Fallout: New Vegas

Fallout: New Vegas

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Aaron Brand Sep 30, 2019 @ 2:14pm
Uncanny Problems with steam and wmx
So I've been modding New Vegas for almost 4 years now(using mod organizer 1), and have encountered and resolved countless weird problems. Everything was working fine until two days ago steam suddenly went down for a brief moment. Then to my surprise when I clicked "run" on MOD ORGANIZER like I always do, the game opened the vanilla launcher window(the one with the settings) instead of shifting into FF mode. Conceivably when i clicked play on the window it launched the bare game with no mods on it. The breakthrough came when i discovered i had two steam folders along with two steam.exes on both c and d drive. I eventually managed to make MO detect my mods again by deleting the D drive's steam.exe, and relaunch steam via the other steam.exe located on the C drive.
I thought the trouble was over but Another peculiar problem occurred soon after I got the game to work. I noticed immediately some of my weapon attachments from the wmx mod are not showing up on my pip boy, and I'm unable to open The Weapon Mod Menu for those weapons by clicking "x". ("this weapon cannot be modified"). Instead of the correct names for the missing attachments there are these weird "mod1 mod2 mod3" under the weapon icon. To clarify, the weapon mod menu Does work for the other non-unique weapons, so it's unlikely the culprit. I have also tried reinstalling wmx and twmm along with their patches (correctly) but it didn't change anything.
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Showing 1-13 of 13 comments
Aaron Brand Sep 30, 2019 @ 2:36pm 
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Interior Lighting Overhaul - Core.esm
New Vegas Redesigned 3.esm
FCOMaster.esm
Run the Lucky 38.esm
ELECTRO-CITY - CompletedWorkorders.esm
Lucky38Suite_Reloaded.esm
ELECTRO-CITY - Highways and Byways.esm
Gomorrah Redesigned v2.esp
domecity.esm
oHUD.esm
Interior Lighting Overhaul - L38PS.esm
Weapons.of.the.New.Millenia.esm
SolidProject.esm
SomeguySeries.esm
Sortomatic.esm
NVStripOpen.esm
NVWillow.esp
Bitter Springs Redesigned.esp
More Perks.esm
Casa Madrid Redesigned.esp
3DNPC_FNV.esm
Shogo_Heavy_Industries.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Caliber.esm
Project Nevada - Extra Options.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Project Nevada - Rebalance Complete.esp
DarNifiedUINV.esp
The Mod Configuration Menu.esp
Performance Desolation.esp
JIP Companions Command & Control.esp
Project Nevada - Cyberware Additions.esp
The Weapon Mod Menu.esp
FlashlightNVSE.esp
CASM with MCM.esp
Centered 3rd Person Camera - Unraised.esp
MojaveDelight.esp
Millenia's Additional Weapons.esp
Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
Vurt's WFO.esp
Project Nevada - All DLC.esp
EVE FNV - ALL DLC.esp
New Vegas Redesigned 3.esp
The Lucky 38 Empire.esp
TLD_Travelers.esp
NVNovacApartament.esp
vault22FloralOverhaul.esp
tkEyelashesFNV_FemalesOnly.esp
MojaveDelighted.esp
The True Revival of Luxury - An Ultra-Luxe Overhaul.esp
TheSinkRemodel.esp
StripOpenMain.esp
WeaponModsExpanded.esp
All Weapon Sounds Overhaul .esp
WMX-DLCMerged.esp
AWSO-WMXEVE-ALLDLC-Merged.esp
BLEEDNV.esp
FreesideOpenRemover.esp
MuchNeededLOD.esp
Unofficial Patch Plus.esp
Alternative Start.esp
No-PipBoy-in-Power-Armor.esp
NCROverhaul.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
1nivVSLArmors.esp
Russell.esp
ARESproject.esp
CourierCacheWSE.esp
EMR-StealthSuitMkII.esp
MTB.esp
Project Nevada - WMX.esp
Nights are Darker - Ultimate Edition.esp
Nights are Darker - Fallout New Vegas - TS.esp
Nights are Darker - Fallout New Vegas.esp
ADAM Complete.esp
ADAM - MERGE.esp
3DNPC_Velius.esp
PaintYourWeapon.esp
AutumnLeaves.esp
CasinoHeists.esp
NukaCola-Ojo.esp
CourierRangerArmorV2.esp
Weapons.of.the.New.Millenia.Store.LITE.esp
Holster.esp
shogo_heavy_industries_amends.esp
Improved-ammoingredientsloot.esp
Book of Steel.esp
Project Nevada - EVE All DLC.esp
BoomersGoBoom.esp
BrotherhoodReforged.esp
TheLegionWillRyse.esp
GreatKhanGreatOverhaul.esp
Unofficial Patch Plus - Project Nevada Patch.esp
WMX-EVE-AllDLCMerged.esp
1nivPNSLPatch.esp
JIP Improved Recipe Menu.esp
Real Recoil.esp
NetImmerse Waterworks.esp
Mojave Nights.esp
NVWillow - Project Nevada Rebalance.esp
DeadMoneyFemaleTuxedo.esp
GRA-WRP-Patch-Two_Unofficial.esp
dD - Enhanced Blood Main NV.esp
IMPACT.esp
YUP-Spice of Life Patch.esp
EnhancedGrass.esp
WMX-ArenovalisTextures.esp
Roberts_NewVegas.esp
ILO - YUP Patch.esp
Nights are Darker - Dead Money.esp
Nights are Darker - Honest Hearts.esp
Nights are Darker - Lonesome Road.esp
Nights are Darker - Old World Blues.esp
Ragdolls.esp
Better Burned Man.esp
zzjayHairsFNV.esp
Mannequin Rce.esp
ImmersivePickupSoundsFNV.esp
FlipNRoll.esp
AmmoChecking.esp
FCO - Roberts Patch.esp
F4Quickloot.esp
FOVSlider.esp
Project Nevada - IMPACT.esp
HuntingRevolver&Sequoia.esp
Asurah_reanimation.esp
Zan_AutoPurge_SmartAgro_NV.esp
Grass.esp
DragsNPCOverhaul.esp
Mannequin Rce Veronica and Cass.esp
JustModsMerged.esp
Inventory Search.esp
B42Inertia.esp
MNK-RHINOgaussRevolver.esp
GlovesGalore.esp
DeckOfficerSuit.esp
1CreationClubNV.esp
TG Blackwidow type3.esp
TheLeadFarm.esp
LiveDismember.esp
Interior Lighting Overhaul - Ultimate Edition.esp
FNVLODGen.esp
tmzLODadditions.esp
47 ENB Weather.esp
Bashed Patch, 0.esp
hulmey676 Sep 30, 2019 @ 3:17pm 
Have you tried using Loot to manage your mod list?
i mean, just sounds to me like your LO got rekt somehow

just open up xedit and see what's loading weapons last, all mods are listed in the regular weapon entry form
Vex Hilarius Sep 30, 2019 @ 4:27pm 
Load order limit is around 137. Get rid of some mods to get under that limit. A limit of around 100 mods is recommended for a more stable game.
Aaron Brand Sep 30, 2019 @ 10:06pm 
Originally posted by Hard R Gamer:
i mean, just sounds to me like your LO got rekt somehow

just open up xedit and see what's loading weapons last, all mods are listed in the regular weapon entry form
I'm guessing by xedit you are referring to fnvedit. I just used fnvedit to check conflicts between project nevada, wmx, and falloutnv.esm, and found all the texts under both pn and wmx column in the FORM ID list are in Grey which to my knowledge means they are not overwriting their master(like they're supposed to). However all the entries under "weapon" for wmx are in green, such as "world model" category and "1st person model".
Last edited by Aaron Brand; Sep 30, 2019 @ 10:11pm
Aaron Brand Sep 30, 2019 @ 10:21pm 
Originally posted by DiscountLouisCK:
Load order limit is around 137. Get rid of some mods to get under that limit. A limit of around 100 mods is recommended for a more stable game.
I am aware of the plugin limit, and i have received warning from the game when I hit the magic number 139. So i kept my active plugins under 137 ever since by creating bash patch (using wryeflash) and merge patch.
Aaron Brand Sep 30, 2019 @ 10:23pm 
Originally posted by BirdMan:
Have you tried using Loot to manage your mod list?
Yep. Before I load the game on every occasion.
Aaron Brand Sep 30, 2019 @ 10:27pm 
I'm currently looking for a way to reverse the bashing process and restore all the integrated esps.
Aaron Brand Sep 30, 2019 @ 10:37pm 
Originally posted by Eggy Weggs:
I'm currently looking for a way to reverse the bashing process and restore all the integrated esps.
"If you use a Bashed Patch, you will need to remove any dependencies on it from your saves before uninstalling Wrye Bash in order to avoid in-game issues. This may be near-impossible to do, depending on what is in your Bashed Patch." Guess I'm screwed lol.
Originally posted by Eggy Weggs:
Originally posted by Hard R Gamer:
i mean, just sounds to me like your LO got rekt somehow

just open up xedit and see what's loading weapons last, all mods are listed in the regular weapon entry form
I'm guessing by xedit you are referring to fnvedit. I just used fnvedit to check conflicts between project nevada, wmx, and falloutnv.esm, and found all the texts under both pn and wmx column in the FORM ID list are in Grey which to my knowledge means they are not overwriting their master(like they're supposed to). However all the entries under "weapon" for wmx are in green, such as "world model" category and "1st person model".

lookin in the wrong area friendo

https://i.imgur.com/Jv9zQAU.png this weapon will not have working mods

https://i.imgur.com/w904dQs.png this weapon will have working mods
Aaron Brand Sep 30, 2019 @ 10:53pm 
Originally posted by Hard R Gamer:
Originally posted by Eggy Weggs:
I'm guessing by xedit you are referring to fnvedit. I just used fnvedit to check conflicts between project nevada, wmx, and falloutnv.esm, and found all the texts under both pn and wmx column in the FORM ID list are in Grey which to my knowledge means they are not overwriting their master(like they're supposed to). However all the entries under "weapon" for wmx are in green, such as "world model" category and "1st person model".

lookin in the wrong area friendo

https://i.imgur.com/Jv9zQAU.png this weapon will not have working mods

https://i.imgur.com/w904dQs.png this weapon will have working mods
https://imgur.com/IF210Ug
Aaron Brand Sep 30, 2019 @ 10:59pm 
The reason why I wrote about the steam story is that all the ♥♥♥♥ happened right after steam f*cked up which simply cannot be a coincidence.
talgaby Oct 1, 2019 @ 11:28pm 
The plug-ihn limit is not for active plug-ins. This is what many people misunderstand. The 137 limit is for all ESP+ESM combined in the data folder, whether they are active or inactive. MO1 still injects all plug-ins to the game, so you get the same hard limit.

Furthermore, switch to MO2. Its injection works a lot better.
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Date Posted: Sep 30, 2019 @ 2:14pm
Posts: 13