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I mean these games were released on console, how hard would it be to actually allow for proper controller support on PC?
Personally, I use bullet-time as opposed to the vanilla VATS system. I even have a mod that disables VATS completely, so that Im forced to rely on bullet-time and my own ability to aim. imo VATS is broken. It's fine in the classic games where it actually makes sense, but it never really made much sense to me in Fallout 3 and NV what with the ability to stop time and all. But that's kind of off-topic. Anyway, I use bullet-time when aiming down the sight most of the time. Certainly slows things down long enough for me to aim in the right direction. Still have to deal with weapon sway though, which is determined by your Guns/Energy Weapons skill.
As to the other question regarding mapping additional keys to your controller. Wurt is correct that New Vegas doesn't have a way of doing so in the game. When I was using Windows 7 in the past I used a program called Xpadder to map controls on my keyboard to my controller. This worked when using Project Nevada as well. I would map my sprint key to my right thumbstick. The right-thumbstick still worked as the "grab" key, but also functioned as my sprint button. I also disabled VATS as previously mentioned and mapped bullet-time to right bumper which was the original VATS key.
Unfortuntely I could never get Xpadder working with Windows 10 and I tried a good several different versions. I also tried Joy-2-Key, which was supposed to be similar to Xpadder, but I just found it far too confusing. So I just went with Controller Companion and it works perfectly. Although Im sure there are other emulator programs for free out there. Controller Companion was simple enough that I wouldn't need to spend a good hour or so reading a guide on how it works for something as simple as mapping a couple keys to my controller lol
http://store.steampowered.com/app/367670/Controller_Companion/
Thing is, that was made long before the usual pleb aim assist was invented and made games play themselves instead of the player, so if you are used to how modern shooters work with their sticky aims, you will feel uncomfortable for a good while here.
Try to rely on VATS initially until your character gets strong enough to not worry about gunplay. VATS is also a good way to turn fast, since when you exit, the crosshair will remain where you left it.
Additionally, the higher your associated weapon skill, the more projectiles curve towards the target, making it easier to hit them even if your aim is off. It is their version of aim assist (only it is universal and does with the mouse as well).