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Furthermore, the development contract ended over half a decade ago, the devs are legally forbidden to patch the game.
But Fallout 3 looked great with it.
By the way, are you sure you are not referring to a fan-made ENB or SweetFX on Fallout 3? They try to emulate HDR in some respect. But the graphics engine itself never did before Fallout 4 (or was it only Skyrim SE?).
Although never used those mods, plus I had seen videos of a Fallout New Vegas fan that used so many mods. Which most of the changes is very off putting to me.
Yeah, well check the graphics settings and talk to us again, y'dig?
Also, I've seen it in numerous games with sometimes even more disastrous 360 ports than New Vegas. Must be a pattern.
Before I realized this was a 2-year necro, I had typed up a reply. Shame to throw that away.
Fallout 3 does not support HDR in the current context. The HDR option on PC (which works just as well in New Vegas) is a rendering option, first seen as a true feature in HL2's Lost Coast demo. It has nothing do with with HDR output in a modern context - it doesn't actually create an HDR signal. The "HDR" in old video games is now known as HDRR or High-dynamic-range rendering. It pertains only internally to how the engine calculates brightness, not how the image is presented to the display.
When Fallout 3 launched on the 360, there was no VESA HDR standard - there was literally no way it could possibly have native HDR (in the modern context) because it literally didn't exist. HDR displays and the standards to drive them didn't exist until 2015.
What you are seeing on backcompat in the Xbone is purely faked by your TV.
Neither Fallout 4 nor Skyrim SE support HDR - although they do use what would be called HDRR internally (basically everything does at this point).
HOWEVER - Xbox Series' Auto-HDR feature is being ported to Windows 11. Which should allow decent faked HDR on older titles on PC.
Well, since the standard was finalized in 2015...after 2015. We didn't really see any true HDR implementations in games until 2017(ish), and to this day there are very few actually GOOD implementations on PC. You can probably count the number of PC games with decent out-of-the-box HDR on one hand.
That's literally the point of Auto-HDR. To add HDR into games that don't have it.
Yes, they have to support the game - but the game doesn't have to support HDR.
Unless a game is specifically blacklisted because it looks bad, basically everything should work. It's not a question of the game supporting HDR, it's a question of Auto-HDR supporting the game.
Edit: As a DX9 game, NV may not get AutoHDR support - but I bet someone will figure out a way, eventually.
You can technically do it now using Special K Mod, but it's a bit of a pain.