Fallout: New Vegas

Fallout: New Vegas

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-$ilver- Jul 1, 2019 @ 12:51pm
Help me understand Repair
So I made my character with repairing in mind, assuming I was going to need it on the long lonely dusty road. I have not repaired a single thing yet. I've looked at the work benches, but I am confused on those and the need for two different types. Others people that you can find will repair for a fee, but the weapons I need or I should say want repaired, cost too much. I assume they repair it fully though or only part way? I got into the screen, but I forget what it said.

Then just recently I discovered by reading online that you can use your Pip-Boy to repair. Well I am trying to repair two things. A caravan Shotgun and a Varmint Rifle. I have two of each (on hand). I started with a 35 repair skill and had also just leveled and put all 15 points into that skill making Repair 50 to see the difference.

But I am not really noticing a big difference between the two. Basically negligible. Also I am confused on how it works.

-I have the better Caravan being repaired to only +12 CND and +3 DAM, while the worse off one I can repair it to +24 CND and +7 DAM at the 35 repair skill mark.

-The better Varmint Rifle can be repaired to +12 CND and +1 DAM and the worse off one to +13 CND and +2 DAM.

-When I level up shortly after and I am at the 50 repair skill mark, the better Caravan is now +14 CND and +3 DAM, while the lesser is +26 CND and +7 DAM.

-The Varmint better is +14 CND and +1 DAM and the lesser +15 CND and +1 DAM.

If I am choosing the better weapon to upgrade to begin with, wouldn't that rifle be far superior by the time I was done with it? If the logic is you are taking a worse off weapon to upgrade the better one, so you have less good parts to deal with, am I suppose to use five cruddy rifles to make one good one? Why would I take the better one only to upgrade the lesser one to the better one's standard (I assume) and no longer have the better one any longer? For 15 extra points in the repair skill I was sure I would of done a better job of repairing my weapons than just +2... o_O

Am I actually suppose to use one of the work benches to get a better repair or that repair kit I found along the way? I'm just so confused... o_O Thank you.
Last edited by -$ilver-; Jul 1, 2019 @ 12:52pm
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Showing 1-15 of 28 comments
talgaby Jul 1, 2019 @ 12:59pm 
https://fallout.fandom.com/wiki/Repair
Read the Fallout 3 and New Vegas sections and the linked articles. Check if you still have some questions after that. Also, check the Talk pages of the articles; you'd be surprised how many seemingly rare questions have been asked in those.
-$ilver- Jul 1, 2019 @ 1:37pm 
I read that before I came here. Did not make it any clearer. Not sure about the Talk pages though.
talgaby Jul 1, 2019 @ 1:53pm 
Let me try to start it then.
Your character cannot repair anything without parts. Parts come from the same type of weapon—or, if you have Jury Rigging, the same weapon category. YOu essentially merge two weapons into one.
The game treats this repair function as summing the current item healths. However, the actual sum is not A+B, it is (A+B)×(repair_modifier). The higher the skill, the higher the modifier. Essentially, if you are better at repair, the more you can "heal" an item with another item.

NPCs operate on different mechanics. Their repair skill shows the maximum percentage they can repair to. If someone has 35 repair, they can repair up to 35% item health.

The discrepancy you see in the damage stats comes from the repair screen not calculating the weapon skill modifier to anything but the currently selected gun. So, the one on top shows the actual damage you'd do with current skills, all others show what you'd do at 100 skill level. It is the same bug you can see on shop screens, where a weapon shows much larger damage values in the shop, but once you equip it, then the number drops unless you have 100 skill.
Originally posted by talgaby:
Let me try to start it then.
Your character cannot repair anything without parts. Parts come from the same type of weapon—or, if you have Jury Rigging, the same weapon category. YOu essentially merge two weapons into one.
The game treats this repair function as summing the current item healths. However, the actual sum is not A+B, it is (A+B)×(repair_modifier). The higher the skill, the higher the modifier. Essentially, if you are better at repair, the more you can "heal" an item with another item.

NPCs operate on different mechanics. Their repair skill shows the maximum percentage they can repair to. If someone has 35 repair, they can repair up to 35% item health.

The discrepancy you see in the damage stats comes from the repair screen not calculating the weapon skill modifier to anything but the currently selected gun. So, the one on top shows the actual damage you'd do with current skills, all others show what you'd do at 100 skill level. It is the same bug you can see on shop screens, where a weapon shows much larger damage values in the shop, but once you equip it, then the number drops unless you have 100 skill.
also to add you need a higher repair to craft ammo types and do missions

you also unlock certain repair related perk skills, the most noteable being jury rigging at lvl 90. Makes it 10X better to repair more and with less items (like a super sledge with a pool cue)

when you repair in the pip boy you use up an item as material to repair your current gear or weapons

repair kits only repair weapons not armor or clothing

you can also repair items from vendors who repair aka blacksmiths (i call them that lol). They cost caps though and if i'm not mistaken some have a certain repair skill attached to them.


If you get raul he should be able to help repair but the catch is that you gotta be at his shack (which is pretty ♥♥♥♥♥♥♥♥ imo). He still charges you caps too which makes it really not worth using.

using jury rigging skill imo is probably 1000X better than paying someone else to repair your items, especially if you have higher lvl/tier'd weapons or armor since they cost more.


Without it you can still repair items but you'll need similar or the exact same type of gear/material (like AMRs you'll need AMRs or at the very least a sniper rifle i think) but it'll be a bigger pain in the ass.



and


once again i go back to the condition thing that if you repair something it inc. their damage output, reload on guns go faster since the gun won't jam for an extra 5 seconds to reload animation, it makes it so much easier to not get overweighted with items b/c you pretty much combine them into one item or some items you can carry easier and sell better and quicker.


imo though repair vendors erm blacksmiths are pretty useless if you focus on repair past lvl 75. They help if you don't have literally any repair at all or science skills (b/c of the repair kits).
Last edited by Fumo Bnnuy n Frends; Jul 1, 2019 @ 3:06pm
-$ilver- Jul 1, 2019 @ 6:09pm 
Thanks you two. So let me ask you this... right now repair appears to be basically useless, when considering a one for one trade off. Does that mean I need to have five Varmint Rifles to make a a decent one? Or there comes a time where the weapon you are trying to fix, simply wont go any higher for any number of reasons- Repair skill, item has been repaired one too many times, you can not find the same type weapon in a good enough condition to even bother trying to repair the one you have?

I even looked up the Repair Kit... even with a Repair skill at 100, it only does 30% repair... Are you ever suppose to fix a thing to factory quality or at least above average and if so ever keep it there? And that supposedly only works for weapons. I'm basically wearing rags out there! I know times are tough and everyone is not having an easy time with gangs roaming about and contaminated water supplies and low food stocks, but I got ants bigger than my balls trying to eat them! ^^!
Originally posted by -$ilver-:
Thanks you two. So let me ask you this... right now repair appears to be basically useless, when considering a one for one trade off. Does that mean I need to have five Varmint Rifles to make a a decent one? Or there comes a time where the weapon you are trying to fix, simply wont go any higher for any number of reasons- Repair skill, item has been repaired one too many times, you can not find the same type weapon in a good enough condition to even bother trying to repair the one you have?

I even looked up the Repair Kit... even with a Repair skill at 100, it only does 30% repair... Are you ever suppose to fix a thing to factory quality or at least above average and if so ever keep it there? And that supposedly only works for weapons. I'm basically wearing rags out there! I know times are tough and everyone is not having an easy time with gangs roaming about and contaminated water supplies and low food stocks, but I got ants bigger than my balls trying to eat them! ^^!
Repair is low because it would be pretty op'd to fix ♥♥♥♥ yourself with just 1 weapon or repair kit.

So yeah you'll need like 10 varmit rifles to repair 1 varmit rifle to full health. Keep in mind weapon condition also plays a role with lower condition items taking more to repair a single item than perfect or near perfect conditioned items.

Also the higher grade the more easier it repair lower tiered items and vice versa takes more to refurbish a higher tierd item (works with jury rigging skill). Idk someone verify the last part for me.

If ou think about it repairing higher grade armor or weapons takes more caps probably b/c of that reason.
Last edited by Fumo Bnnuy n Frends; Jul 1, 2019 @ 6:53pm
-$ilver- Jul 1, 2019 @ 6:57pm 
Originally posted by (TF2SP) Cow Milk:
Originally posted by -$ilver-:
Thanks you two. So let me ask you this... right now repair appears to be basically useless, when considering a one for one trade off. Does that mean I need to have five Varmint Rifles to make a a decent one? Or there comes a time where the weapon you are trying to fix, simply wont go any higher for any number of reasons- Repair skill, item has been repaired one too many times, you can not find the same type weapon in a good enough condition to even bother trying to repair the one you have?

I even looked up the Repair Kit... even with a Repair skill at 100, it only does 30% repair... Are you ever suppose to fix a thing to factory quality or at least above average and if so ever keep it there? And that supposedly only works for weapons. I'm basically wearing rags out there! I know times are tough and everyone is not having an easy time with gangs roaming about and contaminated water supplies and low food stocks, but I got ants bigger than my balls trying to eat them! ^^!
Repair is low because it would be pretty op'd to fix ♥♥♥♥ yourself with just 1 weapon or repair kit.

So yeah you'll need like 10 varmit rifles to repair 1 varmit rifle to full health. Keep in mind weapon condition also plays a role with lower condition items taking more to repair a single item than perfect or near perfect conditioned items.

So basically once I get it to where I need it I might as well just keep it as pristine as possible or else I will have to again use many more rifles to get it back up to new... I wonder if in the end it would just be easier and more cost effective to sell the same guns and take the bottle caps to a blacksmith and have them repair the damn thing to factory standards and then go from there...

I do not pretend 35 or 50 is a high standard for a skill, but I choice Repair or what ever it was in the beginning in order to have an easier time fixing my stuff. But now, admittedly still the beginning of the game, I can not even hardly repair low tier items 1/8th of the way. o_O
Valden21 Jul 1, 2019 @ 7:04pm 
Originally posted by -$ilver-:
Thanks you two. So let me ask you this... right now repair appears to be basically useless, when considering a one for one trade off. Does that mean I need to have five Varmint Rifles to make a a decent one? Or there comes a time where the weapon you are trying to fix, simply wont go any higher for any number of reasons- Repair skill, item has been repaired one too many times, you can not find the same type weapon in a good enough condition to even bother trying to repair the one you have?

I even looked up the Repair Kit... even with a Repair skill at 100, it only does 30% repair... Are you ever suppose to fix a thing to factory quality or at least above average and if so ever keep it there? And that supposedly only works for weapons. I'm basically wearing rags out there! I know times are tough and everyone is not having an easy time with gangs roaming about and contaminated water supplies and low food stocks, but I got ants bigger than my balls trying to eat them! ^^!

Right now, it may seem bad, but in the long run, it pays off TREMENDOUSLY. The higher your repair skill, the better job you do at repairing. Sure, it sounds simple, but there's more to it. Using five Varmint Rifles to make one good Varmint Rifle only applies when you have a low Repair skill; the higher your skill, the less rifles you'll need to repair your weapon back to good condition. This is the case for pretty much every weapon except for the thrown weapons. There are also some situations, like the entirety of Dead Money and most of Honest Hearts, where you're cut off from repair NPCs and you need to keep your equipment in good condition. Not to mention that the Jury Rigging perk increases the range of equipment that you can use when trying to repair stuff. Also, the higher your Repair skill, the lest money you'll be spending on it; those bottlecaps can be used for other things. So at high levels, Repair is one of the most potentially OP skills in the game.
Last edited by Valden21; Jul 1, 2019 @ 7:09pm
-$ilver- Jul 1, 2019 @ 7:14pm 
But even at skill level 50, shouldn't that be a big jump from 35?
The trash weapons at the start of the game are just that. Trash. A fully repaired trash gun isn't going to do much more damage than a half-broken trash gun. The only real difference you'll see early on is that a gun in poor repair will jam a lot and (if memory serves) is less accurate. With more powerful weapons, condition makes more of a difference. Fifty percent of 2 is only 1 but 50% of 10 is 5, you see.

As for the level of your repair skill, that determines how efficiently you work. And a few quest/conversation skill checks throughout the game. Oh, and I believe it affects the starting condition of any weapons you craft at a bench, but I rarely bother with crafting weapons in New Vegas. None of the crafted weapons hold a half-melted, flickering candle to the normal weapons unless you take the Mad Bomber perk, and I don't use explosive weapons much.
Last edited by 💖 Officer Hotpants 💖; Jul 1, 2019 @ 7:34pm
-$ilver- Jul 1, 2019 @ 8:37pm 
Can you repair weapons at benches to make the repairs even better? Like does the benches give you plus 10 or something in repairing skill while there? I would of figured it would, hence why there are benches, but I am not noticing a difference or even got far enough to do much with them.
Originally posted by -$ilver-:
Can you repair weapons at benches to make the repairs even better? Like does the benches give you plus 10 or something in repairing skill while there? I would of figured it would, hence why there are benches, but I am not noticing a difference or even got far enough to do much with them.
No. There is a difference between 35, and 50. But not going to be massively different. That's a 15 skill difference. It'd be so overpowered if it scaled that much.
Valden21 Jul 1, 2019 @ 10:46pm 
Originally posted by -$ilver-:
Can you repair weapons at benches to make the repairs even better? Like does the benches give you plus 10 or something in repairing skill while there? I would of figured it would, hence why there are benches, but I am not noticing a difference or even got far enough to do much with them.

No. The repair benches aren't really repair benches at all, but more like crafting facilities. There's two different kinds; one is for crafting ammunition for projectile weapons, and the other is for converting between different types of energy weapon ammo, making various melee weapons, and making weapon repair kits.
Last edited by Valden21; Jul 1, 2019 @ 10:49pm
Originally posted by ✨ Officer Hotpants ✨:
The trash weapons at the start of the game are just that. Trash. A fully repaired trash gun isn't going to do much more damage than a half-broken trash gun. The only real difference you'll see early on is that a gun in poor repair will jam a lot and (if memory serves) is less accurate. With more powerful weapons, condition makes more of a difference. Fifty percent of 2 is only 1 but 50% of 10 is 5, you see.

As for the level of your repair skill, that determines how efficiently you work. And a few quest/conversation skill checks throughout the game. Oh, and I believe it affects the starting condition of any weapons you craft at a bench, but I rarely bother with crafting weapons in New Vegas. None of the crafted weapons hold a half-melted, flickering candle to the normal weapons unless you take the Mad Bomber perk, and I don't use explosive weapons much.
it helps if you upgrade other stats like luck, guns, and immeidately go for Raul in black mountain to get the companion perk where your weapons deteriorate slower.
-$ilver- Jul 2, 2019 @ 9:10pm 
Thanks everyone. As I just stated in another thread, I have just begun to take five or so of one thing and repairing them all to make one really good one. To me it feels like such a waste of valuable resources, especially if I chose to start with a higher repair skill from the beginning and I raised it to 50. But if that is the way it is I will just have to keep doing it.

I am cutting my teeth on the game. I appreciate everyone's patience and efforts to help. I've never played a game that takes so many things into consideration. I understand there is a wiki and for some questions I could of left it to that, while others, although they give a short detail, there are so many hidden things to them that not all can be understood from it, so I ask here. Thanks again.
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Date Posted: Jul 1, 2019 @ 12:51pm
Posts: 28