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It really only matters depending on your opponent, as they'll have that shield symbol so you know that firearms will be guarded against, and it'll turn red when broken.
As for you, the player character:
DR gives you a equative resistance to damage, and DT gives you a flat reduction to damage as
DR = Damage Resistence, or % damage taken away from how much damage you take
DT = Damage Threshold, or how much damage is reduced at a flat rate
Each one calculated differently into what damage you take, so for example, let's say you take 100 damage:
You have 50DR and 10 DT, so 50% of that damage is reduced, and 10 of it is subtracted from it so you'd take 40 damage in the end.
Now that's out of the way, which one's more useful?
Well, both are useful in their own rights, but DR cuts your damage down more.
And just so we're clear, you cannot take 0 damage from an attack, as you'll always take at least 1 point of damage.
So DR doesn't work on some enemies?
Only way of getting any useable amount of Dr in the base game is to use chems.