Fallout: New Vegas

Fallout: New Vegas

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Is Tales of Two Wastelands worth it?
I heard with NV engine and TTW, fallout 3 is a lot more enjoyable and a lot more moddable, can someone give me opinions what they think and their experience with the mod?
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Se afișează 1-15 din 18 comentarii
I think its great, I prefer the atmosphere in Fallout 3 to that of New Vegas quite a bit. the only thing i liked better about NV was crafting, weapon mods and some of the armor/weapons. and Fallout 3 wont run on my computer but i can play it with TTW. It really isnt actually that much work, takes a while to install, but thats probably in part due to my low end computer. you do also have to start a new character (and when version 3.0 is released my understanding is new characters will have to be started for that as well if you upgrade) all in all though I would definately say its worth it.

there are currently some issues, I'm not sure if everyone gets them, from the sounds of it not everyone does. EG, I cant enter Moriarty's Saloon in Megaton, the game freezes and i have to use task manager to close the program.

currently the TTW team is working on the installer for TTW version 3.0 (i could be mistaken but I believe that is the final step) I read that 3.0 is supposed to fix alot of problems that are present in both base games and in TTW. as well as it will add some things that are currently optional and/or not fully implemented. EG. they found they were going to be able to add the Big Guns skill back in (in current version it is replaced with Survival like base New Vegas) without losing any other skills, they were asking if people wanted that, and if so if it should be optional or not. I do not know what was decided on that however.

as far as mod compatability it was my understanding that it was actually alot more restrictive, and some of the ones that do work only work in one wasteland or the other, that being said i have had no problems with most of the mods i want to use (the only exceptions being some that changed the color of pip boy light, and words on the title screen, pause screen and loading screen). WMX required a special patch or something to use with TTW but there was already a download for that (and for compatability with alot of other mods too) on their site. there i'm sure you can find out on their site if the mods you use are compatible or not.

I dont know how it will work when 3.0 is released, if those patches for compatability will need to be remade for 3.0 or if they will work as is, or may not even be necessary anymore. it is also unknown when 3.0 will be out. i had thought i'd read they were hoping it would be done before 2018 but that was before they ran into a problem that set them back a while and it could have been sarcasm or trolling for all i know too.
I haven't played Fallout 3 since using TTW. I just cant bring myself to go back since TTW just makes Fallout 3 objectively better.

Even if you aren't a fan of New Vegas, TTW allows you to play Fallout 3 on the more stable NV engine. That alone, was enough for me to never go back to regular Fallout 3. NV mods in Fallout 3 was just an added bonus.

And yes. As mentioned previously by GothFur, version 3.0 is set to be released sometime in the near future. I'm very much hoping that the TTW team has had a chance to optimize cells in the next version of TTW. That is probably my only complaint is the somewhat less performance in the Capital Wasteland zone compared to the New Vegas zone. Probably doesn't help that Im running about 96 plugins and 100 textures on top of an ENB though. The performance loss isn't too bad, but compared to the Mojave Wasteland (which has zero loss in performance) compared to the Capital Wasteland (somewhat loss of performance), its noticeable. You probably won't have any issues if your game doesn't have a ton of mods though.

Also I don't have GothFur's issue with Moriarty's Saloon. Actually, that's the first I've heard of that issue. Only time the game tends to crash for me is if I did something to cause it to crash (which is a lot better than Fallout 3's spontaneous CTD).
talgaby 6 febr. 2018 la 22:45 
It is worth it, but only if you played FO3 in itself. TTW, no matter how it tries, still completely upset the original gameplay and balance, so playing TTW is a very different experience than playing FO3, even heavily modded.
BRUH 7 febr. 2018 la 11:25 
Is there a list of mods that compatible/incompatible with ttw? I have someone NV mods but idk which are incompatible. I have ttw installed the only bug encountered was the birth scene where im standing for like five stands and then it triggers the intro. Also is it normal for me to receive a 9mm pistol instead of a 10mm?
Postat inițial de Rocketmanjoey:
Is there a list of mods that compatible/incompatible with ttw? I have someone NV mods but idk which are incompatible. I have ttw installed the only bug encountered was the birth scene where im standing for like five stands and then it triggers the intro. Also is it normal for me to receive a 9mm pistol instead of a 10mm?

The jacked up birth scene sounds about right. I have the same issue. I don't know if its one of the animation mods I have installed or a TTW issue. If its a TTW issue, then it will probably be fixed in v.3

9mm pistol? You should get a 10mm from Amata when escaping the vault. The vault 101 guards carry 9mm pistols though. I think they are given 9mm pistols because in Fallout NV, the 10mm pistol does a lot more damage than the 10mm in Fallout 3. So for the sake of balancing the guards receive 9mm pistols instead.

Not sure if there is a compatability list.
There is a list in the FAQ of what NOT to use: http://taleoftwowastelands.com/content/faq#optionalfiles

Then there is a directory of Fallout 3 mods that have been converted:
https://taleoftwowastelands.com/content/updated-ttw-mod-directory

A good 95% of Fallout NV mods should be compatible by default. Whether or not they show up in the Capital Wasteland is the question. For example, if you have a mod that triggers as soon as you leave Doc Mitchell's house, then it won't trigger in the Capital Wasteland since you technically haven't left Doc Mitchell's house in the Mojave Wasteland yet, since you haven't even gone there.
Been testing the mod and I find the concept quite interesting. I haven't made it that far into the game to experience any issues but I do wonder if it's better to wait for a more stable release, given the modding team said it's only in the alpha stages. Otherwise, it's a nice way to play both Fallout 3 and NV in the same game with the same file whereas Fallout 3 can't run at all without external modding.
BRUH 7 febr. 2018 la 14:31 
amata gave me a 9mm instead of a 10mm
Postat inițial de Comrade☭Red:
Postat inițial de Rocketmanjoey:
Is there a list of mods that compatible/incompatible with ttw? I have someone NV mods but idk which are incompatible. I have ttw installed the only bug encountered was the birth scene where im standing for like five stands and then it triggers the intro. Also is it normal for me to receive a 9mm pistol instead of a 10mm?

The jacked up birth scene sounds about right. I have the same issue. I don't know if its one of the animation mods I have installed or a TTW issue. If its a TTW issue, then it will probably be fixed in v.3

9mm pistol? You should get a 10mm from Amata when escaping the vault. The vault 101 guards carry 9mm pistols though. I think they are given 9mm pistols because in Fallout NV, the 10mm pistol does a lot more damage than the 10mm in Fallout 3. So for the sake of balancing the guards receive 9mm pistols instead.

Amata has always given me a 9mm in TTW as well, it could be that previous versions of TTW she gave a 10mm, im not sure. ive also never had the birth bug, and have always had the Moriarty's bug (execpt once where i was using a patch that i later found out causes more problems than it solves) so it seems likely to me that we dont all have the same version of TTW (im using version 2.9.4b)
Yep Im using v2.9.4b too. never had that crash and I could have sworn that Amata gives you a 10mm, but I could be wrong. I'll go back and check at some point. I suspect that the differences could be mod related though. Since we might be using the same version but have entirely different mod setups.
Weird. So I just did the beginning sequence again with my usual TTW install and Amata gave me a 10mm pistol. So it must be one of my other mods that is conflicting with TTW to prevent her from giving me a 9mm.

I can't imagine which mod it would be to address that specific script, but it would have to be TTW specific. So Im thinking it could be one of the hot fixes.
My the works pretty okay and stable, but sometimes when i go into a building, I get into a void
Postat inițial de Comrade✮Red:
Weird. So I just did the beginning sequence again with my usual TTW install and Amata gave me a 10mm pistol. So it must be one of my other mods that is conflicting with TTW to prevent her from giving me a 9mm.

I can't imagine which mod it would be to address that specific script, but it would
have to be TTW specific. So Im thinking it could be one of the hot fixes.
It could be that it can be random for the guns to be 10mm or 9mm or it's random l, bit it's possible for that to happen
Postat inițial de BRO:
I heard with NV engine and TTW, fallout 3 is a lot more enjoyable and a lot more moddable, can someone give me opinions what they think and their experience with the mod?

Well, its free. So, if you at least liked both games and would like to try FO3 with the stability improvements done for FNV (in addition to the better skillset, iron sights, and survival mode from FNV) then yes. Its worth it.

If the gameplay changes that FNV made don't excite you because you love how vanilla FO3 works, well it still runs better in TTW.

If you thought the games were 'meh' and don't own FNV, then no, its not worth buying FNV and installing TTW.
Postat inițial de Wurt:
Amata gives you a 10mm pistol in vanilla FO3.
TTW she gives you a 9mm. The guards also have 9mm.
This will be changed in 3.0.

In addition, TTW changes the weapon you receive based on your chosen skills at CC. If you have a higher energy weapon skill you should get a laser pistol.
Postat inițial de Comrade✮Red:
Weird. So I just did the beginning sequence again with my usual TTW install and Amata gave me a 10mm pistol. So it must be one of my other mods that is conflicting with TTW to prevent her from giving me a 9mm.

I can't imagine which mod it would be to address that specific script, but it would have to be TTW specific. So Im thinking it could be one of the hot fixes.

You really shouldn't activate any other mods until the end of the FO3 intro and you're outside the vault in the main worldspace. Same with FNV - don't activate mods until outside Doc Mitchell's.
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Data postării: 6 febr. 2018 la 18:29
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