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I played through Dead Money and I remember loving the change of pace, the survival aspects, the good writing, the eerie atmosphere, and I thought Father Elijah was an excellent villain.
I really loved this DLC, but I can definitely see how it could be annoying at some points.
There's no survival aspects.
The writing and storytelling's not as good as actual good videogame writing, and no matter how good it is (or is portrayed to be), there are no branching paths, no choices, and not a lot of information you can squeeze out of characters. It's good for a single playthrough. A lot of the totally awesome super mega ultra radical best writing ever ends up garbage because it's locked behind stat checks. Without PER and INT 7, you CANNOT get anything of worth out of Christine, and talking to her becomes pointless.
Dead money is a lot like fallout 3. It funnels you into stupid kill boxes against HP sponge enemies, sticks you with trash basic gear that you'd rather discard forever, and artificially limits your ability to interact with the game world. Forcing a broken stealth system on the player, in an attempt to be 'eerie and spooky' like silent hill, further dooms it.
I could go on, but I've written about this a billion times before.
This was probably the worst thing I've seen in a Fallout game in total, it's that bad. I hated these characters an how they moaned on about how greedy I am. It's a life or death world, and you need to hunt for resources to survive, it'd make sense that you'd scavange an old casino for valuables. If you're an exploror hobo, that's how you survive. That ghoul ♥♥♥♥♥♥♥ in particular really pisses me off. He goes on and on about how greedy and horrible you are, but then he reveals that he did all of these horrible tings and went through massive obsticals just because he felt someone else thought he was better than him. Like, what?! Are you ♥♥♥♥♥♥♥ serious? Yo ♥♥♥♥♥ at me for being a street trash theif, yet you act like a coward the entire DLC, and than tell me about how you ruined some guys life over a petty ego trip? ♥♥♥♥, right, off.
first point is this. its not the same. its different though the same. you either love it because its different or don't. You can probably have a better time if you are better at looting the random garbage I mean theres a caravan shotgun in the first area. did you find it? you also have to re-align your definition of loot. you get infinite stimpacks and weapon repair kits in there and a holo rifle.
Fallout ISN'T a loot based game. least it wasn't supposed to be. thats something Beth did to it. Obsidian wanted it to be something else.
Second point. Yeah pretty much all of the radio speakers can be turned off or destroyed. some have to be touched, others have to be shot, some need to be turned off from a computer. mainly this adds the factor of wrong answers and taking too long to accomplish a task, and elements of failure. Not present in other parts of the game. Again I can understand both why you don't like it and why its there.
The cloud. Uh once you go to the medical place and get the stimpack code you should be fine. hell theres plenty of food and stuff lying around the place. I think you are supposed to make caravan lunches those heal you up good. but with all the chips and stimpack recipes I'm 99% sure you are fine just with that, 2000 chips for the snowglobe. thats 100 stimpacks. what you doing that you need more than that?
NPC point. I'd gripe with the NPCs except .... you meet them then they go away then you have the option to save or kill them. my gripe is ... Oh hi, we just met, I'm apparently deciding whether you get to live or die now.
Look if they aren't handlebar twirling tie you to a train track while kicking your dog villians I'm going to need more than that before I decide to kill them. Borderline insults you? Christine can't even talk. wait... what does tap tap tap mean? Oh damn son you hear what she said about your mother? Dean's been sitting there literally drinking poison for 200 years after the bombs fell, of course he's a little irked at you taking your sweet time showing up. and well the mutant is crazy. Cut them some slack, its called having character.
Uh.... you can kill your companions. you can kill the holograms you can kill the cochroaches. if your complaint that 99% of the enemies are ghost people? no variety? cuz the main enemy of the area as mentioned is the radios. its a maze. with traps and radios. and ghost people.
The Holograms that exist and shoot at you all have transmitters you can shoot to turn them off. If you want to talk about a specific hologram I can tell you where its transmitter is, but you should find it yourself. again this is a maze DLC. Holograms are maze enemies.
Next point, again, Maze. you are supposed to feel like a rat trapped in a maze. which makes the cheese at the end all the more rewarding and hard to let go of, but its also about letting go.
Merchants. Aside from having pre-war money to buy....why even deal with them? they got maybe a few energy cells and some stimpacks and a ton of pre war money? toss them some bigger items and just ignore them otherwise. if you want an easy merchant the commissaries in LOnesome road have 6000 caps that restock every time it drops below 100 or so.
Puzzles. aside from being a maze not sure what you mean? I mean I guess some of the time trials were fail, load fail load succeed. but yeah you can fail in this, its supposed to be like that. failure is part of the process.
Not sure your hatred for the hacking minigame. do you not understand how to play? its a simple game. or do you just select answers till you randomly get one right? cuz then yeah...I guess I wouldn't enjoy that either.
The writing and storytelling I think is used expertly to develop the backstory of the characters and most importantly the location of the Sierra Madre.
My only problem with Dead Money was some of the ending section. It was the only section during which I disliked the radios, as the timing in that location was rather ludicrous.
The characters are good for the theme actually. The whole premise is a rich casino/hotel full of treasure. So the other characters kinda dont like you but you have to work together if you want to survive.
I can understand the frustration, its definitely not my favorite but I like the theme and I like looting the gold bars at the end.
Maybe this DLC was geared towards people who might have gotten a little bored in the base game since you can become pretty OP once you figure out where the good stuff is located and what perks to take. This DLC strips you down and starts you over (Begin again!).
It doesn't, though, and there's plenty of all kinds of resources, not to mention infinite life regain can be attained by drinking from all the broken toilets. It's nice that they put the vending machines in, so there was absolutely no way you'd ever run out of anything.