Fallout: New Vegas

Fallout: New Vegas

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Johnny Casey 30 MAY 2018 a las 4:54 a. m.
About weapon's strength requirement
From what I've learned from in-game loading screen tips, if I'm not match with ranged weapon's strength requirement, it will be less accurate. And if the weapon is melee, the attack speed gets slower.

Question is, if this 'not matched stats' are matter or not.

So let's say this melee weapon requires 9 strength to use.
If my strength is 7, I'll do slower attack than it should do.
If my strength is 8, will I attack slightly faster than when my ST was 7?
Or, if my strength is 6, will I attack slightly slower than when my ST was 7?
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Mostrando 16-30 de 33 comentarios
Bankai9212 30 MAY 2018 a las 8:18 a. m. 
Publicado originalmente por Johnny Casey:
There's a lot more thing that makes no sense, and yes. I'm saying those are all goes to BS for Obsidian. Great job for negating the mankind's basic instinct you aliens.
Then don't play rpgs as none of them will ever make sense to you.
Johnny Casey 30 MAY 2018 a las 8:50 a. m. 
Publicado originalmente por Bankai9212:
How is that common sense again all rpgs do this so it's not mutually exclusive to NV. Heck how does one carry several fatman and nukes in an invisible pack. Get out of here your complaining for the sake of it.


Publicado originalmente por Bankai9212:
Then don't play rpgs as none of them will ever make sense to you.

Okay, so you're gonna agree with The Elder Scrolls III: Morrowind's infamous 'miss at point blank range' and anyone who disagree with it, or someone who's saying it's BS, or doesn't make any sense, you're gonna say "Then don't play rpgs as none of them will ever make sense to you."
Bankai9212 30 MAY 2018 a las 8:53 a. m. 
Publicado originalmente por Johnny Casey:
Publicado originalmente por Bankai9212:
How is that common sense again all rpgs do this so it's not mutually exclusive to NV. Heck how does one carry several fatman and nukes in an invisible pack. Get out of here your complaining for the sake of it.


Publicado originalmente por Bankai9212:
Then don't play rpgs as none of them will ever make sense to you.

Okay, so you're gonna agree with The Elder Scrolls III: Morrowind's infamous 'miss at point blank range' and anyone who disagree with it, or someone who's saying it's BS, or doesn't make any sense, you're gonna say "Then don't play rpgs as none of them will ever make sense to you."
Yes I would, that one is especially old school. Does it make sense no, but it's an rpg and it's bound to its rules. If you want realism look elsewhere you won't find an rpg that uses any form of 'common sense'.
Johnny Casey 30 MAY 2018 a las 8:54 a. m. 
Publicado originalmente por Bankai9212:
Yes I would, that one is especially old school. Does it make sense no, but it's an rpg and it's bound to its rules. If you want realism look elsewhere you won't find an rpg that uses any form of 'common sense'.

"By the GODS! How could you do such a thing?"
Bankai9212 30 MAY 2018 a las 8:55 a. m. 
Publicado originalmente por Johnny Casey:
Publicado originalmente por Bankai9212:
Yes I would, that one is especially old school. Does it make sense no, but it's an rpg and it's bound to its rules. If you want realism look elsewhere you won't find an rpg that uses any form of 'common sense'.

"By the GODS! How could you do such a thing?"
Not sure what your implying here, unless it's your attempt to troll.
Última edición por Bankai9212; 31 MAY 2018 a las 2:19 a. m.
Dustin81 31 MAY 2018 a las 12:57 a. m. 
Yeah god forbid having different character builds mean anything in a rpg.
Última edición por Dustin81; 31 MAY 2018 a las 2:51 p. m.
talgaby 31 MAY 2018 a las 1:21 a. m. 
To actually answer the question:
If you are under the ST requirement no matter how much, ranged weapon aim and melee/unarmed weapon attack speed have a 20% penalty. Simple as that.
Arasteele 31 MAY 2018 a las 4:57 a. m. 
Yup, penalty. Ranged weapon is more unstable, melee is less effective. Simple as that. No argument required.

I'm more interested in the solution, which is simple as well. Level your ST or take the Weapon Handling perk, and get on with it.
Iceira 31 MAY 2018 a las 5:09 a. m. 
as above already point out game has odd rules , we all know very well that someone that can swing a 2hand heavy weapon as a toothpick could kill you in one swing if he hit you.

next charector you make try make a legion warrior alot of str. and life with it and join the Legion darkside ( problem is perk is the key before you actual can use all that str. if i recall correctly )
Vassago Rain 31 MAY 2018 a las 6:42 a. m. 
The closer you are to the min requirement, the less penalty you suffer. If you pass muster, you'll do base damage, with base attack rate.

So the marksman carbine requires a 100 guns weaponskill, and a strength of 4. If you don't have that, your aim is bad, recoil is worse, overall accuracy is awful, and the damage is decreased.

It's an incredibly common sense approach. If you're at 25 guns, you'd do more damage with a service rifle than you would a marksman carbine, and overall handling would be better. Once you're at 100 guns, the marksman carbine is a straight upgrade in every way over the service rifle, as it's a low tier weapon, while the marksman carbine is a top tier weapon.

There's an inherent quality with high weaponskills. A character with 100 weaponskill deals 100% more damage than a character with 0.

The full formula requires math that I don't feel like submitting to a silly steam forum.

Unlike in fallout tactics, however, there is no hard limit on what you can wield. Even with a guns of 0 and a strength of 1, you can still equip, reload, and use something like the marksman carbine. Sure, it'll perform poorly, but you can equip it if you have it on hand.
fоreskin feta 31 MAY 2018 a las 12:15 p. m. 
Publicado originalmente por Johnny Casey:
Because it makes sense.

The fact that 1 ST wimp can swing as fast as 9 ST jork as long as weapon's requirement is strength 10, doesn't make any sense.

So yeah. I tested it with console command and indeed it doesn't matter. So one more BS to Obsidian. What were they thinking.
someone who can lift a max of 5 pounds and someone who can lift a max of 100 pounds would both be unable to lift 200 pounds
Johnny Casey 31 MAY 2018 a las 12:29 p. m. 
Publicado originalmente por v=-ye84Zrqndo:
someone who can lift a max of 5 pounds and someone who can lift a max of 100 pounds would both be unable to lift 200 pounds
Yes. But there will be the difference between two people's attempt to lift 200 pounds object.
fоreskin feta 31 MAY 2018 a las 12:46 p. m. 
Publicado originalmente por Johnny Casey:
Publicado originalmente por v=-ye84Zrqndo:
someone who can lift a max of 5 pounds and someone who can lift a max of 100 pounds would both be unable to lift 200 pounds
Yes. But there will be the difference between two people's attempt to lift 200 pounds object.
but the differences in weight for both of them are very large, so they’d both struggle
Última edición por fоreskin feta; 31 MAY 2018 a las 12:47 p. m.
Washell 31 MAY 2018 a las 1:47 p. m. 
Publicado originalmente por Johnny Casey:
Because it makes sense.

The fact that 1 ST wimp can swing as fast as 9 ST jork as long as weapon's requirement is strength 10, doesn't make any sense.

So yeah. I tested it with console command and indeed it doesn't matter. So one more BS to Obsidian. What were they thinking.
But the penalty is 20%. Let's say the requirement is 5, so you get the full penalty at 0, and a fraction of the penalty at 4, so:
0 = 20%
1 = 16%
2 = 12%
3 = 8%
4 = 4%

How effective would this mechanic be? Missing four percent (or a mere 2 percent in a 9 out of 10 situation) is irrelevant. You could start the penalty at 10% and then divvy up the rest in a similar method, but then the difference between 6 and 9 would be so marginal it's pretty much the same as the system is in game right now.

I agree it's silly there's no real difference between 1 and 9, but it's hard if not impossible to get enough granularity for a better system. So it's better to compare it to the classical RPG's: not having the stats/level meant unable to wield it at all vs, wielding it poorly in NV.
Johnny Casey 31 MAY 2018 a las 2:27 p. m. 
You know, for some reason I can't delete this thread.
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Publicado el: 30 MAY 2018 a las 4:54 a. m.
Mensajes: 33