Fallout: New Vegas

Fallout: New Vegas

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richieandjane Aug 25, 2018 @ 10:41pm
Multiple menu entries for MCM
Whenever I pause I get a message saying that multiple menu entries for MCM have been detected. I have tried several ways to fix this with the help of the wonderful people here, but none worked. Anyone have the slightest idea?
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Showing 1-15 of 15 comments
richieandjane Aug 26, 2018 @ 1:04am 
And on that matter, whenever I change any controls I get told "there is no storage device selected. Settings will not be saved" What's this and how can it be fixed?
talgaby Aug 26, 2018 @ 10:52pm 
Apparently, you installed Project Nevada after MCM. This usually breaks both. Cannot really do much beyond hoping to uninstall both and install them in the right order. But usually that will make you end up with the glitched UI where all game messages turn into a large green block.
richieandjane Aug 27, 2018 @ 4:39pm 
Drat. Well, when The Frontier comes out and I restart afresh, i'll try and fix that. Just one thing: do you mean install after as in time I downloaded them? In other words, how would I avoid this when starting from scratch?
richieandjane Aug 27, 2018 @ 4:50pm 
Wait, correction; IF The Frontier ever comes out. Same question, though-how can I stop this from happening next time through?
talgaby Aug 27, 2018 @ 10:47pm 
Install PN as soon as possible, then install MCM next. Then all UI mods, all MCM-using mods, all non-texture mods, then all texture mods, ending with body replacers, if you use any.
richieandjane Aug 27, 2018 @ 11:01pm 
Thanks. Any idea about the storage device thing?
talgaby Aug 27, 2018 @ 11:03pm 
I'd guess your fallout.ini file in Documents\My Games\falloutnv got stuck as read-only, so it cannot save new settings.
richieandjane Aug 27, 2018 @ 11:04pm 
How would I fix that, then?
talgaby Aug 27, 2018 @ 11:08pm 
Remove the read-only flag, naturally. :)
richieandjane Aug 28, 2018 @ 12:22am 
Thx.
richieandjane Aug 28, 2018 @ 5:05am 
Actually, just three more things. In order that next time this won't happen again, I'll have to remove ALL of my mods and redownload them from scratch, starting with PN and then MCM? How does this work with manual installation via Mod Organizer? And will LOOT affect this, or is installation order the only thing that matters here?
talgaby Aug 29, 2018 @ 10:38pm 
You need to remove all mods, uninstall game, manually delete the entire install folder, then reinstall and start installing mods again. The installer files should still be there. You can simply just add them to any new mod manager, no need to redownload.

ModOrganizer uses a virtual file system; essentially, in the mod manager, you create the mod cocktail, then MO passes it eventually as one large file structure to the game upon bootup. This way the game itself is never touched, we just fool it into thinking we modded it.

Install order is all that matters. Or, to be more precise, the order of which mod is allowed to overwrite what other mod. In MO, this is done by dragging the mods in the managing window: the lower it is, the more things it can overwrite. In MO, you can install them in any order, just make sure MCM is dragged under PN.
LOOT is different, that sorts plug-ins (ESMs and ESPs), not loose files.
richieandjane Aug 30, 2018 @ 12:31am 
So I'd lose my saves, then? If so, I will definitely wait until The Frontier is ever finished.
Gomer Aug 30, 2018 @ 12:51am 
Originally posted by richieandjane:
So I'd lose my saves, then? If so, I will definitely wait until The Frontier is ever finished.

If you plan on installing The Frontier you will probably lose your current saves anyway. Major mod installations typically require fresh installations of the game and new playthroughs.

When you achieve a stable mod list play the game with that list and dont change it, otherwise you're asking for trouble.
richieandjane Sep 10, 2018 @ 3:23pm 
I know this is an old topic now, but is the managing window the one on the left or the one on the right under Plugins?
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Date Posted: Aug 25, 2018 @ 10:41pm
Posts: 15