Fallout: New Vegas

Fallout: New Vegas

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Rapanui Feb 4, 2018 @ 4:09pm
Using an Xbox Controller
I am terrible with using a keyboard, and finally decided to just use the Xbox controller, but there are disadvantages.

Aiming down sight is terrible because the sensitivity is only 1 setting, so if I want better aiming, I'll have to look around really slow, or if I want to look around decently, then it is extremely hard to aim while ADSing.

Is there a mod, or a way to adjust the speeds so I can ADS slower without having normal looking having to be slow too?

Is there a way to map out keyboard keys to my xbox controller, so I can use features from project nevada to have a run button?

I see there are programs to map controllers to work with mouse and keyboard, but it makes things extremely confusing when you have to hit left on the joystick to press A. Is there a way to map out using a program to keep the xbox controller the way it is with the exception of a few buttons?
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Showing 1-6 of 6 comments
Count Von Count Feb 4, 2018 @ 5:46pm 
Not really. At least not that I know of. I’ve used Steams ‘Big Picture’ mode, which I believe is designed for use with controllers, but the controls are pretty messed up, just like Fallout 3, and Oblivion.

I mean these games were released on console, how hard would it be to actually allow for proper controller support on PC?
Rapanui Feb 4, 2018 @ 8:10pm 
xbox controller absolutely works fine, but the issue is you're limited to mapping certain things, and they didn't think of how terrible ADS sensitivity would be. I think the consoles used Aim Assist to help players out, which I don't think exists on PC. Project Nevada has some auto aim features, but I don't know how they work, and I don't want literal auto aim.
Wurt Feb 4, 2018 @ 8:26pm 
You're sol with a controller.
Rapanui Feb 4, 2018 @ 8:27pm 
:(
=CrimsoN= Feb 4, 2018 @ 9:55pm 
I use an Xbox 360 controller myself. Not really sure that you can do about the sensitivity. But Im also confused by what you refer to as one setting. You mentioned using Project Nevada (and I think I remember seeing this on your load order in the previous thread). Project Nevada does have a bullet time feature. Default key is C.

Personally, I use bullet-time as opposed to the vanilla VATS system. I even have a mod that disables VATS completely, so that Im forced to rely on bullet-time and my own ability to aim. imo VATS is broken. It's fine in the classic games where it actually makes sense, but it never really made much sense to me in Fallout 3 and NV what with the ability to stop time and all. But that's kind of off-topic. Anyway, I use bullet-time when aiming down the sight most of the time. Certainly slows things down long enough for me to aim in the right direction. Still have to deal with weapon sway though, which is determined by your Guns/Energy Weapons skill.

As to the other question regarding mapping additional keys to your controller. Wurt is correct that New Vegas doesn't have a way of doing so in the game. When I was using Windows 7 in the past I used a program called Xpadder to map controls on my keyboard to my controller. This worked when using Project Nevada as well. I would map my sprint key to my right thumbstick. The right-thumbstick still worked as the "grab" key, but also functioned as my sprint button. I also disabled VATS as previously mentioned and mapped bullet-time to right bumper which was the original VATS key.

Unfortuntely I could never get Xpadder working with Windows 10 and I tried a good several different versions. I also tried Joy-2-Key, which was supposed to be similar to Xpadder, but I just found it far too confusing. So I just went with Controller Companion and it works perfectly. Although Im sure there are other emulator programs for free out there. Controller Companion was simple enough that I wouldn't need to spend a good hour or so reading a guide on how it works for something as simple as mapping a couple keys to my controller lol
http://store.steampowered.com/app/367670/Controller_Companion/

talgaby Feb 5, 2018 @ 10:50pm 
The game engine was never meant to use peasant sticks originally, so many years ago they tacked on the controller support later and still use that.
Thing is, that was made long before the usual pleb aim assist was invented and made games play themselves instead of the player, so if you are used to how modern shooters work with their sticky aims, you will feel uncomfortable for a good while here.

Try to rely on VATS initially until your character gets strong enough to not worry about gunplay. VATS is also a good way to turn fast, since when you exit, the crosshair will remain where you left it.
Additionally, the higher your associated weapon skill, the more projectiles curve towards the target, making it easier to hit them even if your aim is off. It is their version of aim assist (only it is universal and does with the mouse as well).
Last edited by talgaby; Feb 5, 2018 @ 10:50pm
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Date Posted: Feb 4, 2018 @ 4:09pm
Posts: 6