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1. the ones that simply dont like the story and the art style of the sierra madre, but they can appreciate the harder gameplay in the dlc, can be understood we are not the same.
2. and the people who are plain refuse to use their own brains to find and collect meds, ammo, weapons, and armor scattered around the map, and ofcourse lisening to the npc dialogues every time, and when these people are not understand something(not paying attention) they are start blaming the game.
usualy the second one are more common....
I was one of the few who absolutely loved it when it first came out. Then honest hearts came out and I hated it because I went from such a good note with dead Money to a bad experience with honest hearts (I still don't like it but I like it better than I used to).
But I wouldn't say that's the only reason people don't like dead Money. Some don't like the restrictions that are imposed by the Devs, like not being able to use science and repair to circumvent the collars.
I thought it was alright at first, but hated it more and more with each new playthrough.
only time you really need skills is for speech, and to skip fighting stuff.
you could beat dead money at level one with the lowest skills and you'd have the same ending as someone with high skills (if they didn't save the people or didn't trap elijah.
It's not exactly a secret that Chris Avellone likes Bethesda's idea of Fallout and shares some of Emilio Pagliarulos ideas about the franchise, so perhaps that explains the compareable overall linearity. Imo it's even more noticeable in OWB, which is basically the most Fallout 3-esque of New Vegas' expansions and also headed by Avellone, not to mention Lonesome Road, which is basically as linear as Operation Anchorage.
The tonal shift isn't really that big though. All of New Vegas' dlc kind of deviate from the base game's usual setting, gameplay and tone, so it's not all that jarring. Additionally there always were some survival, horror and, since going 3D, immersive sim elements in the franchise.
Dead Money is basically a Fallout variant of Bioshock with some Dead Space, Resident Evil, etc. mixed in, but it still manages to fit in nicely due to the way it is connected to the rest of the game and the other dlc lore-wise.
is dead money THAT bad?
AYE...! Played it through a number of times trying to find something good in there... epic fail...
Cheers,
T
I think the story is great and it's fun to play through. Except I hate how the Ghosts ramp up in stats throughout the DLC when playing on Survival - Very Hard. They start off pathetically easy, ruining the thematic lore about them being "unkillable" (Hard to believe when shooting their pinky toe causes all of their limbs and head to explode). Then by the end of it they're miserably overpowered, fitting the theme I guess but then I'm annoyed that this is only the case on the hardest difficulty.
Playing on Normal they're just pathetic the entire time.
I also don't like it when DLC locks me into the new area with no way to return to the main game. Especially when they do this and rob me of all of my gear that I worked for.
Dead Money gives you tons of choices. Kill or work with Dean, kill or work with Christine, kill or convince dog to kill himself, or merge his personalities.
Work with dog or God.
Trick or force Christine into the elevator, or redirect controls to the other console. Trick dog into the cage, or appease God to go into the cage.
Kill or trap Elijah. Or work with him (for alternate ending).
You have about as many choices as any of the other dlc. Fallout 3 on the other hand, not only has 1 single choice in the entire story, but the whole story is a battle over who gets to activate a water purifier in a place that seemingly doesn't need it (megaton and rivet city seem to be doing fine purifying their water).