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Anyway, i am wondering what I should do now. Do I clean out the New Vegas folder entirely and just start fresh? I uninstalled and re-downloaded the game, but since i kept steamapps, i still had the mod tools and stuff in the folder.
I thought there was a way to fix an installation without having to delete everything, but i'm not sure.
watch gophers video he tell you the basic for installing and give good guides
second dont use Mod Organizer or Nexus Mod Manager. Use Only FOMM Fork
stabilitys mods is highly recommend to use
dont install every mod with manager. not evey can install properly over mod manager
read on the mod description for reuqiemmends mods and install steps
maybe learn how work on geck not every mod work properly so maybe need to make a self made patch
That said, using MO requires you to know how mod files and the directory structure of this game work, since you manually have to set up file overwrite priorities. This is the part where I do not agree with STEP, since it is not exactly newcomer-friendly, just as long as you install exactly the mods it shows as an example.
You need to apply NVSE, NVAC, and the 4GB patcher outside MO. I know STEP states otherwise, but anything that directly modifies the EXE is bad to run through a virtual system. You create an injection of an injection, and nobody knows how that will ever end up.
The Goodsprings crash after the Doc's house indicates you have loose files left. Virtual file system or no, MO can create a situation where the game actually thinks the virtual files are there even when MO is not running. It is because of the method it has to use on New Vegas and earlier games (no such issues in Skyrim/FO4). So, do not just uninstall, remove that entire MO profile and also manually delete the game's install folder before reinstalling.
Thanks, I actually did that, manually went into the folder deleted all of my new vegas things in it, uninstalled and cleared recycle bin too. Started a fresh installation and my original file out in goodsprings loaded now.
No idea what happened with my x86 programs folder, but just this week it decided i couldn't move, copy, modify, or delete files within it- seemingly at random after an entire year- but at least i've gotten everything i could out of there now.
As for the modding issues, now that you mention it- i think it probably had to be the anti-crash, or.... wrye (even while installing wrye i was really unsure what i actually needed it for) or something, since the other ones I actually did just drop the .dll files straight into the steam new vegas folder. It's confusing, so many guides telling me to do different things. I started thinking nexus mod manager would be the simplest way to go for modding, but everyone told me Mod Organizer was the better tool- now i'm being told to use Fallout Mod Manager instead?
Really, I just wanted to run stability and bug fix mods, and a mod to get perks to work with the DLC weapons they should as well. Now that i've gotten back to a base line, i guess i'll spend a few hours going through gopher's videos...
Shouldve watched Gopher's youtube vids instead to that STEP mess also!
NMM is a better installing / organizing engine than MO also in my opinion!
lol, everyone tells me a different thing! NMM, MO, FOMM- i'll never figure out which one i should use. So you're saying I should LAUNCH the game from NVSE.exe?
i might go back to using NMM, but i was kinda confused for mods that didn't let me download via NMM.
I just prefer NMM because i use it for 12 games and have never had one single issue with it.
There is an option in NMM that lets you install a mod from a file for those that you may get somewhere else. The button just above the Activate Icon i believe, so you click that and then "browse" to the file or zip.
Ah, ok. Yeah, i'm really just trying to get some QoL improvements, maybe some radio stations, nothing major, i'll just go with the NMM.
So my next question, because i see there may some conflicts upcoming, is about FNV4GB. Is it as mandatory to get this mod as it was the NVSE?
I hear they don't play nice together? I went to the NVSE page and followed a link to the 4GB mod it wanted me to use called 4GB New Vegas... But then there's another one called 4GB New Vegas Updated... BUT when i get to the nexus page for that, it says "this mod is now deprecated", and to follow a different link, leading to FNV 4GB Patcher.
The latter two seem to be much more recently updated- but i'm totally unsure which I should be using, and if in the years since all of these files were initially made, they became more compatable.
I'd be very thankful to anyone who could tell me what the deal is.
https://www.nexusmods.com/newvegas/mods/62552/?
This works fine for me while using the NVSE exe to run the game
Ah, ok.... so NVSE and 4GB Patcher *DO* work together now? Lot of outdated information to sift through out there.
The author created this "patch" version to play well. Link to it above^
I said yes, wondering if my abusing of the "Skilled" trait bug early on would cause an issue with the mod. Unfortunately the game never loaded in- just sat in the loading screen for a good long while till i ended the program. Thinking this might have been the same problem as the last time, i made a new file, scared to see if it would crash every time i left doc mitchell's house.
But it didn't. I loaded just fine outside so far so good... but... i went to my radio tab and noticed that Wave Radio was gone, and the plant life *seemed* to just be back to the basics. I have no idea if the NVAC is still running, but everything is still listed as installed in the NMM.
I'm not sure what went wrong...