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Read the Fallout 3 and New Vegas sections and the linked articles. Check if you still have some questions after that. Also, check the Talk pages of the articles; you'd be surprised how many seemingly rare questions have been asked in those.
Your character cannot repair anything without parts. Parts come from the same type of weapon—or, if you have Jury Rigging, the same weapon category. YOu essentially merge two weapons into one.
The game treats this repair function as summing the current item healths. However, the actual sum is not A+B, it is (A+B)×(repair_modifier). The higher the skill, the higher the modifier. Essentially, if you are better at repair, the more you can "heal" an item with another item.
NPCs operate on different mechanics. Their repair skill shows the maximum percentage they can repair to. If someone has 35 repair, they can repair up to 35% item health.
The discrepancy you see in the damage stats comes from the repair screen not calculating the weapon skill modifier to anything but the currently selected gun. So, the one on top shows the actual damage you'd do with current skills, all others show what you'd do at 100 skill level. It is the same bug you can see on shop screens, where a weapon shows much larger damage values in the shop, but once you equip it, then the number drops unless you have 100 skill.
you also unlock certain repair related perk skills, the most noteable being jury rigging at lvl 90. Makes it 10X better to repair more and with less items (like a super sledge with a pool cue)
when you repair in the pip boy you use up an item as material to repair your current gear or weapons
repair kits only repair weapons not armor or clothing
you can also repair items from vendors who repair aka blacksmiths (i call them that lol). They cost caps though and if i'm not mistaken some have a certain repair skill attached to them.
If you get raul he should be able to help repair but the catch is that you gotta be at his shack (which is pretty ♥♥♥♥♥♥♥♥ imo). He still charges you caps too which makes it really not worth using.
using jury rigging skill imo is probably 1000X better than paying someone else to repair your items, especially if you have higher lvl/tier'd weapons or armor since they cost more.
Without it you can still repair items but you'll need similar or the exact same type of gear/material (like AMRs you'll need AMRs or at the very least a sniper rifle i think) but it'll be a bigger pain in the ass.
and
once again i go back to the condition thing that if you repair something it inc. their damage output, reload on guns go faster since the gun won't jam for an extra 5 seconds to reload animation, it makes it so much easier to not get overweighted with items b/c you pretty much combine them into one item or some items you can carry easier and sell better and quicker.
imo though repair vendors erm blacksmiths are pretty useless if you focus on repair past lvl 75. They help if you don't have literally any repair at all or science skills (b/c of the repair kits).
I even looked up the Repair Kit... even with a Repair skill at 100, it only does 30% repair... Are you ever suppose to fix a thing to factory quality or at least above average and if so ever keep it there? And that supposedly only works for weapons. I'm basically wearing rags out there! I know times are tough and everyone is not having an easy time with gangs roaming about and contaminated water supplies and low food stocks, but I got ants bigger than my balls trying to eat them! ^^!
So yeah you'll need like 10 varmit rifles to repair 1 varmit rifle to full health. Keep in mind weapon condition also plays a role with lower condition items taking more to repair a single item than perfect or near perfect conditioned items.
Also the higher grade the more easier it repair lower tiered items and vice versa takes more to refurbish a higher tierd item (works with jury rigging skill). Idk someone verify the last part for me.
If ou think about it repairing higher grade armor or weapons takes more caps probably b/c of that reason.
So basically once I get it to where I need it I might as well just keep it as pristine as possible or else I will have to again use many more rifles to get it back up to new... I wonder if in the end it would just be easier and more cost effective to sell the same guns and take the bottle caps to a blacksmith and have them repair the damn thing to factory standards and then go from there...
I do not pretend 35 or 50 is a high standard for a skill, but I choice Repair or what ever it was in the beginning in order to have an easier time fixing my stuff. But now, admittedly still the beginning of the game, I can not even hardly repair low tier items 1/8th of the way. o_O
Right now, it may seem bad, but in the long run, it pays off TREMENDOUSLY. The higher your repair skill, the better job you do at repairing. Sure, it sounds simple, but there's more to it. Using five Varmint Rifles to make one good Varmint Rifle only applies when you have a low Repair skill; the higher your skill, the less rifles you'll need to repair your weapon back to good condition. This is the case for pretty much every weapon except for the thrown weapons. There are also some situations, like the entirety of Dead Money and most of Honest Hearts, where you're cut off from repair NPCs and you need to keep your equipment in good condition. Not to mention that the Jury Rigging perk increases the range of equipment that you can use when trying to repair stuff. Also, the higher your Repair skill, the lest money you'll be spending on it; those bottlecaps can be used for other things. So at high levels, Repair is one of the most potentially OP skills in the game.
As for the level of your repair skill, that determines how efficiently you work. And a few quest/conversation skill checks throughout the game. Oh, and I believe it affects the starting condition of any weapons you craft at a bench, but I rarely bother with crafting weapons in New Vegas. None of the crafted weapons hold a half-melted, flickering candle to the normal weapons unless you take the Mad Bomber perk, and I don't use explosive weapons much.
No. The repair benches aren't really repair benches at all, but more like crafting facilities. There's two different kinds; one is for crafting ammunition for projectile weapons, and the other is for converting between different types of energy weapon ammo, making various melee weapons, and making weapon repair kits.
I am cutting my teeth on the game. I appreciate everyone's patience and efforts to help. I've never played a game that takes so many things into consideration. I understand there is a wiki and for some questions I could of left it to that, while others, although they give a short detail, there are so many hidden things to them that not all can be understood from it, so I ask here. Thanks again.