Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The usual stability fixes help a bit, but if you are there, just get ready for crashes. It is quite common. My record was crashing 10 seconds on average once. With NVAC, it was boosted to around 60 seconds.
That is generally considered a placebo at best and outright harmful at worst. PurgeCellBuffers is a debugging function and should never be executed in normal play. Enable the built in auto-purge system instead by modifying these values in all of your INI files:
If it had been a random piece of clutter or such, I would have never found the source and either have given up on the game or done a complete reinstall.
You're the only one I've seen recommending against using PCB or Zan's mod. Care to elaborate a bit further? I've used the command many times in a 150+ hour TTW playthrough and never ran into issues.
If it's merely the thought of it being a "debug command", that's silly. Most, if not all commands you use through the console are also used by the game and its scripts.
This is also backed up by statements from mod authors much more experienced with the engine's internal workings than me. These are the people that I trust to provide advice with a basis in hands-on experience and observable fact. I'm just relaying the information.
What's silly is the notion that debugging functions are safe to use indiscriminately without care for the effects by the end user. There's a difference between debugging functions and general purpose scripting functions. The former is used by developers to test stuff as they are building the game and may be used under rare, specific circumstances (sometimes by mistake!) in scripts that are included in the shipped game. The latter provides core functionality that is used extensively in scripts by developers and modders alike.
If it makes your game not crash, then good for you. Just remember that an issue not being immediately apparent doesn't mean it's not there. Much like auto-saving, using it at just the wrong time and place could spell trouble. I'm not telling you to remove the mod, I'm telling you to be aware of the potential side effects and pointing you to another, better solution.
Since you've brought this up, I looked it up and read about some of the issues people have had using the AutoPurge mod. I would like to remove the mod to avoid the possibility of a broken game, but removing it turns the game back into its usual, crash happy self. It's hard to enjoy myself when I have to reboot the game every hour or so... but if I use this mod, there's a possibility it could break something, so I'm kind of stuck between a rock and a CTD.
Although... now that I think of it, any of the times I've tried playing the game after removing the AutoPurge mod, I've been in infamously unstable regions of the game world (Freeside, Fiend Territory).