
The story itself is not that fantastic but the best point is how the game manage to tell you. You want to go to vegas to find the person and the reason to shoot you but at that point, you already witness and learned about whats going on in the mojave so its time to decide your action. Thats all. So instead to must take part in that, it should make another choice, to get the f ck outta here lol Give the chip to any faction will let them win the war.
Imo, the writing, the choices and lore connection is the strongest point of the game. While the best story itself, i give it to DM dlc.
Really, that's meant only to be the introduction to the world, and you don't even NEED to play it out as a revenge story. You can acquire the Platinum Chip, completing that quest, without killing Benny and without harming the two Great Khans (what revenge is there in that case?). Once you get past those introductory hours to the game, I fail to see how "Revenge" even factors into the game. I decided to check your achievements to get an idea where you're coming from. It seems you've beaten the game, but unless there was an achivement unlocking glitch (they do happen) you did it without even reaching Level 20 or even 20 hours of a total game time, which implies you raced through the game at a breakneck pace.
New Vegas demands you explore the world, and craft your story by your interactions. The quest objectives provided in your log may not be the only way to advance the story toward the Battle of Hoover Dam. New Vegas has to be one of the games that holds your hand the least when it comes to finding solutions to quest objectives that may not be openly stated.
It's also possible you may define "good story" in games as complex personal interactions with characters, a la Bioware. If you expect story to exist in that form, then I would recommend the works of that publisher. If you are searching for that type of "story," or some other form of scripted narrative as a story, then you will inevitably find New Vegas sorely lacking.
The fact remains, whether you define the experience provided by New Vegas to be rich in story or not, it is one of the best deliveries of the open-ended story experience in any game. That type of story simply may not fall within the realm of what you consider a proper story though, or you may not be approaching it with the mentality needed to experience that story in full. That's how I understand the situation, at least.
The courier has been in the Mohajave many times it's not like he's new.
The point of the story is that there's a major ideological and military conflict going on, and its resolution will be determined ultimately by your actions, as you're the only one who can break the stalemate between the NCR, Legion, and House. (Remember that you're the only person who can get to House.) Who will you choose to rule over the Mojave, and why? Every ending has drawbacks and emphasizes that no course you take is going to be absolutely perfect. It's up to you to determine which faction would best govern the region.
The Strip and the Platinum chip quest is more or less the ultimate objective. What makes the game good isn't exactly the objective itself but the journey to the goal. It's pretty obvious by the route you're advised to take in the game. It harkens back to FO 1 & FO2 in the way the towns and quests are layed out in a branching manner.
Pretty much what I mean.
You obiously have seen it all.
But if he do that, victor gonna try to stop him tho.
SUBJECTIVE OPINIONS!!!