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I reverted those two values back to the original and it doesn't immediately attack, it restores its weapon effects, it no longer can see and fire through walls, and it doesn't spontaneously explode. However, now it's practically blind. It doesn't detect me until I get very close to it, and if I can step back fast enough before it fires, it loses sight and drops out of combat.
I literally examined every entry in the OldWorldBlues.esm with FNVEdit looking for conflicts with other mods, and I can't find a reason why it now has such a limited detection range. The only mods that directly overwrite anything from OWB are YUP, Interior Lighting Overhaul, FNV Realistic Wasteland Lighting, and EVE. I ran the game with all of those mods disabled and the robo-scorpion was still blind. I remember this encounter being pretty tough in previous play throughs.
FNVEdit is pretty easy to learn and use. I find it essential when using a lot of mods. It makes finding and fixing conflicts easy. If you want, I uploaded the fix to my Google drive[drive.google.com]. Load it last in your load order. After you're done with the X-42 encounter, you can disable and delete it.
I'm going to try and find out why the scorpion doesn't attack, but I don't know if or when I can do that. It might be something simple that I'll spot and fix tonight or I might not figure it out at all and have to wait and hope the YUP team comes up with something.