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The other two are shortcuts but are full with either A: deathclaws, or B: cazadors-- both of which will own you early on in the game. Anyway, there are some dangerous areas but as you go up in levels you should be better prepared to face the enemy. New Vegas' system is different from 4 as when you level up you manage to surpass the enemies you saw at the start, compared to 4 where as you level up the enemy becomes tougher with you to where you are both always sorta at the same level.
But anyway, the Mojave is semi-civilized, so it isn't really the further you go some place the more dangerous it gets more than there are a few locations across the map which are lethal to an unprepared player.
Quarry Junction, just past Sloan. The area is invested with Deathclaws, including a very tough Alpha Male version.
Quarry Junction: North of Sloan, the main obstacle between new players and the big shiny tower in the distance. This place has so many deathclaws, you'll find yourself being chased by 5 or more of them just for breathing in this places general direction.
Unnamed Northern Pass: This one will allow you to skip around quarry junction and you won't find deathclaws here. Sounds pretty sweet right? Except for the evil blue and orange demon wasps who are gunning to shove their pointy thingy in your butt. They'll murder you, then when you thought you were dead, they'll eat you, and murder you again. You can get there by following the road to the northwest of Goodsprings.
Hidden Valley: You may be wondering why this place is dangerous, all that's in it are some bark scorpions. If you stumble across the secret base, you'll either be murdered, ignored, or they'll strap an explosive collar to your neck and force you to do a mission for them before letting you go free. Not directly dangerous but, threatening all the same.
Outside of Nellis Airforce Base: This one, there is an NPC to warn you about how dangerous it is. If you plan to be around here, you best be damn good at running. Otherwise, your butt will rocket through your brain and into the sky. If you like that idea, you can find this to the North East of New Vegas.
All DLC Locations Except Honest Hearts: Pretty self explanatory, they warn you that they recommend certain levels. Sierra Madre is the most annoying/difficult DLC of them all and probably the most dangerous area in the game in terms of actual dangers, although Lonesome road is a close second. Honest hearts, wonderfully easy.
Black Mountain: You'll be warned about this place by a friendly super mutant when you approach, but it's a big giant mountain fortress thing, filled with lots of super mutants who want to turn you into a rug and/or dinner. Also if you try to run away from them down the main road, you'll walk into quarry junction and be eating deathclaws. This one is close to hidden valley and roughly central to the map.
The Crashed Vertibird: This one is special, it's really far down south, almost to the southern limits of the map, and then a ways to the eastern side. If you hit searchlight airport you've gone too far. This place is filled with about 10 Hardened Robots, a mixture of Mr Gutsy and Sentry Bots, if you can battle through them, a unique weapon waits for you at the wreck of the vertibird.
Camp Searchlight: This creepy, green filtered town, is full of heavy radiation and radiation related creatures, it's the vault 87 (surface) of New Vegas, although the radiation isn't so immediately lethal, it will quickly creep up on you.
The unofficial Deathclaw Sanctuary: Now don't worry too much about this, you have to specifically go hunting for this one, but if you go down to Cottonwood cove, dive into the river, and start swimming upstream, you will see a beach you can climb onto on the "Fortification Hill" side of the river, with a path between cliffs you can walk up. This location contains about 10 deathclaws, a Mixture of Mother, Alpha Male, Young, and regular. Your reward for this place is a dead prospecter wearing a unique set of power armor, that is themed around the Enclave and is the only set of Enclave power armor in the game. (Excluding the Tesla armor and Enclave Remnants)
Dead Wind Cavern: The Legendary deathclaw lives here with about 4 of his friends, unique grenade machine gun awaits if you can defeat him, incredibly tough fight though.
Coyote Mine or whichever it is that has the thing: Close to cottonwood cove, this place contains the legendary cazador, aka, the legendary crap your pants and run like the 50mph man.
Repconn Rocket Site: While it doesn't seem immediately threatening, it contains lots of feral ghouls and once you get deeper in, nightkin.
its also worth noting quicksave and quickload (F5 and F9 i think,) so if you are unsure if you want to continue, just pop a quicksave.
No it doesn't. I believe you're thinking of Skyrim. Before that title, all the Bethesda games only had a single autosave slot. However there is a mod available, CASM (Cipscis Auto Save Manager), that will allow you have a bunch of autosaves, with the number and the timing of each one configurable by the player.
save SAVENAME
where SAVENAME is whatever you want your savefile to be named as. You can do some unique saves to remind yourself what you were doing at the time of the save, like "RobbingPrimmBlind" or "HittingHouseWith9Iron" - and the save files will be called that instead of Save #### and whatnot.
This does prevent the ability to earn achievements during that current play session. You can install a mod that bypasses that, or you can just live without the evidence for future bragging.
From my experience, CASM saves waaaay too much, to the point where it lags the game and can cause slow-downs, even on it's lowest settings. If you want a lag spike every 2 minutes or less, CASM is a great mod, but being aware of how recently you saved works just as well. Despite this, I do use CASM myself. This is why I speak from experience. It gets annoying, but it's bearable. I do wish I could change the auto save to wait longer than 120 seconds though.
Or you can do a generic permanent save command, like I do with my character name as the save file followed by a number, and when I'm saving I just hit `, the up arrow key, followed by enter after I've done it once before, then exit console, and I have a new permanent save in just a few seconds.
I don't have any problems with it myself, the saves are seamless and I don't even notice them when they happen, especially since I tell it to shut the messages off. As for the frequency, that's configurable, you don't need to have it do it's thing every minute, which is the default. IIRC, I have mine set for every 5 minutes, and the maximum is every 60 minutes. You just need to hold down your save key and a menu will pop up with various options you can select. Or you can go into the GECK and change it permanently from there. That's what I've done since I don't want to be required to adjust my settings again every time I start a new game.