Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i got a bunch of perks and power armor that increased my strength to 10.
eating buffout of wine did not increase weight capacity.
so dont bother raising a SPECIAL stat over 10
(On the other hand, at least in this regard, it does follow the old GURPS based SPECIAL rules. If nothing else from that system.)
I think it's good it's capped at 10, it would ridiculous to have strength 1 million... :\
Also at the OP, you never want to max your SPECIAL at the start or ever really.
Plenty of ways to boost them with items or consumables.
E.g. a level 1 intelligence can get level 10 intelligence with mad scientist scrubs (+1), Dr Mobius' glasses (+2), Mentats (+2) and Coffee with a decent survival skill (+4). XD
Perception, only useful for longer range compass, but ED-e makes up for that and then some.
Charisma doesn't offer much benefit overall, so it's kind of a dump stat (drop it low at the start to raise the rest up more).
Intelligence is useful having it higher for leveling, but not needed, and a low intelligence character can get some hilarious dialogue options.
Strength is often fine at 5-6, with perks such as strong back (if you actually need the extra carry weight), and weapon handling (drops weapons trength requirements by 2, but requires strength of 6 or less).
Agility is useful, but not highly needed. Offers more AP for vats, and faster run speed
Endurance and luck are the most useful all around. But it all depends on your build.
Higher special points = higher starting skill levels.
I do use a mod that increases the amount of companions I can have based on Charisma. XD
Agility doesn't increase run speed. Common misconception. It does however increase your reload and draw speed.