Fallout: New Vegas

Fallout: New Vegas

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Yukinu ❄ Apr 19, 2017 @ 1:22am
Flickering Textures, Missing Meshes upon Traveling
So I'm at a loss here...

Just loaded up my save and played until I noticed that while I was in a dungeon (AWOP), the textures started to flicker to different ones (i.e safe texture to eyes texture). I thought it was a bug with the mod, so I shoved it off.

Until I traveled back to Westside that is. Textures were flicking, meshes were replaced with exclamation points, nothing was working.

This isn't the first time it has happened to me before but this time it came out of nowhere. I traveled to many other places with lots of assets hours before and didn't even mod the game or add any .esps during that time,

What I have tried:

- Limiting .esp/.esm limit (<135)
- Lowering plugins to 128
- Using archiveinvalidation (with admin)
- Editted .txt files with archiveinvalidation
- Using 4gb, nvse, nvac, fakefullscreen (with admin)
- Set threadedAI to 1 and NumHWThreads to 4 and MultiThreadedFaceGen to 1
- LOOT and FNVEdit (with admin)
- Uninstalled AWOP (had dungeon where bug occured)
- Loaded saves before dungeon (never worked out)

Specs:
- Intel i7 3770k 3.4ghz (oc)
- GTX 970
- 16GB Ram

Could the amount of unused .esps have to do with it?
Could my save be corrupted?

If anyone needs my load order, I can provide it. I have to find out how to though, and I posted this without it since I wanted to get this thing out first.

I am afraid if I have to bite the bullet and grab the dirt again and reinstall. I don't want to have to go through the trouble yet again, and I would gladly appreciate it if someone could help.
Last edited by Yukinu ❄; Apr 19, 2017 @ 1:32am
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Showing 1-4 of 4 comments
talgaby Apr 19, 2017 @ 1:43am 
Overmodded. You have too many mod mesh and textures. A fresh game may handle it, but the longer you play, the more junk is kept in memory, less space for textures. (For some reason VRAM seems to be mirrored in the RAM, so you have that 4 GB for pretty much everything.)
Drop a few dozen things. 135 is the mathematical limit, not he practical one. Skyrim can take 200 mods, Fallout 3 can take 120 or so mods, New Vegas can usually take around 100 without experiencing frequent issues.

Also, use your mod manager to reset archive invalidation, don't do it manually.
Yukinu ❄ Apr 19, 2017 @ 2:31am 
Damn. I was skeptical as to whether or not that was the case but I guess it is. I'll start to uninstall stuff then.

I wonder if item texture and meshes are the main reason why the problem is occuring. The only texture mod I am using is ojo bueno, and that and precision collisions are mods I intend to keep at all times.

I'll update as to whether or not the issue has been resolved in the next 24 hours. I appreciate it bud!
Azael Ijima δ Apr 19, 2017 @ 5:57am 
I can relate it happened to me with 115+ mods some years ago when i was relatively new to modding and screwed the textures in my game, you really start to freak out when people become purple and walls have eyes and mouths. :(
talgaby Apr 19, 2017 @ 11:52pm 
Ojo Bueno is a memory-hogging beast. It looks spectacular, but it is gigantic.
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Showing 1-4 of 4 comments
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Date Posted: Apr 19, 2017 @ 1:22am
Posts: 4