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Okay, so you're gonna agree with The Elder Scrolls III: Morrowind's infamous 'miss at point blank range' and anyone who disagree with it, or someone who's saying it's BS, or doesn't make any sense, you're gonna say "Then don't play rpgs as none of them will ever make sense to you."
"By the GODS! How could you do such a thing?"
If you are under the ST requirement no matter how much, ranged weapon aim and melee/unarmed weapon attack speed have a 20% penalty. Simple as that.
I'm more interested in the solution, which is simple as well. Level your ST or take the Weapon Handling perk, and get on with it.
next charector you make try make a legion warrior alot of str. and life with it and join the Legion darkside ( problem is perk is the key before you actual can use all that str. if i recall correctly )
So the marksman carbine requires a 100 guns weaponskill, and a strength of 4. If you don't have that, your aim is bad, recoil is worse, overall accuracy is awful, and the damage is decreased.
It's an incredibly common sense approach. If you're at 25 guns, you'd do more damage with a service rifle than you would a marksman carbine, and overall handling would be better. Once you're at 100 guns, the marksman carbine is a straight upgrade in every way over the service rifle, as it's a low tier weapon, while the marksman carbine is a top tier weapon.
There's an inherent quality with high weaponskills. A character with 100 weaponskill deals 100% more damage than a character with 0.
The full formula requires math that I don't feel like submitting to a silly steam forum.
Unlike in fallout tactics, however, there is no hard limit on what you can wield. Even with a guns of 0 and a strength of 1, you can still equip, reload, and use something like the marksman carbine. Sure, it'll perform poorly, but you can equip it if you have it on hand.
0 = 20%
1 = 16%
2 = 12%
3 = 8%
4 = 4%
How effective would this mechanic be? Missing four percent (or a mere 2 percent in a 9 out of 10 situation) is irrelevant. You could start the penalty at 10% and then divvy up the rest in a similar method, but then the difference between 6 and 9 would be so marginal it's pretty much the same as the system is in game right now.
I agree it's silly there's no real difference between 1 and 9, but it's hard if not impossible to get enough granularity for a better system. So it's better to compare it to the classical RPG's: not having the stats/level meant unable to wield it at all vs, wielding it poorly in NV.