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This means you get penalised for opening the chest, but not taking the items. You can take as many items as you want from the loot screens. You get penalised for all world items individually though.
Type
player.getav Karma
to get your current karma level.
The only faction you can steal from is one that has you marked as "vilified" apparently, although that's not been my experience yet.
I've been to the wiki. It did not answer my specific questions, hence why I am here. If you can not actually answer it either, why bother opening your mouth? It's not going to deter me from asking more.
You can go to the toilet in this game too? How!? The wiki did not cover that either...
So if I lock pick a box open, I only get negative karma from that? I do not get negative karma from also taking said items from the previously locked box? Or that is extra from each item taken from the previously locked box? The reason why I asked was because there was like 150 caps as I recall in one of the boxes I just opened. I was not sure if it was going to charge me 150 negative karma points for that (If the game counts each individual bottle cap as an item, even though it is stacked in a pile of 150.) or only once, minus the one for obviously opening the box. I understand the bad karma only flashes once, but I am not familiar with the game to know if it just groups it all at once instead of flashing it half a dozen times. If the wiki explained that I must of missed it. But I don't think it did.
My thing is you can kill the enemy and gain fame, because these guys were supposedly bad. You can loot their dead corpses with no repercussions. But if you were to take a single pack of cigs from their night stand all of a sudden you are looked at as a bad guy. That is just odd. But if that is how the game plays, that is how it is. I just wanted clarification. Thanks for those that honestly tried to help. Much appreciated.
Basically the entirety of your middle paragraph in the original post.
You say this:
Yet in the wiki, it says this:
"Stealing from a non-evil character or faction: -5 Karma per instance (note that when when stealing from owned (red text) containers, such as cabinets or lockers, the Karma change applies once per activation of that container. Meaning, if you open a container once and steal two items, you lose 5 Karma, but if you open the same container twice, stealing one item each time, you will lose 5 Karma each time, which means you lose 10 Karma)."
https://fallout.fandom.com/wiki/Karma_(Fallout:_New_Vegas)
It's in the "Obtaining Karma Points" section, first bullet point in the "Negative section".
hmm
Interesting, I am not getting any of that. It gives me a very brief intro.
[Karma is the reflection of all good and evil choices you make during the game and how they are perceived by the inhabitants of the wasteland in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics.
Karma is, philosophically, the principle of cause and effect, with not only the effects of your actions but also your intentions that are taken into account measured in "Karma points". The stronger an intention or action has, the more Karma points you gain or lose.
It is classified by three types: good, neutral, and evil. Players always start a new game with 0 Karma points (neutral Karma). People will behave differently toward you depending on your Karma, and it's also a factor to unlock certain dialogue options or being able to do something specific.
In Fallout, Karma is simply named "general reputation" (but have the same function as Karma in other Fallout games) and reputation titles appeared.
In Fallout 2, what was originally called "general reputation" is renamed to Karma, reputation titles are kept and a new stat called "Reputation" is added, acting as a measurement of how you are perceived in various places.
In Fallout Tactics, reputation titles and reputation are removed, only Karma is kept. Also, a new specific stat called "rank" is added, indicating your rank in the Brotherhood of Steel.
In Fallout 3, although Karma is measured in points, the player never gets to see a numerical karmic value, only the status and the title.
In Fallout: New Vegas, Karma is kept (like Fallout 3, the player never gets to see a numerical karmic value) and reputation returned, and acting now as a measurement of how you are perceived by various factions and towns.
In Fallout 4, Karma is not present but rather an approval rating with companions which works on a similar level.]
But I get it now. Unlock a box it give you five negative karma points away even if you take nothing. (Opening a box with no lock does nothing.) Take stuff from the now unlocked (or already opened) box and it adds an extra negative five on top of the initial five. Open the box again and nothing happens, because it was already unlocked. Take from the box again however and another five negative karma points are given to you. The interesting thing is, there could be a dozen separate items in the box and you take it all at once, but you are still only being charged the five for opening and the five for the act of taking, it does not matter how much you take at once.
Of course killing an enemy that is considered evil will give you an instant thirty good karma points so you can very quickly gain it all back. ^^!
Well, as long as you're sorry:
All I did is go to the wiki and search "Karma" and then click the link that came up for New Vegas. That gave me everything you asked for.
You can also learn some cool stuff from just hitting "random page".
The wiki ia pretty vague and hard to comprehend on certain things.
Some of us would rather hear from the players who sunk in an insane amount of money.
Why ask a local for directions?
JuSt Go To YoUr LoCaL lIbRaRy
First off karma is e masses based on how much you steal. You cannot steal just 100 caps 1 at a time. You can however steal 100 caps, exit, and resteal other items 1 at a time to get karma (like turning in help / asked for items 1 at a time for more fame vs all at once).
You get bad karma for:
-stealing from red txt (default color) containers or storage units.
-this includes pickpocketing people
-also stealing red txt items in the open like a magazine or cigarette
-you get bad karma for opening locked red txt doors and containers
-you get bad karma if you have either cannibal perks and eat people/feral ghouls/super mutants
-you get bad karma if you kill people while detected (your rep still goes down on factions just they don't turn hostile against you if you stealth kill them). Crouch to see if youre hidden, detected, caution (they see one of their own die but don't see you) and danger (you're exposed).
-if you place any items im a red container then loot=stealing
-if you drop any stolen items and grab them it's stealing (had a whole thread asking about the chinese suits but no one really helped as i dropped them they were still red and an NCR person saw me stealing and took both suits with them). Also theres always that one ♥♥♥♥♥♥♥ who goes JuSt UsE cOnSoLe CoMmAnDs
Karma system in-game is really vague. You can see your status (1st button on the pip boy far right screen where it says rep for each faction and press R to swutch screens) but not so much your karma pts. I think theres a limit stopper nor do they keep collecting karma after you gained the max good/bad karma (like you get bad karma 100 X but after like 10 good karma pts you become a true neutral).
in other words you can massacre everyone in a faction or group (cept legion and BoS you dont get good or bad karma just faction infamy) but if you gain good karma by killing say 20 ghouls, the rest of the mojave will still trust you lmao.
Lastly you cannot sell stolen items back to the original owner(s) if it's say in a shop. That and i also think you can't sell to any factiom associated with them.